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didnt know u can reproduce the true randomness virtually, ridiculous if you believe that
Can you name a single thing in life that is truly random?
yes, my life for example. because i dont even know what im doing
yes we know best of one is a broken mess and yes we know the shuffle is rigged. cool.. go play best of three.
wish WOTC would just let anyone face anyone and let the top 7 cards of my deck be no lands or all lands who cares.
but again WOTC does not read this so its pointless. you are screaming into the void. just get everyone to stop playing BO1 if you want them to change how it works. if noone plays the mode something must be wrong and they will make changes. Good luck with that tho.
100%
1. WOTC really has nothing to gain on rigging the shuffler, because in a 1v1 when someone gets favoured, the other player gets unfavoured. So it's not viable in retaining a playerbase. It evens out, which makes it pointless.
2. For me it is easier to make a pseudo-random number generator (RNG) than it is to define what card should go where. For example, this is how I made a simple but "good enough" randomizer for my own projects:
Basically to make RNG you need a source of entropy. As you can see in my code, I use the program's PID and the current time. (quite a few RNG's just uses time because in most cases that is enough)
So with 5 lines of code I got myself a functional RNG that is good enough for games such as this. While if I had to design it to take into account what type of cards should be put where, it would take arrays and some IF statements, loops etc. Long story short it's just more complicated and requires more work afaik.
If someone is interested, info on RNG's can be found here:
https://en.wikipedia.org/wiki/Random_number_generation
It's easier, more cost efficient and makes more sense to just straight up make an RNG and we all know WOTC is all about that cost efficiency.
These are the two main points which makes the theory of a rigged shuffler not make sense to me.
However, it may be the case that MTGA uses the rand() / srand() function depending on what language it is coded in. It has several issues which makes most avoid it nowadays in favour of better methods.
https://stackoverflow.com/questions/52869166/why-is-the-use-of-rand-considered-bad
Assuming a 60 card deck.
7 cards are removed, three are lands and three are not.
You have a 21/53 = 39.6% chance of land on your first draw.
If that's a land you have a 20/52 = 38.4% chance of land on your second draw.
A 37.2% chance of land on your third draw.
36%
34.6%
33.3%
31.9%
The fact that your last n draws were land does not actually mean your next draw has to be a spell. The probability of your overall streak of land-drawing is really low, but not actually impossible; you just hit an unlucky game.