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Luckily, in paper drafts, people have way less help from deck builders or websites, so the gameplay is fun and fair, and if you draft a sweet card and have fun, it winds up being a good day.
Arena on the other hand... Idk. The cards arent real, so there is no instant gratification if you draft a $30+ card... so it feels obvious when I face an opponent who pays monthly for draft smith or something because they will be optimized in a way I have never seen in paper at all and I am left wondering what I am missing, and even if I learn the archtype, the cards just arent always there.
I guess more luck is involved in this set with how you have to balance the landscapes to actual drafts. If you dont go all in on Energy synergy, you will run out of energy during crucial plays. Theres lots of stuff going on.
Jeskai energy, Temur eldrazi, Abzan modified and Rakdos artifacts. Dimir doesn't seem too good because it feels like the synergy just isn't there. The living weapon cards fit nicely into both modified and artifact plans.
In premier draft, went 4-3 with Jeskai energy and 2-3 with a Grixis kind of energy reanimator brew after drafting 2 chthonian nightmares in the first pack and an Aether Revolt in the second. There was synergy with that and buried alive and creatures like cyclops superconductor and when it worked, it worked well but lacked consistency.
Just the one quick draft so far, 7-2 with Orzhov modified where Muster the Departed did some serious work.