Magic: The Gathering Arena

Magic: The Gathering Arena

Black Mirror Jun 20, 2024 @ 10:22am
Seriosuly? Like really game?
Perforator Crocodile enter the board kills all my creatures and leaves them with 6/5 creature on the board? Like really??? Alchemy is so stupid, I bet drunk monkey could make beeter card game at this point.
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Showing 16-30 of 41 comments
poring Jun 21, 2024 @ 8:50am 
Originally posted by Black Mirror:
bullied? where? LOL. Matchamking is not working properly, this is not even big news to anyone, the weight or power number they assign to cards is just randomly generated and makes no sense whatsoever, like its just numbers without actual meaning so your deck will not be strong and still can have higher weight according to their numbers, they don't take anything into account like card synergy, combos and what not, so obviously matchmaking based on random numbers is bad and leads to games where you get to play vs decks that have much stronger cards, but those are not considered strong by the numbers that they got. At this point they could stop pretending there is any kind of matchmaking at all.
Bad design of cards is also a thing, mostly for alchemy, but in standard you can find few cool ones that are just overpowered. Versus some ♥♥♥♥♥♥♥♥ cards you can win only with very narrow strategy. You can put every counter in your deck, it wont be any good if you don't draw it on time, and in BO1 there is very little time and room for error. They could step up and ban some cards, but who would bother with balancing when the money are still flowing. They could at least do some testing before set release, while sealed and draft wont have much problems, standard will.

  1. bad matchmaking - matchmaking works correctly, I'm medium player and have ~50% winrate
  2. "power numbers" - been playing this game for 25+ years, also previously been playing MTGO where card trading was unlimited (like in original, printed version of the game), and matchmaking worked the same as MTGA to what I've experienced so far - your statement is based on what about "power numbers"? - card "power" is based on "rarity" - common (black expansion set icon) are usually weak, while gold/orange are very strong, or "Over Powered" as you would call them probably, but some people can do some crazy combos with commons; that's a skill
  3. bad design of cards - there are always worse and better cards in each set, some seem like joke, some are seemingly "OP" but again, all boils down to skill and some luck
  4. you can't build a deck against EVERY possible strategy, because 1000+ card decks are useless anyways - you build for the win condition, second wincon, and add some counters/buffs depending if you rather play instant and sorcery, or creatures, or maybe something else - goal is to have deck which is proactive and not just reactive
  5. bans and new rules are added every couple of weeks and every new release - go to "Gatherer" (official MtG card search database), and search for "Liliana, Defiant Necromancer", scroll down, read how tested cards are, how many extra rules there is
  6. ^ this and MTGA have also their own special cards and balance
  7. also go to scryfall, search for any card, and next to the image there's legality list - green modes are legal, gray ones mean this card is banned in those modes; same applies to MTGA - different modes allow diffrent cards

Once again I would like to stress this game is not UNO - you need to READ A LOT, play a lot, to understand and have fun with it.
I suck at the commander (EDH) printed and am very medium in standard/alchemy (both online and printed), but despite MtG being GACHA, I will defend it anyways, because calling it unfair and unbalanced is actually shouting into community that you are lazy and uneducated player, who doesn't want to spend at least 1 single hour, to learn basics and some tricks.
Black Mirror Jun 21, 2024 @ 10:43am 
Originally posted by keik:
Originally posted by Black Mirror:
bullied? where? LOL. Matchamking is not working properly, this is not even big news to anyone, the weight or power number they assign to cards is just randomly generated and makes no sense whatsoever, like its just numbers without actual meaning so your deck will not be strong and still can have higher weight according to their numbers, they don't take anything into account like card synergy, combos and what not, so obviously matchmaking based on random numbers is bad and leads to games where you get to play vs decks that have much stronger cards, but those are not considered strong by the numbers that they got. At this point they could stop pretending there is any kind of matchmaking at all.
Bad design of cards is also a thing, mostly for alchemy, but in standard you can find few cool ones that are just overpowered. Versus some ♥♥♥♥♥♥♥♥ cards you can win only with very narrow strategy. You can put every counter in your deck, it wont be any good if you don't draw it on time, and in BO1 there is very little time and room for error. They could step up and ban some cards, but who would bother with balancing when the money are still flowing. They could at least do some testing before set release, while sealed and draft wont have much problems, standard will.

  1. bad matchmaking - matchmaking works correctly, I'm medium player and have ~50% winrate
  2. "power numbers" - been playing this game for 25+ years, also previously been playing MTGO where card trading was unlimited (like in original, printed version of the game), and matchmaking worked the same as MTGA to what I've experienced so far - your statement is based on what about "power numbers"? - card "power" is based on "rarity" - common (black expansion set icon) are usually weak, while gold/orange are very strong, or "Over Powered" as you would call them probably, but some people can do some crazy combos with commons; that's a skill
  3. bad design of cards - there are always worse and better cards in each set, some seem like joke, some are seemingly "OP" but again, all boils down to skill and some luck
  4. you can't build a deck against EVERY possible strategy, because 1000+ card decks are useless anyways - you build for the win condition, second wincon, and add some counters/buffs depending if you rather play instant and sorcery, or creatures, or maybe something else - goal is to have deck which is proactive and not just reactive
  5. bans and new rules are added every couple of weeks and every new release - go to "Gatherer" (official MtG card search database), and search for "Liliana, Defiant Necromancer", scroll down, read how tested cards are, how many extra rules there is
  6. ^ this and MTGA have also their own special cards and balance
  7. also go to scryfall, search for any card, and next to the image there's legality list - green modes are legal, gray ones mean this card is banned in those modes; same applies to MTGA - different modes allow diffrent cards

Once again I would like to stress this game is not UNO - you need to READ A LOT, play a lot, to understand and have fun with it.
I suck at the commander (EDH) printed and am very medium in standard/alchemy (both online and printed), but despite MtG being GACHA, I will defend it anyways, because calling it unfair and unbalanced is actually shouting into community that you are lazy and uneducated player, who doesn't want to spend at least 1 single hour, to learn basics and some tricks.
Well in current meta fun is not allowed, unless there is like 1 mana boardwipe spell, otherwise you get busted by 2 slickshots in like 2 turns. The insanity of mono red is quite the fun to be had. 2 birds and like 2 one mana spells can do 20 dmg. Totay I watching stream, guy was testing some deck and tried to have fun, but you know he went like 12 - 0 and getting to 15 daily wins took him only around 4 hours of stream. Just epic momnets. Since I already got 3 slickshots, maybe its time for mono red gang.
ChaffyExpert Jun 21, 2024 @ 11:53am 
Originally posted by Nox:
To answer your questions.
Yes. Yes.
No, it enchants your creatures with an aura that gives -2/-2 to all your creatures. If your creatures are big enough it doesn't kill them.
Yes.

Also, if you can define the parameters for better and within what timeframe, I might be interested in that bet.

You are forgetting that said enchantment causes you to lose 2 life per creature as well, so they could theoretically play this card, end turn, and instant win if you have 10 creatures.

I know it has a high mana cost but seriously, a card that instant wins the game is ridiculous.

Also how has NOBODY in this thread even mentioned the 2 life being lost per creature that's enchanted?
Last edited by ChaffyExpert; Jun 21, 2024 @ 11:58am
MissDoctopus Jun 21, 2024 @ 12:16pm 
Originally posted by ChaffyExpert:
Originally posted by Nox:
To answer your questions.
Yes. Yes.
No, it enchants your creatures with an aura that gives -2/-2 to all your creatures. If your creatures are big enough it doesn't kill them.
Yes.

Also, if you can define the parameters for better and within what timeframe, I might be interested in that bet.

You are forgetting that said enchantment causes you to lose 2 life per creature as well, so they could theoretically play this card, end turn, and instant win if you have 10 creatures.

I know it has a high mana cost but seriously, a card that instant wins the game is ridiculous.

Also how has NOBODY in this thread even mentioned the 2 life being lost per creature that's enchanted?

Boohoo.
Malvastor Jun 21, 2024 @ 12:43pm 
Originally posted by ChaffyExpert:
Originally posted by Nox:
To answer your questions.
Yes. Yes.
No, it enchants your creatures with an aura that gives -2/-2 to all your creatures. If your creatures are big enough it doesn't kill them.
Yes.

Also, if you can define the parameters for better and within what timeframe, I might be interested in that bet.

You are forgetting that said enchantment causes you to lose 2 life per creature as well, so they could theoretically play this card, end turn, and instant win if you have 10 creatures.

I know it has a high mana cost but seriously, a card that instant wins the game is ridiculous.

Plenty of cards can theoretically instant win in the right conditions. "This card will instant win if you have less than 20 health and more than ten creatures with more than 3 toughness and no way to remove any creatures or their enchantments before your turn starts" is, well, not really a scenario that keeps me up at night.

Originally posted by ChaffyExpert:
Also how has NOBODY in this thread even mentioned the 2 life being lost per creature that's enchanted?

Probably just because OP didn't complain about that part, just that it killed his board.
I'm sure that card is underplayed so there isn't enough data to match it for it's true strength
ChaffyExpert Jun 21, 2024 @ 3:03pm 
Originally posted by Malvastor:
Originally posted by ChaffyExpert:

You are forgetting that said enchantment causes you to lose 2 life per creature as well, so they could theoretically play this card, end turn, and instant win if you have 10 creatures.

I know it has a high mana cost but seriously, a card that instant wins the game is ridiculous.

Plenty of cards can theoretically instant win in the right conditions. "This card will instant win if you have less than 20 health and more than ten creatures with more than 3 toughness and no way to remove any creatures or their enchantments before your turn starts" is, well, not really a scenario that keeps me up at night.

Originally posted by ChaffyExpert:
Also how has NOBODY in this thread even mentioned the 2 life being lost per creature that's enchanted?

Probably just because OP didn't complain about that part, just that it killed his board.

Yes. IT's still OP. If you have only 5 creatures it would only take 2 turns, and nobody is going to kill their own creature or have 10 ♥♥♥♥♥♥♥ enchantment removal cards on hand.

I mean sure OP didn't mention it, but it's relevant. For token decks it's a board wipe and instant win, for other decks, it's still going to be a win condition in a few turns.

And you can "but this card is worse!" or whatever all you want, the problem is black has WAY too many win-condition cards that require no strategy, it's literally "i play sheoldred, GG i win." for like all of Black's cards and it's such BS and i'm tired of it, especially given the instant kiil cards. Black decks are literally just "kill it on sight, play super OP BS card. = win."
Last edited by ChaffyExpert; Jun 21, 2024 @ 3:13pm
Malvastor Jun 21, 2024 @ 5:06pm 
Originally posted by ChaffyExpert:
Originally posted by Malvastor:

Plenty of cards can theoretically instant win in the right conditions. "This card will instant win if you have less than 20 health and more than ten creatures with more than 3 toughness and no way to remove any creatures or their enchantments before your turn starts" is, well, not really a scenario that keeps me up at night.



Probably just because OP didn't complain about that part, just that it killed his board.

Yes. IT's still OP. If you have only 5 creatures it would only take 2 turns, and nobody is going to kill their own creature or have 10 ♥♥♥♥♥♥♥ enchantment removal cards on hand.

What do you mean nobody? If it's the difference between losing on my upkeep and maybe having a shot at still winning I will kill any and every creature I can. I'm trying to win the game, not save the life of some 3/4.

Originally posted by ChaffyExpert:
I mean sure OP didn't mention it, but it's relevant. For token decks it's a board wipe and instant win, for other decks, it's still going to be a win condition in a few turns.

Not saying it isn't relevant, just giving the most likely reason no one addressed it.

Originally posted by ChaffyExpert:
For token decks it's a board wipe and instant win, for other decks, it's still going to be a win condition in a few turns.

For token decks it's a board wipe, but not an instant win. If you don't have any enchanted creatures draining your health, it's just an opponent with a 6/5 on the board; that's not quite a game-ender on its own, unless you just have nothing to deal with it.

For non-token decks it might be an instant win, or it might be just an extra headache. It depends on how many creatures you had out and what they are. "A few turns" is plenty of time to turn things around.

Originally posted by ChaffyExpert:
And you can "but this card is worse!" or whatever all you want, the problem is black has WAY too many win-condition cards that require no strategy, it's literally "i play sheoldred, GG i win." for like all of Black's cards and it's such BS and i'm tired of it, especially given the instant kiil cards. Black decks are literally just "kill it on sight, play super OP BS card. = win."

Instead of getting sucked into that pointless debate again, I'm gonna go beat some Sheoldred decks.
ChaffyExpert Jun 21, 2024 @ 5:19pm 
Originally posted by Malvastor:
Originally posted by ChaffyExpert:

Yes. IT's still OP. If you have only 5 creatures it would only take 2 turns, and nobody is going to kill their own creature or have 10 ♥♥♥♥♥♥♥ enchantment removal cards on hand.

What do you mean nobody? If it's the difference between losing on my upkeep and maybe having a shot at still winning I will kill any and every creature I can. I'm trying to win the game, not save the life of some 3/4.

Originally posted by ChaffyExpert:
I mean sure OP didn't mention it, but it's relevant. For token decks it's a board wipe and instant win, for other decks, it's still going to be a win condition in a few turns.

Not saying it isn't relevant, just giving the most likely reason no one addressed it.

Originally posted by ChaffyExpert:
For token decks it's a board wipe and instant win, for other decks, it's still going to be a win condition in a few turns.

For token decks it's a board wipe, but not an instant win. If you don't have any enchanted creatures draining your health, it's just an opponent with a 6/5 on the board; that's not quite a game-ender on its own, unless you just have nothing to deal with it.

For non-token decks it might be an instant win, or it might be just an extra headache. It depends on how many creatures you had out and what they are. "A few turns" is plenty of time to turn things around.

Originally posted by ChaffyExpert:
And you can "but this card is worse!" or whatever all you want, the problem is black has WAY too many win-condition cards that require no strategy, it's literally "i play sheoldred, GG i win." for like all of Black's cards and it's such BS and i'm tired of it, especially given the instant kiil cards. Black decks are literally just "kill it on sight, play super OP BS card. = win."

Instead of getting sucked into that pointless debate again, I'm gonna go beat some Sheoldred decks.

I mean nobody or almost nobody because you act like everyone will get whatever card they need to beat this OP BS when they need it or have it on hand every game.
Malvastor Jun 21, 2024 @ 6:10pm 
Originally posted by ChaffyExpert:
Originally posted by Malvastor:

What do you mean nobody? If it's the difference between losing on my upkeep and maybe having a shot at still winning I will kill any and every creature I can. I'm trying to win the game, not save the life of some 3/4.



Not saying it isn't relevant, just giving the most likely reason no one addressed it.



For token decks it's a board wipe, but not an instant win. If you don't have any enchanted creatures draining your health, it's just an opponent with a 6/5 on the board; that's not quite a game-ender on its own, unless you just have nothing to deal with it.

For non-token decks it might be an instant win, or it might be just an extra headache. It depends on how many creatures you had out and what they are. "A few turns" is plenty of time to turn things around.



Instead of getting sucked into that pointless debate again, I'm gonna go beat some Sheoldred decks.

I mean nobody or almost nobody because you act like everyone will get whatever card they need to beat this OP BS when they need it or have it on hand every game.

I don't think everyone will have exactly what they need. What I pointed out was that this is only an "instant win" if a list of several conditions is true, and one of those conditions is that you not have any card that can mitigate or protect you from the life damage.
ChaffyExpert Jun 21, 2024 @ 6:49pm 
Originally posted by Malvastor:
Originally posted by ChaffyExpert:

I mean nobody or almost nobody because you act like everyone will get whatever card they need to beat this OP BS when they need it or have it on hand every game.

I don't think everyone will have exactly what they need. What I pointed out was that this is only an "instant win" if a list of several conditions is true, and one of those conditions is that you not have any card that can mitigate or protect you from the life damage.
That's fair, but i feel like having a bunch of 3/3's (or higher) is an extremely easy condition to meet, and even if it doesn't kill in that turn, it may kill in the next, because it's an enchantment.

Like if you have only 3 creatures with the enchant on it, that's still 6 damage per turn And that's very small amount of creatures. which is 3x worse than Sheoldred in terms of doing damage (granted sheoldred gives life to the caster too so it's not the same)
Last edited by ChaffyExpert; Jun 21, 2024 @ 6:50pm
Malvastor Jun 21, 2024 @ 7:11pm 
Originally posted by ChaffyExpert:
Originally posted by Malvastor:

I don't think everyone will have exactly what they need. What I pointed out was that this is only an "instant win" if a list of several conditions is true, and one of those conditions is that you not have any card that can mitigate or protect you from the life damage.
That's fair, but i feel like having a bunch of 3/3's (or higher) is an extremely easy condition to meet, and even if it doesn't kill in that turn, it may kill in the next, because it's an enchantment.

Like if you have only 3 creatures with the enchant on it, that's still 6 damage per turn And that's very small amount of creatures. which is 3x worse than Sheoldred in terms of doing damage (granted sheoldred gives life to the caster too so it's not the same)

Sure, it's nothing to sneeze at. But it's enough that you've got a shot at extricating yourself. If you have enchantment removal get your most important creatures clear; if you don't then find a way to get rid of any creature you can't do without. Exile and return effects. Return to hand. Use to pay some spell's sacrifice cost. Use to block that 6/5 that's bearing down on you. Etc. Point is it's not automatically gg.
ChaffyExpert Jun 21, 2024 @ 7:35pm 
Originally posted by Malvastor:
Originally posted by ChaffyExpert:
That's fair, but i feel like having a bunch of 3/3's (or higher) is an extremely easy condition to meet, and even if it doesn't kill in that turn, it may kill in the next, because it's an enchantment.

Like if you have only 3 creatures with the enchant on it, that's still 6 damage per turn And that's very small amount of creatures. which is 3x worse than Sheoldred in terms of doing damage (granted sheoldred gives life to the caster too so it's not the same)

Sure, it's nothing to sneeze at. But it's enough that you've got a shot at extricating yourself. If you have enchantment removal get your most important creatures clear; if you don't then find a way to get rid of any creature you can't do without. Exile and return effects. Return to hand. Use to pay some spell's sacrifice cost. Use to block that 6/5 that's bearing down on you. Etc. Point is it's not automatically gg.

Most people don't have "Exile then return to board" or hand type effects on hand for obscure scenerios, because 99% of the time it's never actually going to be useful, or worse detrimental like if you're a white willie deck, because that also gets rid of counters. not to mention some colors don't have access or easy access to those type of cards.

Also, if you have 10 creatures that are 3/3, a very low bar actually, then it is an instant GG. or if you have 5 3/3 creatures and only 10 lives.
Last edited by ChaffyExpert; Jun 21, 2024 @ 7:35pm
Nubbles Jun 22, 2024 @ 1:22am 
Originally posted by ChaffyExpert:
Originally posted by Nox:
To answer your questions.
Yes. Yes.
No, it enchants your creatures with an aura that gives -2/-2 to all your creatures. If your creatures are big enough it doesn't kill them.
Yes.

Also, if you can define the parameters for better and within what timeframe, I might be interested in that bet.

You are forgetting that said enchantment causes you to lose 2 life per creature as well, so they could theoretically play this card, end turn, and instant win if you have 10 creatures.

I know it has a high mana cost but seriously, a card that instant wins the game is ridiculous.

Also how has NOBODY in this thread even mentioned the 2 life being lost per creature that's enchanted?
Wasn't part of OP's questions. They asked about the killing part on a 6/5 body. And they asked, seriously and really twice to be sure.

Also, still waiting for those parameters for that bet.
Black Mirror Jun 22, 2024 @ 1:48am 
Originally posted by ChaffyExpert:
Originally posted by Malvastor:

Sure, it's nothing to sneeze at. But it's enough that you've got a shot at extricating yourself. If you have enchantment removal get your most important creatures clear; if you don't then find a way to get rid of any creature you can't do without. Exile and return effects. Return to hand. Use to pay some spell's sacrifice cost. Use to block that 6/5 that's bearing down on you. Etc. Point is it's not automatically gg.

Most people don't have "Exile then return to board" or hand type effects on hand for obscure scenerios, because 99% of the time it's never actually going to be useful, or worse detrimental like if you're a white willie deck, because that also gets rid of counters. not to mention some colors don't have access or easy access to those type of cards.

Also, if you have 10 creatures that are 3/3, a very low bar actually, then it is an instant GG. or if you have 5 3/3 creatures and only 10 lives.
The only logical thing would be the enchants go away if you remove the creature, but its still way to OP for what it does to the board.
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Date Posted: Jun 20, 2024 @ 10:22am
Posts: 41