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Once again I would like to stress this game is not UNO - you need to READ A LOT, play a lot, to understand and have fun with it.
I suck at the commander (EDH) printed and am very medium in standard/alchemy (both online and printed), but despite MtG being GACHA, I will defend it anyways, because calling it unfair and unbalanced is actually shouting into community that you are lazy and uneducated player, who doesn't want to spend at least 1 single hour, to learn basics and some tricks.
You are forgetting that said enchantment causes you to lose 2 life per creature as well, so they could theoretically play this card, end turn, and instant win if you have 10 creatures.
I know it has a high mana cost but seriously, a card that instant wins the game is ridiculous.
Also how has NOBODY in this thread even mentioned the 2 life being lost per creature that's enchanted?
Boohoo.
Plenty of cards can theoretically instant win in the right conditions. "This card will instant win if you have less than 20 health and more than ten creatures with more than 3 toughness and no way to remove any creatures or their enchantments before your turn starts" is, well, not really a scenario that keeps me up at night.
Probably just because OP didn't complain about that part, just that it killed his board.
Yes. IT's still OP. If you have only 5 creatures it would only take 2 turns, and nobody is going to kill their own creature or have 10 ♥♥♥♥♥♥♥ enchantment removal cards on hand.
I mean sure OP didn't mention it, but it's relevant. For token decks it's a board wipe and instant win, for other decks, it's still going to be a win condition in a few turns.
And you can "but this card is worse!" or whatever all you want, the problem is black has WAY too many win-condition cards that require no strategy, it's literally "i play sheoldred, GG i win." for like all of Black's cards and it's such BS and i'm tired of it, especially given the instant kiil cards. Black decks are literally just "kill it on sight, play super OP BS card. = win."
What do you mean nobody? If it's the difference between losing on my upkeep and maybe having a shot at still winning I will kill any and every creature I can. I'm trying to win the game, not save the life of some 3/4.
Not saying it isn't relevant, just giving the most likely reason no one addressed it.
For token decks it's a board wipe, but not an instant win. If you don't have any enchanted creatures draining your health, it's just an opponent with a 6/5 on the board; that's not quite a game-ender on its own, unless you just have nothing to deal with it.
For non-token decks it might be an instant win, or it might be just an extra headache. It depends on how many creatures you had out and what they are. "A few turns" is plenty of time to turn things around.
Instead of getting sucked into that pointless debate again, I'm gonna go beat some Sheoldred decks.
I mean nobody or almost nobody because you act like everyone will get whatever card they need to beat this OP BS when they need it or have it on hand every game.
I don't think everyone will have exactly what they need. What I pointed out was that this is only an "instant win" if a list of several conditions is true, and one of those conditions is that you not have any card that can mitigate or protect you from the life damage.
Like if you have only 3 creatures with the enchant on it, that's still 6 damage per turn And that's very small amount of creatures. which is 3x worse than Sheoldred in terms of doing damage (granted sheoldred gives life to the caster too so it's not the same)
Sure, it's nothing to sneeze at. But it's enough that you've got a shot at extricating yourself. If you have enchantment removal get your most important creatures clear; if you don't then find a way to get rid of any creature you can't do without. Exile and return effects. Return to hand. Use to pay some spell's sacrifice cost. Use to block that 6/5 that's bearing down on you. Etc. Point is it's not automatically gg.
Most people don't have "Exile then return to board" or hand type effects on hand for obscure scenerios, because 99% of the time it's never actually going to be useful, or worse detrimental like if you're a white willie deck, because that also gets rid of counters. not to mention some colors don't have access or easy access to those type of cards.
Also, if you have 10 creatures that are 3/3, a very low bar actually, then it is an instant GG. or if you have 5 3/3 creatures and only 10 lives.
Also, still waiting for those parameters for that bet.