Magic: The Gathering Arena

Magic: The Gathering Arena

Black Mirror Jun 20, 2024 @ 10:22am
Seriosuly? Like really game?
Perforator Crocodile enter the board kills all my creatures and leaves them with 6/5 creature on the board? Like really??? Alchemy is so stupid, I bet drunk monkey could make beeter card game at this point.
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Showing 1-15 of 41 comments
Nubbles Jun 20, 2024 @ 12:05pm 
To answer your questions.
Yes. Yes.
No, it enchants your creatures with an aura that gives -2/-2 to all your creatures. If your creatures are big enough it doesn't kill them.
Yes.

Also, if you can define the parameters for better and within what timeframe, I might be interested in that bet.
Malvastor Jun 20, 2024 @ 2:20pm 
I have to ask, were you running a deck with either lots of cheap goblins or lots of cheap soldier tokens?
Black Mirror Jun 20, 2024 @ 3:04pm 
Originally posted by Malvastor:
I have to ask, were you running a deck with either lots of cheap goblins or lots of cheap soldier tokens?
So tokens are not playable? I mean board wipes happen, but they are board wipes, this one on the other hand is just stupid, but that is nothing new in case of alchemy cards, they are all more or less stupid af. Card that gets +1/+1 every turn and summons other creature every turn, all with first or double strike and the main card has indestructible, so if you dont have removal on hand game is over. Other card that gives you 0 mana flying artifact every turn, the other one that exiles itself every turn and then spawns stronger and stronger flying creatures. Then we have stupid heist and all the ♥♥♥♥♥♥♥♥ from standard cards, this is unplayable in any shape or form. Miss a land drop or play hand without removal and its game over.
Argstein Jun 20, 2024 @ 6:42pm 
Originally posted by Black Mirror:
Seriosuly?
yes seriously sully
Malvastor Jun 20, 2024 @ 6:45pm 
Originally posted by Black Mirror:
Originally posted by Malvastor:
I have to ask, were you running a deck with either lots of cheap goblins or lots of cheap soldier tokens?
So tokens are not playable?

Did I say tokens weren't playable? They're very playable. But if you're playing them you should take into account that your army of tokens may be fragile in ways that a smaller number of tougher things would not be.
Tom the Mime Artist Jun 20, 2024 @ 10:02pm 
Perforator Crocodile is a weird card to complain about for a token strategy as a 6 drop. It's not even particularly powercrept. Against token strategies, it's a lot like massacre wurm and that's over decade old. Cards like temporary lockdown tend to hurt token strategies more because it can come out earlier. Tajic is definitely harder to deal with but most colours have their ways of dealing with it. White and black have exile effects (, Green just tries to have bigger creatures so they can just block and having to attack often means they'll run straight into it. Blue can counterspell or if it lands, shifting grift can be nice there. Mono red? Aggressive enough to just try and deal enough damage before Tajic matters.
poring Jun 21, 2024 @ 4:37am 
Originally posted by Black Mirror:
Perforator Crocodile enter the board kills all my creatures and leaves them with 6/5 creature on the board? Like really??? Alchemy is so stupid, I bet drunk monkey could make beeter card game at this point.

Originally posted by Black Mirror:
Originally posted by Malvastor:
I have to ask, were you running a deck with either lots of cheap goblins or lots of cheap soldier tokens?
So tokens are not playable? I mean board wipes happen, but they are board wipes, this one on the other hand is just stupid, but that is nothing new in case of alchemy cards, they are all more or less stupid af. Card that gets +1/+1 every turn and summons other creature every turn, all with first or double strike and the main card has indestructible, so if you dont have removal on hand game is over. Other card that gives you 0 mana flying artifact every turn, the other one that exiles itself every turn and then spawns stronger and stronger flying creatures. Then we have stupid heist and all the ♥♥♥♥♥♥♥♥ from standard cards, this is unplayable in any shape or form. Miss a land drop or play hand without removal and its game over.

Miss a land drop? 22-24 lands in 60 card deck is most basic thing MtGA will auto add when you deck biuild, but going above that card limit obviously needs tinkering, ie: 37 lands in 80 card deck depending on mana curve, but also you might need more if a lot of cards are X(color)(color) or multicolor.

There are treasures, lowering cost creeps, mana makers (elves, sac in black or red).

Never burn counterspells on early stage 1/1 ~ 3/3 blank creeps, always add some removal spells, exile works best in many cases. If you plan on playing multiple tokens, be sure to add cards which will give ward, hexproof and other layers of protection OR will buff tokens into timmy-creeps (like 6/6 for example, easy to do with 2+ cards actually, and at that stage playing token, you should be able to do that no problem).
Or add Elesh Norn or whatever, so your toy army, even when doing nothing and just dying, will deal damage.
There are cards like Fog of War too.

MtG in any format and game form have steep learning curve, so if you think your creature based deck without any secondary wincon, with no boosts, without tempo will turtle for 5-10 turns and not loose will just give you "unfair" vibe - but is lack of knowlegde unfair... ? OR are you expecting you'll win, because you have 80 tokens on board? Have you ever experienced cards that wipe whole board, leaving maybe only land cards?

Also MtG is gacha, both printed and online, but there are resources like scryfall or mtggoldfish among other webpages, so either do digging, or pray you won't be facing someone who plays this game seriously for 2-30 years and knows all the tricks.
Your choice.
Black Mirror Jun 21, 2024 @ 4:41am 
Originally posted by Tom the Mime Artist:
Perforator Crocodile is a weird card to complain about for a token strategy as a 6 drop. It's not even particularly powercrept. Against token strategies, it's a lot like massacre wurm and that's over decade old. Cards like temporary lockdown tend to hurt token strategies more because it can come out earlier. Tajic is definitely harder to deal with but most colours have their ways of dealing with it. White and black have exile effects (, Green just tries to have bigger creatures so they can just block and having to attack often means they'll run straight into it. Blue can counterspell or if it lands, shifting grift can be nice there. Mono red? Aggressive enough to just try and deal enough damage before Tajic matters.
Not really tokens but mirodin, so obviously all things equipment is attached to has like 2 hp.
6 mana is not really good justifaction of existence of such card, espacially taking into account countless other strategies of board wipe that already exist. This is not balanced at all. Everything they do in alchemy is taking standard cards and making them more overpowered. Heist is stupid af and not needed, cause in standard we have lots of cards that let you steal and play other oponent cards. Now if alchemy was separate format that is not using standard cards then mybe, but now its just stupid af.
Black Mirror Jun 21, 2024 @ 4:44am 
Originally posted by keik:
Originally posted by Black Mirror:
Perforator Crocodile enter the board kills all my creatures and leaves them with 6/5 creature on the board? Like really??? Alchemy is so stupid, I bet drunk monkey could make beeter card game at this point.

Originally posted by Black Mirror:
So tokens are not playable? I mean board wipes happen, but they are board wipes, this one on the other hand is just stupid, but that is nothing new in case of alchemy cards, they are all more or less stupid af. Card that gets +1/+1 every turn and summons other creature every turn, all with first or double strike and the main card has indestructible, so if you dont have removal on hand game is over. Other card that gives you 0 mana flying artifact every turn, the other one that exiles itself every turn and then spawns stronger and stronger flying creatures. Then we have stupid heist and all the ♥♥♥♥♥♥♥♥ from standard cards, this is unplayable in any shape or form. Miss a land drop or play hand without removal and its game over.

Miss a land drop? 22-24 lands in 60 card deck is most basic thing MtGA will auto add when you deck biuild, but going above that card limit obviously needs tinkering, ie: 37 lands in 80 card deck depending on mana curve, but also you might need more if a lot of cards are X(color)(color) or multicolor.

There are treasures, lowering cost creeps, mana makers (elves, sac in black or red).

Never burn counterspells on early stage 1/1 ~ 3/3 blank creeps, always add some removal spells, exile works best in many cases. If you plan on playing multiple tokens, be sure to add cards which will give ward, hexproof and other layers of protection OR will buff tokens into timmy-creeps (like 6/6 for example, easy to do with 2+ cards actually, and at that stage playing token, you should be able to do that no problem).
Or add Elesh Norn or whatever, so your toy army, even when doing nothing and just dying, will deal damage.
There are cards like Fog of War too.

MtG in any format and game form have steep learning curve, so if you think your creature based deck without any secondary wincon, with no boosts, without tempo will turtle for 5-10 turns and not loose will just give you "unfair" vibe - but is lack of knowlegde unfair... ? OR are you expecting you'll win, because you have 80 tokens on board? Have you ever experienced cards that wipe whole board, leaving maybe only land cards?

Also MtG is gacha, both printed and online, but there are resources like scryfall or mtggoldfish among other webpages, so either do digging, or pray you won't be facing someone who plays this game seriously for 2-30 years and knows all the tricks.
Your choice.
Its not a hard game really. Its quite easy in fact, but the power creep and stupidity of designers has no limits it seems. Also arena matchmaking that should apply to unranked play is not working at all.
poring Jun 21, 2024 @ 5:06am 
Originally posted by Black Mirror:
Its not a hard game really. Its quite easy in fact, but the power creep and stupidity of designers has no limits it seems. Also arena matchmaking that should apply to unranked play is not working at all.

>not a hard game
>actually it is easy!
>strong creeps stronk ;(
>unfair matchmaking
>bad design
>gets bullied in said game

so... which one is it again?
Malvastor Jun 21, 2024 @ 5:15am 
Originally posted by Black Mirror:
Originally posted by Tom the Mime Artist:
Perforator Crocodile is a weird card to complain about for a token strategy as a 6 drop. It's not even particularly powercrept. Against token strategies, it's a lot like massacre wurm and that's over decade old. Cards like temporary lockdown tend to hurt token strategies more because it can come out earlier. Tajic is definitely harder to deal with but most colours have their ways of dealing with it. White and black have exile effects (, Green just tries to have bigger creatures so they can just block and having to attack often means they'll run straight into it. Blue can counterspell or if it lands, shifting grift can be nice there. Mono red? Aggressive enough to just try and deal enough damage before Tajic matters.
Not really tokens but mirodin, so obviously all things equipment is attached to has like 2 hp.
6 mana is not really good justifaction of existence of such card, espacially taking into account countless other strategies of board wipe that already exist. This is not balanced at all. Everything they do in alchemy is taking standard cards and making them more overpowered. Heist is stupid af and not needed, cause in standard we have lots of cards that let you steal and play other oponent cards. Now if alchemy was separate format that is not using standard cards then mybe, but now its just stupid af.

Have you seen some of the cards out there for 6 mana? And not just Alchemy, Standard too. -2/-2 to everything is strong but not the nastiest effect out there by far.
Malvastor Jun 21, 2024 @ 5:19am 
1
Originally posted by keik:
Originally posted by Black Mirror:
Its not a hard game really. Its quite easy in fact, but the power creep and stupidity of designers has no limits it seems. Also arena matchmaking that should apply to unranked play is not working at all.

>not a hard game
>actually it is easy!
>strong creeps stronk ;(
>unfair matchmaking
>bad design
>gets bullied in said game

so... which one is it again?

Is this game easy? | Did I win? / \ Yes No / \ It's easy and fair It's hard and broken
Originally posted by Black Mirror:
Not really tokens but mirodin, so obviously all things equipment is attached to has like 2 hp.
6 mana is not really good justifaction of existence of such card, espacially taking into account countless other strategies of board wipe that already exist. This is not balanced at all. Everything they do in alchemy is taking standard cards and making them more overpowered. Heist is stupid af and not needed, cause in standard we have lots of cards that let you steal and play other oponent cards. Now if alchemy was separate format that is not using standard cards then mybe, but now its just stupid af.
Some alchemy cards are definitely pushed much further than Standard as far as power is concerned. Perforator Crocodile isn't one of them. 6 mana for a body and wiping toughness 2 or less creatures is fair and has been around for years - as I said before, see Massacre Wurm which was first printed in 2011 and has seen reprints in core sets.
Malvastor Jun 21, 2024 @ 7:46am 
Originally posted by Tom the Mime Artist:
Originally posted by Black Mirror:
Not really tokens but mirodin, so obviously all things equipment is attached to has like 2 hp.
6 mana is not really good justifaction of existence of such card, espacially taking into account countless other strategies of board wipe that already exist. This is not balanced at all. Everything they do in alchemy is taking standard cards and making them more overpowered. Heist is stupid af and not needed, cause in standard we have lots of cards that let you steal and play other oponent cards. Now if alchemy was separate format that is not using standard cards then mybe, but now its just stupid af.
Some alchemy cards are definitely pushed much further than Standard as far as power is concerned. Perforator Crocodile isn't one of them. 6 mana for a body and wiping toughness 2 or less creatures is fair and has been around for years - as I said before, see Massacre Wurm which was first printed in 2011 and has seen reprints in core sets.

Never seen that one before. That's a much nastier way to murder a token horde.
Black Mirror Jun 21, 2024 @ 7:59am 
Originally posted by keik:
Originally posted by Black Mirror:
Its not a hard game really. Its quite easy in fact, but the power creep and stupidity of designers has no limits it seems. Also arena matchmaking that should apply to unranked play is not working at all.

>not a hard game
>actually it is easy!
>strong creeps stronk ;(
>unfair matchmaking
>bad design
>gets bullied in said game

so... which one is it again?
bullied? where? LOL. Matchamking is not working properly, this is not even big news to anyone, the weight or power number they assign to cards is just randomly generated and makes no sense whatsoever, like its just numbers without actual meaning so your deck will not be strong and still can have higher weight according to their numbers, they don't take anything into account like card synergy, combos and what not, so obviously matchmaking based on random numbers is bad and leads to games where you get to play vs decks that have much stronger cards, but those are not considered strong by the numbers that they got. At this point they could stop pretending there is any kind of matchmaking at all.
Bad design of cards is also a thing, mostly for alchemy, but in standard you can find few cool ones that are just overpowered. Versus some ♥♥♥♥♥♥♥♥ cards you can win only with very narrow strategy. You can put every counter in your deck, it wont be any good if you don't draw it on time, and in BO1 there is very little time and room for error. They could step up and ban some cards, but who would bother with balancing when the money are still flowing. They could at least do some testing before set release, while sealed and draft wont have much problems, standard will.
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Date Posted: Jun 20, 2024 @ 10:22am
Posts: 41