Magic: The Gathering Arena

Magic: The Gathering Arena

What's your most hated game mechanic/combo?
I'll start:
Counterspells. (These decks are just boring to play against and don't even reliably win)
Toxic. (broken mechanic)
Any card that states "your opponents can't win the game" or "you can't lose the game" (yawn, great, now no one wins because I removed your win condition)
< >
Showing 46-54 of 54 comments
Malvastor Mar 3, 2024 @ 12:54pm 
Originally posted by ChaffyExpert:
Originally posted by Malvastor:

Did the poison decks you faced have Rotpriest or proliferate/opponent-gets-a-poison-counter spells in them? Those are what make poison decks hard to deal with; if it was just creatures it'd be trivial. It's sort of the opposite case from Obliterator- the right removal will make the latter go away immediately, while there simply isn't any removal for poison counters and only one type that can prevent you from getting hit with the certain sources of them.

I think so, there as a toxic mite thing that can't block and poison fliers, in addition to a few spells that give poison and proliferate. Problem is, if i get rid of or don't let them attack with the creature, they don't have enough cards to poison me. And unlike mono-red which has a plethora of spells to kill early game creatures the poison decks i faced didn't really have much removal if any, so it was easy to pop out a few creatures with white willie effects, remove their fliers, and just kill them quickly since their creatures tend to be weak, and any that aren't weak i have ways of removing them.

there isn't removal for poison directly, but you only get so many cards, they rely on creatures to deliver enough poison to win, and i think they stack (or at least ones i played against) stacked poison on a flier, only for me to then remove said flier.

There was also a rat-based poison deck, with some rat king, i don't think poison was really the main Win condition, it was *a* win condition, but i ended up removing the rat that gives the others toxic before they could use their tokens to poison me. I still lost that game, but not because of poison, because they just spammed more tokens that what i was able to deal with with the hand i had.

Yeah, Venerated Rotpriest[scryfall.com] is the one that torpedoes that. You can't cast removal on it or anything else with Toxic without taking a counter, and it's usually the first thing to come out. And of course they're not going to attack with it unless your board is clear. So you either build a wall very quickly, or you will be taking at least one counter, and once that's on they can just proliferate til victory.
_ALuX_ Mar 4, 2024 @ 4:51pm 
As of right now its Scurry Oak and Rosie Cotton of South Lane - will literally generate tokens (and +1/+1 counters) forever.
Last edited by _ALuX_; Mar 4, 2024 @ 4:51pm
ChaffyExpert Mar 4, 2024 @ 5:03pm 
Originally posted by _ALuX_:
As of right now its Scurry Oak and Rosie Cotton of South Lane - will literally generate tokens (and +1/+1 counters) forever.

Yeah, in fact i have that exact combo in addition to soul warden and an enchantment that causes creature to get 1+ 1+ every time i gain life, so there is actually 2 ways of generating infinite tokens in the combo deck, so even if one gets derailed i have a backup plan (plus you need 60 cards anyways.

But it only works in Historic. Scurry Oak i don't think is available in Standard or Alchemy.

I want to get it IRL just to see my friend's reaction when i pull the infinite combo.
Last edited by ChaffyExpert; Mar 4, 2024 @ 5:04pm
_ALuX_ Mar 4, 2024 @ 5:46pm 
Originally posted by ChaffyExpert:
Originally posted by _ALuX_:
As of right now its Scurry Oak and Rosie Cotton of South Lane - will literally generate tokens (and +1/+1 counters) forever.

Yeah, in fact i have that exact combo in addition to soul warden and an enchantment that causes creature to get 1+ 1+ every time i gain life, so there is actually 2 ways of generating infinite tokens in the combo deck, so even if one gets derailed i have a backup plan (plus you need 60 cards anyways.

But it only works in Historic. Scurry Oak i don't think is available in Standard or Alchemy.

I want to get it IRL just to see my friend's reaction when i pull the infinite combo.
Funny you should mention that because that was exactly what happened the next turn.

And I happened to be playing that match while I was typing that comment...
Snoot Boops Mar 4, 2024 @ 6:05pm 
i dont really hate it since i dont come across it very often but i'll have a "i like to have fun with" take instead.

recently i've been having a lot of fun with my white/black LOTR deck where i can continually bounce and blink my nazguls or sacrifice them then pull them back out of the grave with sams last resort, slip the ring and whatever that planewalker is that lets me also bounce them from play and they get stupid strong in a very short amount of time. if i have enough of them and the land flows how its supposed to, they can become stupid broken, in terms of power and defense, by turn 5. kinda rare since i run all 9 of them. but man, when it happens, it makes me smile. the one ring in hand just in case.

they hold their own in most of historic matches and in alchemy against "toxic" decks. but i don't think they'd get very far in ranked tbh.
ChaffyExpert Mar 4, 2024 @ 6:23pm 
Originally posted by ONYX:
i dont really hate it since i dont come across it very often but i'll have a "i like to have fun with" take instead.

recently i've been having a lot of fun with my white/black LOTR deck where i can continually bounce and blink my nazguls or sacrifice them then pull them back out of the grave with sams last resort, slip the ring and whatever that planewalker is that lets me also bounce them from play and they get stupid strong in a very short amount of time. if i have enough of them and the land flows how its supposed to, they can become stupid broken, in terms of power and defense, by turn 5. kinda rare since i run all 9 of them. but man, when it happens, it makes me smile. the one ring in hand just in case.

they hold their own in most of historic matches and in alchemy against "toxic" decks. but i don't think they'd get very far in ranked tbh.

The thing about historic matches is there is a tun of combos, like i saw one red-blue one that reduced the mana cost of their things to basically nothing and spit out basically their entire hand turn 1.
_ALuX_ Mar 4, 2024 @ 6:57pm 
Originally posted by ChaffyExpert:
Originally posted by ONYX:
i dont really hate it since i dont come across it very often but i'll have a "i like to have fun with" take instead.

recently i've been having a lot of fun with my white/black LOTR deck where i can continually bounce and blink my nazguls or sacrifice them then pull them back out of the grave with sams last resort, slip the ring and whatever that planewalker is that lets me also bounce them from play and they get stupid strong in a very short amount of time. if i have enough of them and the land flows how its supposed to, they can become stupid broken, in terms of power and defense, by turn 5. kinda rare since i run all 9 of them. but man, when it happens, it makes me smile. the one ring in hand just in case.

they hold their own in most of historic matches and in alchemy against "toxic" decks. but i don't think they'd get very far in ranked tbh.

The thing about historic matches is there is a tun of combos, like i saw one red-blue one that reduced the mana cost of their things to basically nothing and spit out basically their entire hand turn 1.
And then there's Displacer Kitten + Etali Primal Conqueror.
Malvastor Mar 4, 2024 @ 7:18pm 
Originally posted by ONYX:
i dont really hate it since i dont come across it very often but i'll have a "i like to have fun with" take instead.

recently i've been having a lot of fun with my white/black LOTR deck where i can continually bounce and blink my nazguls or sacrifice them then pull them back out of the grave with sams last resort, slip the ring and whatever that planewalker is that lets me also bounce them from play and they get stupid strong in a very short amount of time. if i have enough of them and the land flows how its supposed to, they can become stupid broken, in terms of power and defense, by turn 5. kinda rare since i run all 9 of them. but man, when it happens, it makes me smile. the one ring in hand just in case.

they hold their own in most of historic matches and in alchemy against "toxic" decks. but i don't think they'd get very far in ranked tbh.

I think that kind of deck is also precisely what Deadly Cover-Up was designed for.
Originally posted by _ALuX_:
Originally posted by ChaffyExpert:

The thing about historic matches is there is a tun of combos, like i saw one red-blue one that reduced the mana cost of their things to basically nothing and spit out basically their entire hand turn 1.
And then there's Displacer Kitten + Etali Primal Conqueror.
Kitten is pretty busted in general. Even without being full infinites, the combos it enables are degenerate nonsense. I'm a fan of Chromatic Orrery. Noncreatures below 5 mana are free that way, and if they're cheaper you actually gain mana in the process, which can be used on Orrery's non-mana ability to draw a bunch of cards. It's pretty nasty. Vomit your entire deck onto the battlefield in one turn.
< >
Showing 46-54 of 54 comments
Per page: 1530 50

Date Posted: Feb 21, 2024 @ 2:36am
Posts: 54