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Yeah, because randomly calling for bans for no reason is the logical go-to. Lol steam forums are hilarious.
Except Azorious control (@~12% of the meta), temur Land combo (~10% of the meta), and Esper midrange (~10%) all exist. But yeah, let's ban cards for no reason. Lol
If you believe that it's best for all 3 major archetypes to be a major part of the game, then the very silly and non-serious suggestion I made is extremely reasonable, based on the very silly anecdotal evidence presented.
Look, I didn't think I had to say this, but very obviously the actual solution is somewhere between all of these extremes. Very obviously, the only guarantees in statistics are 0% and 100%. It should also be apparent that the game does favor aggro simply by having x number of wins per day be rewarded. And by the very nature of how time and space work, there are going to be abnormalities in any matchmaking system that puts two human beings together. All of these things are relevant to this exact discussion.
Reason 2: because it serves a rhetorical purpose.
Reason 3: evidence is cool and fun.
Yeah, you're right. Re-working the reward structure would be a better solution, but it'd also be a lot more work. Repetitions would need not to be a more advantageous strategy to achieve rewards, for total rank, daily challenges, and daily wins. Banning individual cards would absolutely have an impact, but it would be at best a temporary stemming of the tide rather than a real solution.