Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Both happen honestly. And sometimes you get two lands and a hand of cheap spells and first draw is a land and everything goes swimmingly.
Aren't you the one who keeps arguing that this game isn't a scam?
Maybe because he can get a bad hand and not assume the devs rigged the game to give it to him?
Weird. you mean there aren't people that think everything that happens to them is someone else's fault? Crazy
Same, most of the cards that are actually strong if given the time/strategy are 3 mana cost, although there is a few dangerous 2 mana cost ones. Most of the 1-2 mana cost cards are more or less fodder or just support role for the big guns.
So it's not just you it's the mana balance curve. 1-3 mana is the setup and support or cannon fodder, 3+ is the stuff that's the win condition, generally.
I think the only exception is aggro red tbh because they just use a bunch of 1-2 mana cost stuff, but even aggro red will pull out 3-4 mana cost things if it suits their strategy.