Magic: The Gathering Arena

Magic: The Gathering Arena

this goes out to all the rakdos combo haterz
https://www.youtube.com/watch?v=B7CRORxFmes

basically perfect game. got abuelos in my starting hand, milled rakdos joins up in turn 2, milled metamorph in turn 3 and in turn 4 played abuelos. enemy only had 1 mana so removal was very unlinkely and luckily, they didnt have any.
Last edited by DaylightDemon; Jun 3, 2024 @ 9:09pm
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Showing 1-9 of 9 comments
Winter Wolf Jun 3, 2024 @ 6:42pm 
Haters? What haters?
DaylightDemon Jun 3, 2024 @ 8:37pm 
ive seen some haters on this steam forum alright :D. i personally enjoy the thrill of self milling for the right cards before my opponent can kill me. and also if they can snipe rakdos before the combo triggers. and when you finally draw or spot that abuelos awakening through surveil, thats just delicious.
Aggro wins in 4 turns too!
DaylightDemon Jun 4, 2024 @ 8:24am 
Originally posted by ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ:
Aggro wins in 4 turns too!
yeah some of em, but by far not all of em.

id rather win with a cheesy combo that CAN win in 4, rather than winning in 4 or not winning at all :P
ChaffyExpert Jun 4, 2024 @ 1:49pm 
I don't think you need any more proof that power creep is real than the fact somebody at WOTC thought Rakdos Joins Up was a balanced card.

Lmao you don't even need red or black mana for the combo
Last edited by ChaffyExpert; Jun 4, 2024 @ 1:50pm
Anigma JR Jun 4, 2024 @ 2:11pm 
Get good play wubrg
DaylightDemon Jun 4, 2024 @ 3:08pm 
Originally posted by ChaffyExpert:
I don't think you need any more proof that power creep is real than the fact somebody at WOTC thought Rakdos Joins Up was a balanced card.

Lmao you don't even need red or black mana for the combo

rakdos by itself isnt bad. thats the problem with combos: the individual cards are rarely the problem. the fact that rakdos can kill itself if copied due to being legendary is the main issue i think. also i dont quite understand how mtga handles the hulking metamorph. i use rakdos to get him from the graveyard but hulking metamorph enters as a copy of rakdos, not as hulking metamorph and so can be used forever (which is also just kinda bad card design. maaaybe you could have printed "this only triggers once each turn" onto rakdos aswell to atleast not make it a onceshot loop.
Last edited by DaylightDemon; Jun 4, 2024 @ 3:10pm
ChaffyExpert Jun 4, 2024 @ 3:13pm 
Originally posted by DaylightDemon:
Originally posted by ChaffyExpert:
I don't think you need any more proof that power creep is real than the fact somebody at WOTC thought Rakdos Joins Up was a balanced card.

Lmao you don't even need red or black mana for the combo

rakdos by itself isnt bad. thats the problem with combos: the individual cards are rarely the problem. the fact that rakdos can kill itself if copied due to being legendary is the main issue i think. also i dont quite understand how mtga handles the hulking metamorph. i use rakdos to get him from the graveyard but hulking metamorph enters as a copy of rakdos, not as hulking metamorph and so can be used forever (which is also just kinda bad card design. maaaybe you could have printed "this only triggers once each turn" onto rakdos aswell to atleast not make it a onceshot loop.

I have to disagree, doing damage when a legendary leaves the battlefield is in itself way to overpowered, not because of one legendary creature's power, but the fact that it is really easy to bring things from the graveyard or sacrifice cards.

Even if you didn't have that infinite combo, it would be really easy to abuse.
Originally posted by ChaffyExpert:
Originally posted by DaylightDemon:

rakdos by itself isnt bad. thats the problem with combos: the individual cards are rarely the problem. the fact that rakdos can kill itself if copied due to being legendary is the main issue i think. also i dont quite understand how mtga handles the hulking metamorph. i use rakdos to get him from the graveyard but hulking metamorph enters as a copy of rakdos, not as hulking metamorph and so can be used forever (which is also just kinda bad card design. maaaybe you could have printed "this only triggers once each turn" onto rakdos aswell to atleast not make it a onceshot loop.

I have to disagree, doing damage when a legendary leaves the battlefield is in itself way to overpowered, not because of one legendary creature's power, but the fact that it is really easy to bring things from the graveyard or sacrifice cards.
That's how hidegesu and Kairi is designed.
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Date Posted: Jun 3, 2024 @ 5:34pm
Posts: 9