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Quickest way to get 4 wins is Mono Red - play 3 turns, if you don't see an easy way to win in the next couple of turns, concede and move on. Often a turn one Kumano will get a concede from the opponent too.
The bright side is if you make a deck that can reliably survive and get the upper hand after 3-4 turns, they'll probably just concede. Or get petty and rope out.
Play standard ranked, you get a nice mix of decks until you hit plat.
Two of my four games today were against mono red and I won them both using BGR. I got ♥♥♥♥♥♥♥ crushed by a WB deck and my fourth game crashed because the client is a buggy piece of ♥♥♥♥.
I'm not what your call "good" so mono red must be beatable if you build balanced deck.
Four lands on draw, ♥♥♥♥♥♥♥♥♥ I'm still laughing.
Nah, I'm a pretty crappy MTG player and I can beat them pretty regularly (if my own opening hand is decent). RDW is the two-pump-chump of decks. It needs to overwhelm you within the first few turns because if you can get even a couple blockers out and keep them alive they're in trouble.
What kind of decks are you playing against it? cantrips with no creatures before turn 3? sweeper control decks that lose by turn 4, or to hasted creatures? small threats that get destroyed in ambush? thats what prowess does. I guess some people don't like to play versus ambush outside of limited. lots of 1 mana cards that let you ambush in every color.
The thing is, Hasbro for all their MANY AND MYRIAD wrongs did not do this one by themselves. Internet culture and magic players helped a great deal. WOTC in fact tried to hide meta data for a while (to no avail). Magic Online still (I think) does not publish the daily top winners anymore. But that stopped happening as a way to curb the meta data overflow. Players wanted the data.
Yes you can do fine without Wild Cards and without spending anything on Arena and you definitely don't need "magic content" as long as you have no interest in winning or competing in tournaments. You are set. But for those who want to compete and whose fun IS winning (not necessarily deck building at all) net decking is a way of life and like water seeking the lowest possible path, information will leak no matter how hard you try to stop it. It is rather pointless in the long run imho. Yet another windmill, slain by an errant knight.
I have taken mono-red decks to 99% Mythic with ease, but that isnt the Magic I want to play. Even the drafts are affected with overlays and post draw deck builders...
I think the only way to get genuine feeling Magic gameplay on Arena is to cut off overlay apps ability to function along side the game, and to discontinue the deck import option... Ofcourse, this would mainly fix drafts, but try hard players will still read deck lists off sites like AetherHub and manually create the decks anyway, so is it a real solution? Not really. Would it still make Arena "better" at least in game play? Definitely.
A real solution would be killing off overlay apps, and deck imports specifically for sealed and draft events, forcing us to create the deck right on the events page. Then lowering the cost for the events to atleast half of what they are now. Players would have so much more fun at the expense of what? Wizards/Hasbro only making 1 billion rather than 2? on what is quite literally a money extorting scam app where we just want to have fun?
Brutal reality. I wish our government actually did what they are supposed to do and protected the people in a fair manner.