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Investigate adds to the types of artifact tokens so maybe there is some synergy deck out there that can lean on that to get near tier 1. The best impact I've seen so far is in Boros Agrgo where a number of MKM cards have helped make a 55-56% win capable archetype. Not a clear winner but also not the worst by a long shot.
I think there are some ways in which it will turn out to be a good set in the longrun but I'd forget about leaning too heavily into it to make Standard playable decks.
Morph was good when it first released but bringing it back in a standard that has so much control and removal makes the feature/gimmick so pointless. Unless the morph ability has protection from removal would it be worthwhile but that would probably make it broken.
and you are right, there are some standout cards but the rest of the set is mostly pointless. I saw very few cards that made me want to invest any money or time on making a new deck. I looked and just said "meh"
I may still get the Mastery pass, it is usually worth it... I will have to do the math.
And there is an excellent pay off in the form of the RG Centaur legend BUT you have to get there and the fact is the 4/4 does not self protect so IT dies to doomblade (if you know the meme) in addition to not protecting the morphs even though Brotherhood's end does not deal with it.
And Cloak is little better with idea that you just don't care about what gets morphed because you are gonna get value from draws and wacky facedown shenanigans that don't pay attention to the face up part. OK but the cards that do that are slow and torturous and also are easily removed.
It isn't that the set is bad by itself but it does not synergize well with a 3 year Standard Rotation, where as the 2 previous sets maybe do it a little better.