Magic: The Gathering Arena

Magic: The Gathering Arena

Brave Pixel 18. jan. 2024 kl. 3.54
21 Land deck = only Land draws, 20 Land deck = never get Land
what's the deal with the coding of this game
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Soji 9. mai 2024 kl. 4.38 
Opprinnelig skrevet av DontMisunderstand:
Opprinnelig skrevet av Soji:
nobody in the world would say the land mechanic is the reason MTG makes up a large portion of the market. Are you reading what you are typing right now?
Somebody who had actually analyzed what works about the game would. It's the primary difference between Yugioh and MtG right now, and most of the other major competitors literally copied MtG's resource mechanics.

Hyper-consistent strategies are bad for ANY game. The land mechanic is an elegant solution to exactly that problem.
I would say a mechanic that leads to non games like lands do with mana flooding/droughts is worse. I don't need some guy 'analyzing' what 'works' with MTG. I know exactly what I do and don't like about this game and the biggest one is the land system. You can say that this is good because of this, that and the third, but no. Non games are a waste of time, you aren't going to be able to convince me just sometimes not having lands or card to use with those lands you drew happening is fine. There's a reason house mulligans are a thing at all because nobody likes nongames.

Also no, no other major card game does the resource system like magic at all, besides pokemon and I'm willing to bet that's only because pokemon was designed by WotC at first, and its the only currently ongoing card game that has been out almost as long as MTG itself has.



Opprinnelig skrevet av Ripshot Blue:
Opprinnelig skrevet av Soji:
nobody in the world would say the land mechanic is the reason MTG makes up a large portion of the market. Are you reading what you are typing right now?
I wont say its a reason why its strong in the market but I will say its alot easier to learn then yugioh or pokemon & the land system has leverage to that.
I think magic is easier to learn than yugioh simply because the formating on the cards makes them much easier to read, and effects don't have a lot of bloat on them because WotC is smart enough to know that their players can understand some rulings are inferred and don't need to be restated on the card.

Keywords as well, I think Keyword are honestly one of the best things you can have for a card game, now THAT is actually a system that most card game DO copy. because its actually good, and leads to a better learning/playing experience, unlike having to draw lands/energy.
DontMisunderstand 9. mai 2024 kl. 5.39 
Opprinnelig skrevet av Soji:
Opprinnelig skrevet av DontMisunderstand:
Somebody who had actually analyzed what works about the game would. It's the primary difference between Yugioh and MtG right now, and most of the other major competitors literally copied MtG's resource mechanics.

Hyper-consistent strategies are bad for ANY game. The land mechanic is an elegant solution to exactly that problem.
I would say a mechanic that leads to non games like lands do with mana flooding/droughts is worse. I don't need some guy 'analyzing' what 'works' with MTG. I know exactly what I do and don't like about this game and the biggest one is the land system. You can say that this is good because of this, that and the third, but no. Non games are a waste of time, you aren't going to be able to convince me just sometimes not having lands or card to use with those lands you drew happening is fine. There's a reason house mulligans are a thing at all because nobody likes nongames.

Also no, no other major card game does the resource system like magic at all, besides pokemon and I'm willing to bet that's only because pokemon was designed by WotC at first, and its the only currently ongoing card game that has been out almost as long as MTG itself has.



Opprinnelig skrevet av Ripshot Blue:
I wont say its a reason why its strong in the market but I will say its alot easier to learn then yugioh or pokemon & the land system has leverage to that.
I think magic is easier to learn than yugioh simply because the formating on the cards makes them much easier to read, and effects don't have a lot of bloat on them because WotC is smart enough to know that their players can understand some rulings are inferred and don't need to be restated on the card.

Keywords as well, I think Keyword are honestly one of the best things you can have for a card game, now THAT is actually a system that most card game DO copy. because its actually good, and leads to a better learning/playing experience, unlike having to draw lands/energy.
50% of games being non-games is better than 100% of games being non-games. The lack of consistency is what allows games to happen.
Soji 9. mai 2024 kl. 6.50 
Opprinnelig skrevet av DontMisunderstand:
Opprinnelig skrevet av Soji:
I would say a mechanic that leads to non games like lands do with mana flooding/droughts is worse. I don't need some guy 'analyzing' what 'works' with MTG. I know exactly what I do and don't like about this game and the biggest one is the land system. You can say that this is good because of this, that and the third, but no. Non games are a waste of time, you aren't going to be able to convince me just sometimes not having lands or card to use with those lands you drew happening is fine. There's a reason house mulligans are a thing at all because nobody likes nongames.

Also no, no other major card game does the resource system like magic at all, besides pokemon and I'm willing to bet that's only because pokemon was designed by WotC at first, and its the only currently ongoing card game that has been out almost as long as MTG itself has.




I think magic is easier to learn than yugioh simply because the formating on the cards makes them much easier to read, and effects don't have a lot of bloat on them because WotC is smart enough to know that their players can understand some rulings are inferred and don't need to be restated on the card.

Keywords as well, I think Keyword are honestly one of the best things you can have for a card game, now THAT is actually a system that most card game DO copy. because its actually good, and leads to a better learning/playing experience, unlike having to draw lands/energy.
50% of games being non-games is better than 100% of games being non-games. The lack of consistency is what allows games to happen.
I'm just going to assume you are trolling me at this point and ignore whatever you think you're cooking with this mental gymnastics because I'm honestly not interested.
Sist redigert av Soji; 9. mai 2024 kl. 6.50
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