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Either way, doesn't matter if it's 2 or 3, it shouldn't affect your deckbuilding at all. All three copies of your deck are getting shuffled randomly just as they would without the smoothing operation. It's basically like getting two free mulligans, then getting the option to go back and pick one of the first two draws over the third (except it's all done automatically, behind the scenes).
Also just to throw out a comparison, if there was no hand smoothing operation there would be a 0.24% chance of drawing zero lands in your opening hand, that's a pretty significant difference.
For the record, though... just going over the math makes it seem very much like the hand smoothing algorithm isn't a thing in the current iteration of the game. Or at least that the version currently implemented doesn't work the way we were told. During the course of 20 games today alone my 24 land 60 card deck had to mulligan to 4 on 4 separate occasions due to not having 3 or 4 lands in any of the hands. If the hand smoother does select 3 separate hands for the initial starter, the odds of that happening at all is 1.47%. Meaning the odds of it occurring once in 20 games would be 25.63%... meaning the odds of it happening 4 times would be a mere 0.43%. And today's experience wasn't even an outlier. It was the norm. So... going over the same math to calculate the odds of it happening purely randomly with no hand smoother, we'd arrive at at 71% chance of occurring once in 20 games, and thus a 25.41% chance of seeing it 4 times in a 20 game stretch. Sure, this is all anecdotal evidence, but the math, to me, indicates the best of 1 doesn't feature a hand smoother at all, given the frequency of events that should be extremely improbable with the hand smoother as described.
Watch a RL tourney at your local gaming store and you'll see players complaing about the same thing.
Chance is a fickle mistress.
It's funny how so many people confuse the bo1 hand smoothing algorithm with the shuffler when they are not the same thing. The bo1 hand smoothing algorithm is basically a free, automatic mulligan system for both players. And yes, it was updated to look at 3 hands and is also used when players manually mulligan.
"Arena uses “hand smoothing” in best-of-one games: the game shuffles the deck thrice and draws three hands and leans to choose the one with the land/spell ratio closest to the deck’s ratio (no color checks). Wizards tested other land consistency tech but confirmed to use only this one."
The bo1 hand smoothing algorithm is NOT the shuffler. Decks are still randomized.
"To shuffle decks in MTG Arena we use Fisher-Yates, pulling numbers from a Merseene Twister (MT199937), which is seeded with 256 cryptographically secure randomized bits. We use the same approach for coin tosses, only we’re looking for a 1 or a 2 rather than a whole deck of cards."
https://mtgazone.com/inner-workings-of-arena/
Hyper-consistent strategies are bad for ANY game. The land mechanic is an elegant solution to exactly that problem.