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翻訳の問題を報告
In fairness, Wizards has been caught with their hand in the cookie jar doing this sort of thing before. A guy named Douglass looked at one million games. and found that the shuffler was off by 3-6%. It was eventually found that clumping was the problem. Cards that you had already drawn were somehow being included as something that you could potentially draw again. And lest you think this failure of spectacular proportions was a mistake, somehow all the errors in randomization go away if you mulligan once. Since the study was conducted, the issue has since been fixed, but given that third-party trackers have since been blocked on Arena, we have no way of knowing for sure if the shuffler is once again broken.
Also, the sort of thing OP is complaining about has become a trend in the wider gaming industry in recent years. It's called EOMM (Engagement Optimized Matchmaking). It was patented by Activision and since the patent was published, pretty much every video game developer has created their own version of it. Basically, it was discovered that either winning too many games in a row or losing too many games in a row caused people to stop playing. To "solve" this issue, they engineered a match-maker that is designed to avoid that happening as often as possible. And EOMM plays dirty. To ensure the desired outcome, it will change in-game variables that should be the same for all participants. In Call of Duty, which is where the original version of this system debuted, things like weapon damage and accuracy were altered. Depending on how much the game wants you to lose, shots that 100% should've connected inexplicably do not.
found that the shuffler was off by 3-6% in the opening hand, before first mulligan
Clumping is not a problem, and is expected to occur in a truly random shuffling.
It's not some big mystery, the opening hand goes through a hand-smoothing operation that causes it to not be fully random. WotC is open about this, and that is the exact way that things are intended to work.
It was never a problem to begin with, and there are absolutely still third-party trackers that are active (to include MTGA tool, which is the one that was used in the study you're referencing).
This entire paragraph is a strawman argument. Other companies/games using unfair practices doesn't mean it's happening here also.
>Clumping is expected to occur in truly random shuffling.
You're not wrong. In truly random shuffling, you do expect clumping, as in two cards being next to each other. What you do NOT expect is you have three copies of a card in your deck but when the game goes to draw a card randomly, it thinks you have four. TBH it's not even really clumping. I don't know what it is but it's weird.
>It's not some big mystery, the opening hand goes through a hand-smoothing operation that causes it to not be fully random. WotC is open about this, and that is the exact way that things are intended to work.
I know how WOTC says it works. So let me tell you because you DON'T seem to know. When Arena draws your opening hand in Best-of-1, because this is allegedly turned off for Best-of-3, it draws hands from two identical copies of your deck and gives you the hand with the land-to-spell ratio that most closely makes the average CMC of your deck. HOWEVER, with a system like this, one would expect the number of land draws you get during the game to be consistent with the number of lands in your starting hand, which it isn't, because it's not an independent variable. How many lands you draw in your opening hand affects how many lands you expect to draw during your draw phases.
>It was never a problem to begin with, and there are absolutely still third-party trackers that are active (to include MTGA tool, which is the one that was used in the study you're referencing).
Yeah. I looked into it and I'm wrong about this one. Congratulations, a single sentence out of your entire deboonking was accurate.
>This entire paragraph is a strawman argument. Other companies/games using unfair practices doesn't mean it's happening here also.
First of all, you don't know what "strawman" means do you? If anything, I was poisoning the well not strawmanning. Second of all, do you really believe that WOTC hasn't implemented EOMM, when they've implemented every other, far more overt predatory monetization tactic that F2P games have been infamous for for over a decade?
I know... it's cringe... I'm okay with that.
The only one spreading misinformation here is you, buddy. Your entire deboonking was a bunch of nonsense that falls apart if you think about it for more than a second.
What does this even mean? Consistent in what way?
The amount of lands you draw in your opening hand affects the probability of drawing a land, sure. The probability of drawing a land will change with every card that is drawn (and/or milled). How is that relevant to any of your claims?
You're right, I used the wrong term. It was really more of a red herring than anything.
I haven't seen any evidence to indicate that's the case. Do you have some that you'd like to present instead of just throwing out baseless assertions?
Oh. Well, since you say so, I guess I'll just take your word on everything...
Not.
That's a lot of words to say "I haven't actually read the Reddit thread I claim to be so familiar with" and "I can't actually refute my opponent's argument so I'm retreating to the classic leftist tactic of trying to confuse people by getting my opponent to over-define every word they say until their argument becomes meaningless."
I've responded to each and every thing you've said with a thoughtful response. You're the one that's now avoiding honest conversation.
People can be wrong about things.
I end up using mana fixing cards to drop land for new cards almost every game once I establish 3 land on the board.