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Fordítási probléma jelentése
Sounds like you are one of those player's that takes 10 minutes on "Keep it or Ship it"
the easiest decision in the game. If you can't make a game state action in 60 seconds or
less you need to stop play and broaden you mental abilities and skills like forethought
and thinking ahead. A Bo3 at an event like a Grand Prix or a Pro Tour or the Mythic Invitational or World Tour are all done in 50 minutes or less with 3 times the magic
when compared to the hour long plus stonewalling by people who will hit low gold at best. Took me 12+ hours of Grinding to go to Mythic and I only played 60 matches.
In game's were it takes more then 25+ minutes to get to turn 4 where my opponent had 2 cards in hand + their draw step with an ongoing board state they've been staring down and their mad because they top decked land on turn 4 instead or removal or combo'ing out.
Get over and go next. Mental breakdown on someone else's time.
From every possible perspective, what you're saying is ridiculous.
Basically if you and 100 other newbs are all crying about the same thing then you are most likely experiencing skill issues.
I've been mythic top 100 every single season since Ravnica Allegiance.
I get defaulted into gold 2 or 3.
Gold 24 Matches (division total)
Plat 24 Matches (division total)
Diamond 24 Matches (division total)
72 matches total subtract 12 from default placement 100% win ratio did not lose a match.
Proceeded to mull down to 3 if needed every game to find the I kill you on 4 GG Bo1. Welcome to RAKDOS SNEAK ATTACK the best deck in Timeless.
A donk could pilot this pile to an average of 70% Win rate without even having prior experience.
I own every card on ARENA. I'm stacking wild cards to CRAFT the entire next set
before opening packs to continue to roll over 100% chance wild cards every rarity slot.
It's cost quite a bit of money in USD. It's about $1700-$5000 USD per complete set on arena bigger the set the more money it costs.
Here's The primer you can use whatever finisher you want really does't matter
I've been using Griselbrand over the Wurm gaining 7 drawing 7 is better in case
you need a one two punch and you have to activate Sneak attack more then once on more then one turn.
https://www.reddit.com/r/MagicArena/comments/18j7fqz/timeless_rakdos_sneak_to_mythic_73_wr_high_mmrnot/
Rakdos is annoying but they scoop if you have more permanents to play than they have removal. Even if they draw perfect they only win to YOU having a bad hand, not them having a good one.
I've lost exactly once to an opponent who uses a mulligan if I don't. Maybe you found a way to only match against players who can't read and have never played MtG before, but responding to someone who called you out for obvious lies with even more ridiculous claims seems like a questionable tactic on your part.
Oh. Took a look at your link. This deck isn't great. It's play ragavan or blood moon then pray your opponent has no answers to them. Its win condition is literally just hoping your opponent gets screwed by the inherent randomness of a shuffled deck. As far as gimmick decks go, this is uninteresting, uncreative, and relatively uneffective. To your credit, recognizing that there are better payoffs to Sneak Attack than Worldspine Wurm is a positive. However, the only actual benefit of Griselbrand over Worldspine Wurm is that it's better in a longer match, which the deck already expects to lose. To call this the "best deck" in a format that should have a higher power level than Historic, a format which demonstrably has better decks than it... that seems wrong. It takes advantage of Best of 1's impact on the viability of aggro gimmicks well, but doesn't offer much in terms of resilience. You pray to open all colors + dark ritual + sneak attack + your finisher + ragavan to win on turn 3. The odds of that kind of hand are 0.34% WITHOUT factoring that you need both of your colors, it only factors lands generally, the real odds are lower than that. And that hand has no removal or disruption. The deck itself has no card draw and plans to win before your opponent plays the game at all, so its ability to win is entirely dependent on mulligan resolution. And your backup plan if you don't get the god hand is to have only removal and pray that your opponent has nothing stick to the battlefield before you win, or just has no way to beat Blood Moon.
You only think your pain and suffering is that bad, because you've cried yourself into a corner and cant get out. Click the concede button and go take a walk or something.
You are not a kid getting beat by abusive parents, but more likely a grown up who feels less entitled when forced to play the way someone else wants to play.
For future reference, if your victim juices are flowing so strong that you are comparing yourself to a battered child... you are crying.
I'll wait
They need to create new timing rules, especially for those horribly boring decks that abuse infinite loops by putting 99999999 creatures or 99999999 artifacts on the table. These decks usually beat me because of how boring they are, and these rare players probably don't have any friends at all.
https://mtgarena-support.wizards.com/hc/en-us/articles/360025191111-Report-a-Player
https://www.reddit.com/r/MagicArena/comments/tw657g/something_to_fix_timer_abuse/i3e1vwl/ designer and game director Jay Parker comments on it here.
Combo decks would actually do better if the timing was more like tournament play with a set limit for the full games. When an infinite combo win condition goes off, it's often tricky to operate the cards fast enough to not time out. Maybe if there was a way to just auto repeat a sequence 20 times once you returned to the starting position that would help.