Magic: The Gathering Arena

Magic: The Gathering Arena

Why does this game allow players to just run the clock?
A game of magic shouldn't take 45 minutes. This game really needs to add better time constraints. Its ridiculous.
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115/18 megjegyzés mutatása
Sounds more like a skill problem.
mwesthoff eredeti hozzászólása:
Sounds more like a skill problem.

Sounds like you are one of those player's that takes 10 minutes on "Keep it or Ship it"
the easiest decision in the game. If you can't make a game state action in 60 seconds or
less you need to stop play and broaden you mental abilities and skills like forethought
and thinking ahead. A Bo3 at an event like a Grand Prix or a Pro Tour or the Mythic Invitational or World Tour are all done in 50 minutes or less with 3 times the magic
when compared to the hour long plus stonewalling by people who will hit low gold at best. Took me 12+ hours of Grinding to go to Mythic and I only played 60 matches.
In game's were it takes more then 25+ minutes to get to turn 4 where my opponent had 2 cards in hand + their draw step with an ongoing board state they've been staring down and their mad because they top decked land on turn 4 instead or removal or combo'ing out.
Get over and go next. Mental breakdown on someone else's time.
Legutóbb szerkesztette: Ezra; 2024. jan. 3., 11:46
Depends on the exact conditions of the match. A good back and forth match will always be longer than a dominant showing from one side. A 45+ minute match means you're BOTH performing well (unless one person is trolling and not winning when they could). Either you're the one who caused it to be 45+ minutes, or you should have conceded the moment you were dead on board, or it was a really fun game anyway and you're an idiot for complaining about that. All of the possibilities make you look bad.
Ezra eredeti hozzászólása:
mwesthoff eredeti hozzászólása:
Sounds more like a skill problem.

Sounds like you are one of those player's that takes 10 minutes on "Keep it or Ship it"
the easiest decision in the game. If you can't make a game state action in 60 seconds or
less you need to stop play and broaden you mental abilities and skills like forethought
and thinking ahead. A Bo3 at an event like a Grand Prix or a Pro Tour or the Mythic Invitational or World Tour are all done in 50 minutes or less with 3 times the magic
when compared to the hour long plus stonewalling by people who will hit low gold at best. Took me 12+ hours of Grinding to go to Mythic and I only played 60 matches.
In game's were it takes more then 25+ minutes to get to turn 4 where my opponent had 2 cards in hand + their draw step with an ongoing board state they've been staring down and their mad because they top decked land on turn 4 instead or removal or combo'ing out.
Get over and go next. Mental breakdown on someone else's time.
You're lying in an extremely obvious manner. A literal 100% winrate would take 48 matches to reach mythic, and 61 if you didn't reach mythic in the previous season. Even with perfect play and perfect deck construction, the mathematical limit of winrates of a game of MtG is going to be in the mid 60% range. The absolute limit of what the timer allows in Arena for turn 4 being completed is still under 10 minutes, and that requires BOTH players using the maximum allowable amount of time on each decision. At the rate of play you mention for Pro Tour play, the 60 matches you're talking about, even converted to Best of 1 and assuming literal zero downtime between end of game and start of game would take nearly 17 hours compared to your asserted approximately 12 hours for the 60 matches you claim.

From every possible perspective, what you're saying is ridiculous.
Legutóbb szerkesztette: DontMisunderstand; 2024. jan. 3., 12:06
mwesthoff eredeti hozzászólása:
Sounds more like a skill problem.
How is your opponent roping you and wasting time a skill issue for the person not doing it?
Legutóbb szerkesztette: Berserkr; 2024. jan. 3., 13:03
Berserkr eredeti hozzászólása:
mwesthoff eredeti hozzászólása:
Sounds more like a skill problem.
How is your opponent roping you and wasting time a skill issue for the person not doing it?

Basically if you and 100 other newbs are all crying about the same thing then you are most likely experiencing skill issues.
DontMisunderstand eredeti hozzászólása:
Ezra eredeti hozzászólása:

Sounds like you are one of those player's that takes 10 minutes on "Keep it or Ship it"
the easiest decision in the game. If you can't make a game state action in 60 seconds or
less you need to stop play and broaden you mental abilities and skills like forethought
and thinking ahead. A Bo3 at an event like a Grand Prix or a Pro Tour or the Mythic Invitational or World Tour are all done in 50 minutes or less with 3 times the magic
when compared to the hour long plus stonewalling by people who will hit low gold at best. Took me 12+ hours of Grinding to go to Mythic and I only played 60 matches.
In game's were it takes more then 25+ minutes to get to turn 4 where my opponent had 2 cards in hand + their draw step with an ongoing board state they've been staring down and their mad because they top decked land on turn 4 instead or removal or combo'ing out.
Get over and go next. Mental breakdown on someone else's time.
You're lying in an extremely obvious manner. A literal 100% winrate would take 48 matches to reach mythic, and 61 if you didn't reach mythic in the previous season. Even with perfect play and perfect deck construction, the mathematical limit of winrates of a game of MtG is going to be in the mid 60% range. The absolute limit of what the timer allows in Arena for turn 4 being completed is still under 10 minutes, and that requires BOTH players using the maximum allowable amount of time on each decision. At the rate of play you mention for Pro Tour play, the 60 matches you're talking about, even converted to Best of 1 and assuming literal zero downtime between end of game and start of game would take nearly 17 hours compared to your asserted approximately 12 hours for the 60 matches you claim.

From every possible perspective, what you're saying is ridiculous.

I've been mythic top 100 every single season since Ravnica Allegiance.
I get defaulted into gold 2 or 3.
Gold 24 Matches (division total)
Plat 24 Matches (division total)
Diamond 24 Matches (division total)

72 matches total subtract 12 from default placement 100% win ratio did not lose a match.

Proceeded to mull down to 3 if needed every game to find the I kill you on 4 GG Bo1. Welcome to RAKDOS SNEAK ATTACK the best deck in Timeless.

A donk could pilot this pile to an average of 70% Win rate without even having prior experience.

I own every card on ARENA. I'm stacking wild cards to CRAFT the entire next set
before opening packs to continue to roll over 100% chance wild cards every rarity slot.
It's cost quite a bit of money in USD. It's about $1700-$5000 USD per complete set on arena bigger the set the more money it costs.

Here's The primer you can use whatever finisher you want really does't matter
I've been using Griselbrand over the Wurm gaining 7 drawing 7 is better in case
you need a one two punch and you have to activate Sneak attack more then once on more then one turn.

https://www.reddit.com/r/MagicArena/comments/18j7fqz/timeless_rakdos_sneak_to_mythic_73_wr_high_mmrnot/
Legutóbb szerkesztette: Ezra; 2024. jan. 3., 14:40
Ezra eredeti hozzászólása:
DontMisunderstand eredeti hozzászólása:
You're lying in an extremely obvious manner. A literal 100% winrate would take 48 matches to reach mythic, and 61 if you didn't reach mythic in the previous season. Even with perfect play and perfect deck construction, the mathematical limit of winrates of a game of MtG is going to be in the mid 60% range. The absolute limit of what the timer allows in Arena for turn 4 being completed is still under 10 minutes, and that requires BOTH players using the maximum allowable amount of time on each decision. At the rate of play you mention for Pro Tour play, the 60 matches you're talking about, even converted to Best of 1 and assuming literal zero downtime between end of game and start of game would take nearly 17 hours compared to your asserted approximately 12 hours for the 60 matches you claim.

From every possible perspective, what you're saying is ridiculous.

I've been mythic top 100 every single season since Ravnica Allegiance.
I get defaulted into gold 2 or 3.
Gold 24 Matches (division total)
Plat 24 Matches (division total)
Diamond 24 Matches (division total)

72 matches total subtract 12 from default placement 100% win ratio did not lose a match.

Proceeded to mull down to 3 if needed every game to find the I kill you on 4 GG Bo1. Welcome to RAKDOS SNEAK ATTACK the best deck in Timeless.

A donk could pilot this pile to an average of 70% Win rate without even having prior experience.

I own every card on ARENA. I'm stacking wild cards to CRAFT the entire next set
before opening packs to continue to roll over 100% chance wild cards every rarity slot.
It's cost quite a bit of money in USD. It's about $1700-$5000 USD per complete set on arena bigger the set the more money it costs.

Here's The primer you can use whatever finisher you want really does't matter
I've been using Griselbrand over the Wurm gaining 7 drawing 7 is better in case
you need a one two punch and you have to activate Sneak attack more then once on more then one turn.

https://www.reddit.com/r/MagicArena/comments/18j7fqz/timeless_rakdos_sneak_to_mythic_73_wr_high_mmrnot/
Gold gets 2 progress per win, not 1. 12 wins gets to platinum, not 24.

Rakdos is annoying but they scoop if you have more permanents to play than they have removal. Even if they draw perfect they only win to YOU having a bad hand, not them having a good one.

I've lost exactly once to an opponent who uses a mulligan if I don't. Maybe you found a way to only match against players who can't read and have never played MtG before, but responding to someone who called you out for obvious lies with even more ridiculous claims seems like a questionable tactic on your part.

Oh. Took a look at your link. This deck isn't great. It's play ragavan or blood moon then pray your opponent has no answers to them. Its win condition is literally just hoping your opponent gets screwed by the inherent randomness of a shuffled deck. As far as gimmick decks go, this is uninteresting, uncreative, and relatively uneffective. To your credit, recognizing that there are better payoffs to Sneak Attack than Worldspine Wurm is a positive. However, the only actual benefit of Griselbrand over Worldspine Wurm is that it's better in a longer match, which the deck already expects to lose. To call this the "best deck" in a format that should have a higher power level than Historic, a format which demonstrably has better decks than it... that seems wrong. It takes advantage of Best of 1's impact on the viability of aggro gimmicks well, but doesn't offer much in terms of resilience. You pray to open all colors + dark ritual + sneak attack + your finisher + ragavan to win on turn 3. The odds of that kind of hand are 0.34% WITHOUT factoring that you need both of your colors, it only factors lands generally, the real odds are lower than that. And that hand has no removal or disruption. The deck itself has no card draw and plans to win before your opponent plays the game at all, so its ability to win is entirely dependent on mulligan resolution. And your backup plan if you don't get the god hand is to have only removal and pray that your opponent has nothing stick to the battlefield before you win, or just has no way to beat Blood Moon.
mwesthoff eredeti hozzászólása:
Basically if you and 100 other newbs are all crying about the same thing then you are most likely experiencing skill issues.
What was I crying about again? Still don't understand how your opponent roping and stalling is your skill issue, that's like saying some kid has an abusive parent and it's the kids fault?
Berserkr eredeti hozzászólása:
mwesthoff eredeti hozzászólása:
Basically if you and 100 other newbs are all crying about the same thing then you are most likely experiencing skill issues.
What was I crying about again? Still don't understand how your opponent roping and stalling is your skill issue, that's like saying some kid has an abusive parent and it's the kids fault?
No not really, kids can't concede.

You only think your pain and suffering is that bad, because you've cried yourself into a corner and cant get out. Click the concede button and go take a walk or something.

You are not a kid getting beat by abusive parents, but more likely a grown up who feels less entitled when forced to play the way someone else wants to play.

For future reference, if your victim juices are flowing so strong that you are comparing yourself to a battered child... you are crying.
When was I ever crying about something on this game though? Go find a post with me even complaining about the game, you can't so there's that settled, all I asked is why you consider it someone's skill issue when their opponent is stalling or roping, if it's anyone's skill issue it's the person going slow and stalling, not the person it's being done to, if that's what you meant originally then sorry on my part for that, but you go find me on these forums complaining or supposedly crying about something.
I'll wait
xbrood eredeti hozzászólása:
A game of magic shouldn't take 45 minutes. This game really needs to add better time constraints. Its ridiculous.

They need to create new timing rules, especially for those horribly boring decks that abuse infinite loops by putting 99999999 creatures or 99999999 artifacts on the table. These decks usually beat me because of how boring they are, and these rare players probably don't have any friends at all.
Dread Specter eredeti hozzászólása:
xbrood eredeti hozzászólása:
A game of magic shouldn't take 45 minutes. This game really needs to add better time constraints. Its ridiculous.

They need to create new timing rules, especially for those horribly boring decks that abuse infinite loops by putting 99999999 creatures or 99999999 artifacts on the table. These decks usually beat me because of how boring they are, and these rare players probably don't have any friends at all.
Just faced a Selesnya deck that pulled off an infinite combo to get an arbitrary number of creatures that are all arbitrarily large... on turn 3. While on the play, so I got 2 turns before they went infinite.
if your opponent is purposefully roping against you, you can report the player via the MTG Arena support website. It is an actionable offense.

https://mtgarena-support.wizards.com/hc/en-us/articles/360025191111-Report-a-Player

https://www.reddit.com/r/MagicArena/comments/tw657g/something_to_fix_timer_abuse/i3e1vwl/ designer and game director Jay Parker comments on it here.
Legutóbb szerkesztette: _Fell; 2024. jan. 4., 12:27
Dread Specter eredeti hozzászólása:
xbrood eredeti hozzászólása:
A game of magic shouldn't take 45 minutes. This game really needs to add better time constraints. Its ridiculous.

They need to create new timing rules, especially for those horribly boring decks that abuse infinite loops by putting 99999999 creatures or 99999999 artifacts on the table. These decks usually beat me because of how boring they are, and these rare players probably don't have any friends at all.

Combo decks would actually do better if the timing was more like tournament play with a set limit for the full games. When an infinite combo win condition goes off, it's often tricky to operate the cards fast enough to not time out. Maybe if there was a way to just auto repeat a sequence 20 times once you returned to the starting position that would help.
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115/18 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2024. jan. 3., 10:46
Hozzászólások: 18