Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you kids are actually clowns lmfao. it's a card game. not a 1v1 sweat fest against someone with aim so good that an aim bot would have a hard time keeping up.
Yep. The sad state of video game culture today.
First, try every color and find what you like. You can use meta decks but I suggest making your own. You will enjoy it more.
Second, when building a deck, make sure you have a slope. Highest amount of cards at 1-3 mana and the least amount at 4-7+.
Third, all decks have a rating, from 1-5. You can find this in the summary. Depending on this rating, you will run into certain decks a lot more. A balance feature or some bs.
Fourth, the faster your deck is to gain momentum, the easier it is to win. Especially if you go first. Which is why Mono Red aggro is rampant and has a high win rate. Use this concept when building a deck. Unless you like a slow game, which I dont.
And lastly, dont focus on winning. Enjoy playing your deck. Grow and evolve it, if it runs into issues. I have a lot of fun deck building.
Just some simple advice to get a better mindset when playing this game. Been playing since 90s and to be honest, the game has a lot of cheap and broken cards. But that doesnt deter me from my fun. I play how I want and enjoy when my deck comes together even if its by accident. I dont do meta decks, I build my own.
I dont presume that this information will solve your problem but it could. Least, it has kept me sane.
It's true (despite your clown award). I used to be one of those people that raged about how the shuffler sucked and magic sucked because it was too random. I had a very patient friend who sat down with me each time and looked at my deck.
He'd point out things like:
I had no draw so that's why I was running out of cards or getting land locked.
I had no removal and that's why a green player putting out a 90/90 card was an instant game over.
I had no control so I never got to gain control of the board.
He also introduced me to land tutors for multi-colour decks (so that I wasn't raging about having 8 of one colour and 0 of another) and unexpected uses of mechanics like sending your own creatures to the graveyard and pulling them back to dodge or remove a negative effect.
I've been where you are now OP but whatever problem you're having, there's a card for that (or 20). If you describe the problems you're having, people will try to help.
Also seconding the comment about building your own deck. Building your own deck, whether you're mechanics heavy or theme heavy because building a deck out of parts that aren't the meta and tweaking it until it works can be far more rewarding than playing the game(!). (And MTGA lets you get away with a lot because it allows you to stitch your jank theme deck together with a $300 legendary that you got for a wildcard and make it passingly competitive.)
those are good to have in your deck depending on what it is you're going against. i have a toss deck for that daily "attack with X amount of creatures." flooded with all 1 cost cards at most that just pump out creatures 2 and 3 at a time. scaling to the lands i'm able to play and whats in my hand. tldr, i will always have a creature out each turn until my hand is empty and i draw a land. which is usually by turn 3. so unless you got a whole board wipe, not much you can really do about it. its not exactly an aggro deck but if you get screwed on your starting hand, you're gonna be eating that damage until at least mid game if it makes it that far.
its a lot more nuanced than just what your friend said but it's a good starting point to be able to make plays and come backs from bad situations and to be able to play your cards. imo, you should have a good diversity of cards for start, mid and end game along with your support cards. instants can be better than sorcery cards but sorcery cards can be more powerful than instants since you're only allowed to play them on your turn, which leaves them opened to being canceled more easily. not that instants arent, it's just more likely you get canceled on your turn so all your land is tapped and you cant make a play afterwards. it's really just a balance.
i've been running into a different issue recently since the last update. i get good and decent starting hands and decent draws on my upkeep but the problem i'm having is the game is pairing me against the most perfect counters to my decks almost all of the time. even if i change decks from one to another after each match, it doesn't matter what i pick, choose, play it or what i do. the person i'm playing against has the exact counter to it or has a deck that exploits the only weakness my deck has. it's getting really annoying tbh. both of my decks that i've been using for the last 200 hours of time on the game used to have around an 80% win rate. now it's more like 5%. so maybe its time to build a new deck idk. maybe there's some hidden mmr in unranked matches. i dont mind losing but man, its morally defeating when its every single match with purpose built decks. meanwhile i'm actually winning more matches with bs decks i made for dailies and not to actually play.
I agree there's more nuance but if you're a new player you often don't even know these things exist or you do know but don't think they're important. (Or at least that was my experience.)
It has a steep learning curve, maybe go try World of Warcraft of something fun like that.