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which is why im glad that arena was the focus of the people fired in wizards for the 1000 layoffs, they all deserve to be kicked to the street and replaced with people who are not complete ♥♥♥♥♥♥♥
The official schedule for Arena on its official site has said KTK Quick Draft has been available for at least 2 weeks now.
It still isn't.
How the ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ hell does a yes/no context free question do anything?
In hopes they remove the hand smoother one day.
Update the client a bit more, And add some more features.
Sunset MTG:O which client is older then OSRS at this point.
Maybe then all my match-ups against d!ck-stroke'r control will be worth it.
When decide to keep an opener with 2 lands neither being fethclands and hope to draw 1 or 2 more lands over the course of 6 turns with my deck being slightly over 33% Lands as well as some Mana dorks so in a true RNG 1 out of 3 cards would be land only to not get a single tertiary source while playing all playable cards in my hand over 3 turns and draw cards I am 1 color or mana off from even though their are 24 lands in the deck and at any point between turns 5-6 drawing one would have allowed me to play the game but it was the control players turn to win in their ranked Queue.
i suggest more lands however it's best to use special lands especially the ones that can double as a neat spell like hagra broodpit/hagra mauling and emeria's call/emeria's land
on an extremely rare occasion might draw too many lands however i say 50% land is the best way to guarantee those early game land draws
The shuffler is jank, I am also mythic. I have every land. I queue Timeless. I prefer Domain Aggro and Control, Merfolk, Goblins, Mono-Red, Mono-Black. But I can put together anything. For cards if you include play-sets I am missing about 64 Cards, 16 Play-sets to go, Some I already have but their restricted to one or banned obviously but eventually I will finish the set because their won't be anything else left to collect.
I will give you an example playing mono black 24 lands cant find a 3 land over 6 turns.
I cut 4 swamps and add in a 5CMC casting card to encourage the shuffler to allocate a stronger weight to land cards, I proceed to find at least 3 lands each game. How does that make any sense?