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Yep. Happens to everyone except cheaters.
Are you new to MTG arena? because it is common knowledge that the scrambler is corrupt. There's nothing that can be done. Thousands of people have complained about this for years and nothing has been fixed.
Care to share your decklist? How many lands and how many cards are you running?
4 or 5 trolls lol
in every MTG arena community there are players complaining about the shuffler. On Reddit a player tested more than 1000 plays with detailed data that the shuffler is broken. Even the OP who is a new MTG arena player noticed that the shuffler is strange. How much more proof do you want that the shuffler is broken and corrupt? I think the troll here is you.
deck list
26 swamps
2 cult conscript
2 cruel cut
4 deep cavern bat
2 black twilight
2 fungal fortitude
2 go for throat
2 phantazmal extraction
2 unlikely aid
1 braids arisen night
1 grima worntongue
3 murder
1 phyrexian arena
2 vanquish weak
2 symmetry matrix
3 nightmare
1 demon of loathing
2 Aclalotz deepest betrayal
This same deck will almost never have consistent lands, either long runs of all land or no land. symmetry matrix and phyrexian arena let you drawn extra cards, two sometime three at draw phase so I get runs of 15 to 20 cards either all land or no land. No land is more common. And this is nearly every game I've played.
And I have 4 deep cavern bats that will come up spaced never had them two in a row, but 3 nightmares will will always, ALWAYS, be chunked together two in a row. 3 murders, barley come up but every game has demon of 1 loathing right next to nightmare all the time.
And when I say always it is very close to every single game. It really does seem to favor and dislike certain cards.
You can play this game for fun, don't take it seriously because even if you create a deck that is perfect on paper the system will pull you down at some point. Especially if you have many consecutive wins, it is almost certain that you will have very bad luck both in Shuffler and in your starting hand. You can be flooded with land or have just 2 lands for many turns. These things have been common in the MTG arena since forever. But it's still fun when you have even plays with your opponent.
I think you use too many lands, try making a deck of 60 with 22 or 23 lands
That's my point 26 lands in a deck should never have a drought of land, it happens all the time. more often then too many lands. 10 to 15 cards in a row on average no land comes up, I've had nearly 20 cards in a row not one swamp on multiple ocations.
And if anything I might add more land, nightmare is a flying creature and has equal power and toughness to how many swamps you have for 6 mana, if there isn't a land drought I can have 2 or 3 8/8 flying guys pretty early on, and every land played they grow so playing a land is like playing a +1+1 counter for free. A few zombies and bats cost 1 or 2 and half the deck is low cost creature killer instants to hold out until turn 6 when nightmares come out. It's pretty effective when I can draw 2 or three cards at draw phase with low cost enchantments.
It favors certain cards it seems.
First time I heard that one lol
quitting early is rage quitting, at very least unsportsmanlike. "regular quit"?
Any kind of quit in the game is a jerk move, the best matches are ones you thinks you've lost but still manage to win.