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Een vertaalprobleem melden
I´ve started in August and made it to Diamond every month since then.
Wise words. Else you easily exchange the fun part of this game for the frustrating part. Good advice
When you have a streak of 8 times being 2nd (my personal record), for instance, you can only reduce the damage with skill.
What's the point of playing games if you are not having fun.
But you don't. All the way through diamond you get more forward progress for wins than losses thanks to the 2 (I think?) losses you can take at the lowest point of each rank tier before it sends you down to the one before it. If you just make it to Diamond 1, lose 3 times, then win 1, you'll be at Diamond 1 again, not Diamond 2 where you "belong". Also I'm fairly confident you can't demote out of mythic at all?
It's the modern era of video game design. Can't have people getting hardstuck (even if they're bad) or they'll get their feelings hurt and will stop playing. Everyone's gotta be a winner. Even if you play against other players.
It's not even the luck factor. Luck won't play a significant role if you play enough games (chess does have some luck in who goes first, it just doesn't matter because eventually you'll play enough games as white and as black). It's that they literally don't want it to work as a skill-based system. There's 0 reason why 1v1 MtG can't have the exact same formulas for calculating elo as are used in chess. They just opt for a "if you win you progress (sometimes a lot) and if you lose you regress (sometimes). Oh and also we're going to arbitrarily reset people every month." because it makes more winners than losers and encourages you to just grind it out which means more people are active and playing the game.
It's a fake ranking system. Don't read anything into it for yourself or other people.
Fortunately I could play the last day of season, 2 hours before the end and had a balance of 6 wins vs 1 loss and made it to diamond.
With exactly the same deck. The difference was, that I was very lucky with being 1st on most of these matches.
No, what I'm implying is that in this game with a bad ranking system, you don't need it. You can rank up with a 45% winrate all the way to mythic if you just grind it out. And that's really quite silly, no?
Correct. In a well-designed system, that happens at ~50% win rate. I don't feel like doing the math to figure it out but I'm gonna go out on a limb and say that up until gold you need something like a 25% win rate if your wins are "timed" properly because you get free losses that don't affect rank every so often and you get double the progression for every win. From then on up until mythic it's a little more stringent but still not close to 50%. I'll reiterate again that my opinion is that any system in which you can eventually rank up while continuously and consistently losing more than winning is asinine.
That's probably true after you get to the actual numbered mythic ranks. I'm not completely sure how it works but like I said in a previous post there's no technical reason at all that they can't apply the exact same elo system that chess uses for magic as well (as in, you gain more rank for upset wins and lose less for likely losses than the reverse) so I'd assume that's what they use... normally. I'm less confident while they have this silly "everybody wins just keep trying" system for all the lower ranks, but I digress.
Point is everything short of mythic ranks is not a real rank and shouldn't be taken seriously as a reliable indicator of skill.