Magic: The Gathering Arena

Magic: The Gathering Arena

Wraff Nov 14, 2023 @ 5:52pm
So explain this to me
Why the hell do I lose due to a timeout when its my opponent who is using an infinite combo?
Last edited by Wraff; Nov 14, 2023 @ 5:54pm
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Showing 1-12 of 12 comments
Mirror Nov 14, 2023 @ 6:31pm 
because youre the one holding up the resolution of said combo. The infinite combo has nothing to do with you not resolving the opponents combo. If you dont click resolve, YOUR timer will run out.
Last edited by Mirror; Nov 14, 2023 @ 6:31pm
Wraff Nov 14, 2023 @ 7:24pm 
Originally posted by Judy:
because youre the one holding up the resolution of said combo. The infinite combo has nothing to do with you not resolving the opponents combo. If you dont click resolve, YOUR timer will run out.

The problem is that it was his turn and he was just generating infinite health. I had no way of interacting. Was literally just sitting there waiting for his turn to end
Last edited by Wraff; Nov 14, 2023 @ 7:24pm
Quazy Nov 14, 2023 @ 9:51pm 
ive had this happen multiple times. its sus and maddening. game is full of exploits
Winter Wolf Nov 14, 2023 @ 10:07pm 
It is a very annoying aspect of the clock mechanism used by Arena. If you are not completely unable to respond to your opponent (and sometimes if you are) the client passes back priority to you occasionally. There is a skip button below on the lower right but it does not always function as intended.
DontMisunderstand Nov 15, 2023 @ 7:06am 
You can't just AFK to avoid time-outs, even if you have no decisions to make. You have to keep interacting with the UI to avoid time-out regardless of game state.
HavokVonFaust Apr 26, 2024 @ 8:53am 
Originally posted by Mirror:
because youre the one holding up the resolution of said combo. The infinite combo has nothing to do with you not resolving the opponents combo. If you dont click resolve, YOUR timer will run out.

Still, they should make some changes to the timeout mechanic. I just lost a game that I would have otherwise won, because the opponent had too much life and the time run out before I could gather up enough mana with my Skirk Prospector an Putrid Goblin to fire a big enough Electrodominance, which is absolute ♥♥♥♥♥♥♥♥. Or they should add a repeat action feature that activates when you perform the same action three or more times.
76561198247568282 Apr 26, 2024 @ 9:35am 
imagine that you can loose the game due to the trigger resolve animation of 512 scute swarm. opponent end their turn, you still see the pile adding triggers, your timer begun to burn, you click on resolve all (yeah, you already activate the auto-pass button and it ask you again), your last timeout burning, the pile begun to resolve, you loose by timeout.
certainely, this kind of technical issue never happen irl, because irl, when your opponent said "end of turn", you don't have to wait their pile resolve, it's already resolve.
wrong encoding, if an opponent trigger isn't resolve, they normaly can't end their turn.
DontMisunderstand Apr 26, 2024 @ 10:03am 
Originally posted by Boubou:
imagine that you can loose the game due to the trigger resolve animation of 512 scute swarm. opponent end their turn, you still see the pile adding triggers, your timer begun to burn, you click on resolve all (yeah, you already activate the auto-pass button and it ask you again), your last timeout burning, the pile begun to resolve, you loose by timeout.
certainely, this kind of technical issue never happen irl, because irl, when your opponent said "end of turn", you don't have to wait their pile resolve, it's already resolve.
wrong encoding, if an opponent trigger isn't resolve, they normaly can't end their turn.
The game will never trigger the timeout loss if you have clicked anywhere on the game recently, even if you run out of timer extensions. There are cases where turns can be skipped due to the resolution of the stack taking too much time, even when starting with the full 4 timer extensions for both players. Scute Swarm players might miss their chance at a lethal swing on their turn if you have a Soul Warden to make the triggers take longer, but you might also find it skips your turn and goes back to theirs as well.
76561198247568282 Apr 26, 2024 @ 10:27am 
Originally posted by DontMisunderstand:
Originally posted by Boubou:
imagine that you can loose the game due to the trigger resolve animation of 512 scute swarm. opponent end their turn, you still see the pile adding triggers, your timer begun to burn, you click on resolve all (yeah, you already activate the auto-pass button and it ask you again), your last timeout burning, the pile begun to resolve, you loose by timeout.
certainely, this kind of technical issue never happen irl, because irl, when your opponent said "end of turn", you don't have to wait their pile resolve, it's already resolve.
wrong encoding, if an opponent trigger isn't resolve, they normaly can't end their turn.
The game will never trigger the timeout loss if you have clicked anywhere on the game recently, even if you run out of timer extensions. There are cases where turns can be skipped due to the resolution of the stack taking too much time, even when starting with the full 4 timer extensions for both players. Scute Swarm players might miss their chance at a lethal swing on their turn if you have a Soul Warden to make the triggers take longer, but you might also find it skips your turn and goes back to theirs as well.




what is the matter? i explain the situation where i can play my turn cause the trigger of the opponent resolve. i was active during this match, the kind of activity where opponent can't attack with 256 scute swarm.
opponent just land and click to end the turn, passing their attacking phase. and their pile of trigger resolve during my turn.
this is not me who was inactive, i can't do anything, can't click anywhere.
not an activity problem, not a ******* click problem.
the fact that the trigger of your opponent turn resolve during your turn, there was the problem.

once again, you don't read the post of the others. dbm


ps: there are no soul warden in my mono-green landfall. thx. and yes, there was a land-fall dual.
Last edited by Boubou; Apr 26, 2024 @ 10:29am
DontMisunderstand Apr 26, 2024 @ 10:35am 
Originally posted by Boubou:
Originally posted by DontMisunderstand:
The game will never trigger the timeout loss if you have clicked anywhere on the game recently, even if you run out of timer extensions. There are cases where turns can be skipped due to the resolution of the stack taking too much time, even when starting with the full 4 timer extensions for both players. Scute Swarm players might miss their chance at a lethal swing on their turn if you have a Soul Warden to make the triggers take longer, but you might also find it skips your turn and goes back to theirs as well.




what is the matter? i explain the situation where i can play my turn cause the trigger of the opponent resolve. i was active during this match, the kind of activity where opponent can't attack with 256 scute swarm.
opponent just land and click to end the turn, passing their attacking phase. and their pile of trigger resolve during my turn.
this is not me who was inactive, i can't do anything, can't click anywhere.
not an activity problem, not a ******* click problem.
the fact that the trigger of your opponent turn resolve during your turn, there was the problem.

once again, you don't read the post of the others. dbm


ps: there are no soul warden in my mono-green landfall. thx. and yes, there was a land-fall dual.
If you weren't inactive, the game will not give you the automatic timer loss. How do I know this? Because I've personally sat through a 45+ minute resolution of the stack without getting timed out, specifically because all you have to do is give a little click on the game window every few minutes to avoid it. I'm not talking about making decisions. I LITERALLY mean click the window, so that the game registers that your input device is interacting with the game still. That's also why some cases of "roping" are longer than others, because it's registering activity.
76561198247568282 Apr 26, 2024 @ 10:38am 
Originally posted by DontMisunderstand:
Originally posted by Boubou:




what is the matter? i explain the situation where i can play my turn cause the trigger of the opponent resolve. i was active during this match, the kind of activity where opponent can't attack with 256 scute swarm.
opponent just land and click to end the turn, passing their attacking phase. and their pile of trigger resolve during my turn.
this is not me who was inactive, i can't do anything, can't click anywhere.
not an activity problem, not a ******* click problem.
the fact that the trigger of your opponent turn resolve during your turn, there was the problem.

once again, you don't read the post of the others. dbm


ps: there are no soul warden in my mono-green landfall. thx. and yes, there was a land-fall dual.
If you weren't inactive, the game will not give you the automatic timer loss. How do I know this? Because I've personally sat through a 45+ minute resolution of the stack without getting timed out, specifically because all you have to do is give a little click on the game window every few minutes to avoid it. I'm not talking about making decisions. I LITERALLY mean click the window, so that the game registers that your input device is interacting with the game still. That's also why some cases of "roping" are longer than others, because it's registering activity.



you know better than the other what they experiment on mtga, you only have the only truth, you're totally ******
i know what happen during this game, you don't want to accept it, go see a therapist and don't bother me anymore.
DontMisunderstand Apr 26, 2024 @ 11:03am 
Originally posted by Boubou:
Originally posted by DontMisunderstand:
If you weren't inactive, the game will not give you the automatic timer loss. How do I know this? Because I've personally sat through a 45+ minute resolution of the stack without getting timed out, specifically because all you have to do is give a little click on the game window every few minutes to avoid it. I'm not talking about making decisions. I LITERALLY mean click the window, so that the game registers that your input device is interacting with the game still. That's also why some cases of "roping" are longer than others, because it's registering activity.



you know better than the other what they experiment on mtga, you only have the only truth, you're totally ******
i know what happen during this game, you don't want to accept it, go see a therapist and don't bother me anymore.
By the nature of truth, there's only one. Not having all of the information is precisely why there are questions to be asked. The primary question here being why your experience diverges from expected outcomes. I gave information that you could use to judge for yourself what actually happened. And it seems the conclusion you insist upon is that the rules of the game itself, a computer program incapable of changing itself on its own, were changed for you and only you in one specific instance. While that's not an impossible scenario, I would think it significantly more unlikely than other explanations.
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Date Posted: Nov 14, 2023 @ 5:52pm
Posts: 12