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The problem is that it was his turn and he was just generating infinite health. I had no way of interacting. Was literally just sitting there waiting for his turn to end
Still, they should make some changes to the timeout mechanic. I just lost a game that I would have otherwise won, because the opponent had too much life and the time run out before I could gather up enough mana with my Skirk Prospector an Putrid Goblin to fire a big enough Electrodominance, which is absolute ♥♥♥♥♥♥♥♥. Or they should add a repeat action feature that activates when you perform the same action three or more times.
certainely, this kind of technical issue never happen irl, because irl, when your opponent said "end of turn", you don't have to wait their pile resolve, it's already resolve.
wrong encoding, if an opponent trigger isn't resolve, they normaly can't end their turn.
what is the matter? i explain the situation where i can play my turn cause the trigger of the opponent resolve. i was active during this match, the kind of activity where opponent can't attack with 256 scute swarm.
opponent just land and click to end the turn, passing their attacking phase. and their pile of trigger resolve during my turn.
this is not me who was inactive, i can't do anything, can't click anywhere.
not an activity problem, not a ******* click problem.
the fact that the trigger of your opponent turn resolve during your turn, there was the problem.
once again, you don't read the post of the others. dbm
ps: there are no soul warden in my mono-green landfall. thx. and yes, there was a land-fall dual.
you know better than the other what they experiment on mtga, you only have the only truth, you're totally ******
i know what happen during this game, you don't want to accept it, go see a therapist and don't bother me anymore.