Magic: The Gathering Arena

Magic: The Gathering Arena

Constructed events are too much of a risk and need to be adjusted.
In every aspect of the game besides constructed events you receive the value of what you spent up front.

Examples. Drafting. You pay your gold/gems and before u play a game u already got your monies worth through the drafted cards and a included pack and gems.

Mastery pass what you spend you actually get back quite easily with low effort.

Now constructed events require a buy in. However if u dont win you get very little. So how do we change this? Simple if the buy in is say 500 gems the 0 win reward should be 2 packs and 50-100 gems equal what we spent to play. Just like in drafting.

Thoughts?
Naposledy upravil Minmataro; 6. říj. 2023 v 5.31
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I'm not convinced it's not bots. The only time I tried it, I lost three times in a row to the exact same color with the exact same turn two card all three times and it was not the best two out three, it was supposedly three different players.
mwesthoff původně napsal:
I'm not convinced it's not bots. The only time I tried it, I lost three times in a row to the exact same color with the exact same turn two card all three times and it was not the best two out three, it was supposedly three different players.
Constructed events are ruthless. there's a buy in and its all risk. So whoever participates in those events doesn't mess around you can guarantee that every single person is using a tier 1 meta deck. Its the most difficult challenge in the game, even higher than ranked play. Since winning means everything and it costs currency.
Naposledy upravil Minmataro; 6. říj. 2023 v 9.15
It's the same as real life events, why would they change it? With draft you are buying the packs and towards the prizes. In constructed events you are paying right to the prizes, and there is rarely a prize for getting 0 wins.
JImmytehhand původně napsal:
It's the same as real life events, why would they change it? With draft you are buying the packs and towards the prizes. In constructed events you are paying right to the prizes, and there is rarely a prize for getting 0 wins.
This is a video game and not paper magic.
If you're going to use that argument then Wizards should put every card on the shop to buy with cash. We should also have the option to trade and sell cards.

See its not paper magic.
Naposledy upravil Minmataro; 6. říj. 2023 v 13.51
Unfortunately constructed events have for some reason always been punishing and spike-centric.

They fixed this sort of thing on MTGO in limited by offering a broader range of buy-ins with lower prizes and more gradual prize progression. Basically split the playerbases into very competitive players who chose the higher prizes with the risk of busting out, and the rest of us who actually wanted to get some value out of our buyin.

As far as I know they've yet to ever approach constructed events in the same way, which is a shame.

Events on Arena have become stingy and punishing to the point where they only attract the spikes and it's not really possible for anyone else to get anything out of it. The irony being that most spikes are the least bit concerned with the cosmetics and card styles they might unlock. I have no idea why they moved away from 'if you buy-in you get the card styles at the end regardless', but offered gold rewards for winning during the event. It's incredibly miserly.
Naposledy upravil Harmonica; 7. říj. 2023 v 4.42
Minmataro původně napsal:
This is a video game and not paper magic.
And you think that magically stops people from metagaming?
IRL MTG events have entry fees too - except paid in real money, not with imaginary fantasybucks.
The constructed events used to have great payouts at a relatively low cost. I think WOTC overadjusted them and I stopped playing them as a result. It is not so much that I think the risk is too high, but more that I haven't felt motivated to enter.
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Datum zveřejnění: 6. říj. 2023 v 5.30
Počet příspěvků: 7