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As for red... just play gruul. You get the best of both worlds.
I have been playing MTG on and off for 30 years - I even taught my sons to play. I started when 3rd edition/revised was new and I think The Dark expansion just came in. That was the time after Power 9, Arabian Nights etc. and the ban hammer was swinging wildly. When the 4th edition hit, it was just plain boring because there were not so many power cards in standard format. Ice Age -block hit the fields soon after that, then we at least got Necropotence decks. Adarkar Wastes and other pain dual lands date back there btw. They sucked, compared to original dual lands. :D
As for the fun formats, try drafting or sealed/limited whatever it is. I think it's the best Arena offers, you get the cards you draft and can win some packs and gems.
Btw, if Black isn't overpowered, why have over half of players been using black recently? I haven't kept meticulous records (and it's not a statistically large enough sample size), but roughly 15 out of my last 20 games have been against mono-black or two-colour with one of those colours being black. Clearly that reflects the current imbalance in the game. I'm just hoping it'll be addressed at some point, and my beloved green will get some love.
However you are clearly playing Alchemy which is not very well balanced for newcomers despite being the default format (for some reason). Try playing Standard as soon as you can. The Sheoldred/One Ring combo is ubiquitous in Alchemy and hardly fun to play against. At least in Standard you don't face that. Do remember to do your starter deck quests so you can acquire as many cards as possible for building with. Red is probably the easiest deck list to build at first and in Standard it is actually not horrible to play.
however like other people said alchemy is just clownshoes, the lord of the rings set is made for a format much stronger then the standard sets next to, its only in alchemy because if it wasnt there would be a 5 month period with no releases on arena for its rotating formats. its not just a laughing stock to players but to other game designers.
bo1 also makes bad matchups possibly worse as you dont get a sideboard to change your deck up, and imo highlights some of the more annoying things about magic in general.
so my advice is: stop playing alchemy, stop playing best of one when you have a collection that can support having a sideboard, and try to find a deck proven to tango with sheoldred/black as a whole, whether that means joining them or not.
Skill issue. Use your head when building your deck. You should know just by reading a card which ways your deck is capable of handling that card. If it simply can't, you need to either re-build your deck so that it does, or accept that you should concede the moment the spell hits the stack.
Red at least has stuff that generates cheap quick tokens. Churn out 5 goblins and smack it with a Rebel Salvo. Or Breaking of the Fellowship, if the opponent has something with 5 power out.