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By example, on the World of warships chat channels, I confused a moderator who was using an anonymous account at the same time as one of the moderation accounts. Moreover, he regularly used the anonymous account to annoy people pointing out wargaming shenanigans and as soon as his interlocutor made a mistake, he banned him in the process.
Other reason for them to refuse creation of a chat channel, with this possibility, you would be able to see when Wizard uses bots to fight against you in order to beat you without giving a victory to another player.
In arena Wizard cheats like in most of F2P games.
As communication is something they police very heavily and various warnings and suspensions can be handed out, the number of reports they would receive that would require work and sanctioning of players would go through the roof.
No chat means less headaches for everyone involved, players included.
Yes, it is another good reason.
2.- You want toxicity? Also you need moderators for that.
3.- Is not necessary.
How would I sus out a bot from an empty chat box? I would just think it was someone that didn't use the function instead of making an excuse for why I lost at a children's card game. Altho I guess if I was willing to jump to that conclusion I would lack any sort of critical thinking skills and would explain why I am also very bad at this game. A real dum dum one might say.
What could you possibly have to say mid match that any one would care about? 90% of chat would toxic cry babies thinking the other deck isn't how Richard Garfield intended magic to be played while they pilot some degenerate deck of their own. The other 10% would be GG nice deck what's your list? It's not worth the headache on WotC part to allow us to grief each other. I feel like roping and your go is gonna have to do for now.
Here are points:
1. Yes, 98% of the time chat will be empty or there will be smth like 'kk', 'fck u', 'bb'. But 2% will make you laugh, exited, angry.
2. But still, emotionally these are two different things: when you get a mere 'congrats', you know its written by a living person on the other side. But a placeholder text stamp like 'Nice!' -- yeah it provides same information, but loses kinda context. A linguist and a psychologist could explain this really.
3. I'm okay with 98% garbage 2% meaningful talk and 0.1% chance to get a new friend. These numbers are adequate.
4. The toxic garbage can be reduced to the tolerable level: there's ability to mute and it is relatively easy to include a 'warning' function: even if you were unlucky and had to deal with an opponent for whom anonymity is a new thing, such charachter will get away with a strike from you. And even if you particularly was an aẞhole and gave a strike for nothing, he'll be fine on the log run. But if his behavor is repeatedly toxic, a guy will end up banned.
And on the long run and in high numbers the toxic pattern eliminates.
5. Also, having a possibility to speak would help to elaborate kinda local norms that fit exactly the game. Actually, having 5 prompts makes it somewhat more tempting to begin fooling around after 8 hours of throwing digital cards...
Sounds like you're a pretty lonely person, I still think the toxicity would be too much for them to keep track of, and why have chat if you're just gonna mute 80%+ of the people anyway
Hahah, you've nailed it regarding loneliness!
I admit that my expectations regarding social part in MTGA might've been inaccurate — tabletop MTG was a big deal for me a thousand years ago in uni and I expected smth like that but with the whole Internet instead of a bunch of MTG buddies.
To me it looked obvious that a chat is a must-have part in an online version of MTG because it would keep people in the game.
But MTGA actually has other mechanisms of keeping gamer's attention, more PayPal-friendly I'd say :)