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Btw: are there even some weird workaround tactics that even seem to work, some players mentioned that the rigging has something to do with your starting hand, if you have 3 mana in your starting hand, you draw far more mana, if you have 2 mana, far less if you throw away your starting hand, the next starting hand is really random and somehow "fixes" the shuffler, but thats not proven but i got often the feeling that i draw far more mana too if I had 3 mana in my starting hand.
NONE OF THOSE ARE TIER-1!
Mono-red = 4.6% of meta.
Mono-blue = 1.5% of meta.
Neither are tier one. Those are the most popular decks under $120.
Tier-1 decks are:
Rakdos Midrange, which are close to $500.
Grixas Midrange, which are just over $400.
4c/5c Ramp, which are just over $300.
Orzhov Midrange (just under $300) and Azorius Soldiers (just a hair under $200) are competitive, but not tier-1.
Here's the top 8 of the most recent pro tour. All of the prices are ~$200 to $500.
https://mtgazone.com/pro-tour-march-of-the-machine-top-8-standard-decklists/
Wrong person.
You claim to care about real life facts and the pro-tour is the best judge of what is tier-1. You are clearly wrong.
Honestly, they are such different games I wouldn't care compare them in terms of gameplay or balance.
The art of Gwent is probably more standardized to itself in terms of style (and if it matters to you, contains a lot more mostly naked women, as per The Witcher in general, for good or ill) while MTG art can vary widely even within a given expansion but especially between expansions. Gwent also uses a semi-animated "Premium" card as rare/craftable versions of normal cards which may or may not be to your liking, it's basically a version of being Foiled but it's different (I don't know if MTGA has foils, though they do have alternate art for various cards, especially Basic Land). I personally usually prefer MTG's art over Gwent, probably because of the greater variety, but there's been some awful MTG art as well, and some just plain boring art, it can be much more hit-and-miss.
Monetization... it's worth noting that Gwent recently announced they will stop making new cards soon, either after this current expansion has ended or the next or something. This means it will be a "complete" game at some point in the near future, with only perhaps some balance changes and server maintenance. The early sets were primarily sold like regular "boosters" (with the "kegs" being cheaper than a pack, usually), and more recent expansions sold as complete "Premium" sets if you want to buy them that way (still available via in-game currency as "kegs" if you don't want to spend actual money).
Both this change and the announcement of no longer adding cards can possibly make it easier to get into, there aren't different formats (other than draft, and some challenge/weird stuff they put out now and then for variety) or banned cards to worry about (just buffs and nerfs), and it could also be a sign of the game maybe dying in the near future as well, so it could be more risky to get into if you're worried about the game becoming unplayable.
I haven't played MTGA enough to compare how it's F2P economy might compare. There are "battle pass" type things available to both I think? Which I've never been a fan of but someone likes it enough to get hooked onto it, not sure how they compare either in terms of value.
As a side note, I enjoy the music and sound assets Gwent has better than MTGA, but that might just be me.
Hope that helps?