Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yep. The only way they win is piss off their opponent until their opponent concedes.
This is why we need a block list in unranked.
Except you are giving your opponent free turns to get their combo off.
Not everyone loves sitting in a videogame trying to calculate the damages and blocks in a 30vs30 monster mess. Some people just like small but effective group of monsters.
Here's one of the most important tips for MTG... ready?
MATH.
IS.
FOR.
BLOCKERS.
I've won games because I swung in with everything and my opponent screwed up the blocking and lost.
Sweepers are only good if you are behind or play no creatures. Otherwise, they are a dead card. Instead, make your deck faster and be more aggressive. I've also won games because my opponent wasn't aggressive enough and wasn't willing to lose some creatures to block.
Tell my opponents that. I've literally attacked with more creatures than they had life and still had my opponent spend a couple of timeouts trying to figure out how to survive.
Yes, yes! Do that if you end up playing against me.
Good lord, that's frustrating.