Magic: The Gathering Arena

Magic: The Gathering Arena

Minmataro Aug 17, 2023 @ 7:51am
Wins mean everything in MTGA, would you change that? How?
Compared to other free 2 play games MTGA is kind of ruthless with its win requirement imo.
Other games have participation rewards like play X matches. In MTGA beyond the one daily mission everything is wins based. 15 daily wins, 15 weekly wins, Drafting, constructed events all focus just on Wins.

For me im ok with this but what about yall? is there even a way around that? we can already concede without penalty so if WoC put in X games played dailies people would just concede right away. How would you sort that?
Last edited by Minmataro; Aug 17, 2023 @ 7:52am
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Showing 1-15 of 28 comments
Jamjars Aug 17, 2023 @ 8:51am 
Just make it played matches and not wins. You don't get rewards if you concede.
Last edited by Jamjars; Aug 17, 2023 @ 8:51am
Berserkr Aug 17, 2023 @ 9:06am 
They can't give wins for concede not ever
ZAP Aug 17, 2023 @ 9:25am 
It'd have to start with the players. Not exactly the most honorable group of people, do you know what I mean?
Minmataro Aug 17, 2023 @ 9:30am 
Originally posted by Jamjars:
Just make it played matches and not wins. You don't get rewards if you concede.
People could rope until they have no more time outs and lose.
Harmonica Aug 17, 2023 @ 5:15pm 
I guess you're mostly talking about the tracker?

All the dailies are focused on things like playing lands or attacking with creatures, something that every deck is capable of regardless of the result. If you flip every daily til they are 750 gold and try to only complete them when they're 750 (but otherwise making sure you get a new one each day) then you'll have all the gold you need from them alone. You don't need to win games at all to earn gold to build decks.

Even then so long as you build at least a 40/60 deck you're still winning plenty of games. And people are perfectly happy playing lower winrate decks if they enjoy when they do their thing.

The trouble with making it completely win agnostic is that too many players would just build decks that cannot win but take a very long time to lose... even though they would be much better off just jamming RDW if all they care about is match participation and dailies.
Last edited by Harmonica; Aug 17, 2023 @ 5:18pm
Minmataro Aug 17, 2023 @ 5:17pm 
Originally posted by Harmonica:
I guess you're mostly talking about the tracker?

All the dailies are focused on things like playing lands or attacking with creatures, something that every deck is capable of regardless of the result. You don't need to win games at all to earn gold to build decks.

Even then so long as you build at least a 40/60 deck you're still winning plenty of games. And people are perfectly happy playing lower winrate decks if they enjoy when they do their thing.

The trouble with making it completely win agnostic is that too many players would just build decks that cannot win but take a very long time to lose... even though they would be much better off just jamming RDW if all they care about is match participation and dailies.
Other than the 1 daily quest that lets you cast Spells, play lands etc. everything else in the game only rewards wins. Which i personally dont mind but it would be nice if there were more dailies that give rewards other than just winning like in other games.

An example instead of 15 daily wins we could change it to 15 games played without conceding.
Last edited by Minmataro; Aug 17, 2023 @ 5:18pm
Harmonica Aug 17, 2023 @ 5:21pm 
I think it's just how you view it. Personally I forgot those even existed and only really look at the other dailies. The winrate ones you can think of as just a bonus challenge if you're not competitively minded. Even so if you play enough games a day most decks will pick up wins and still get some gold.
Last edited by Harmonica; Aug 17, 2023 @ 5:22pm
Soji Aug 17, 2023 @ 5:41pm 
Dunno if I would change it, but that doesn't mean it can't be better. The dailies may be boring but i feel like they have to be because if they became any more specific new players might not even have the cards or know how to achieve them. Catch 22 situation
Halzar Aug 17, 2023 @ 9:06pm 
Originally posted by Minmataro:
Originally posted by Harmonica:
I guess you're mostly talking about the tracker?

All the dailies are focused on things like playing lands or attacking with creatures, something that every deck is capable of regardless of the result. You don't need to win games at all to earn gold to build decks.

Even then so long as you build at least a 40/60 deck you're still winning plenty of games. And people are perfectly happy playing lower winrate decks if they enjoy when they do their thing.

The trouble with making it completely win agnostic is that too many players would just build decks that cannot win but take a very long time to lose... even though they would be much better off just jamming RDW if all they care about is match participation and dailies.
Other than the 1 daily quest that lets you cast Spells, play lands etc. everything else in the game only rewards wins. Which i personally dont mind but it would be nice if there were more dailies that give rewards other than just winning like in other games.

An example instead of 15 daily wins we could change it to 15 games played without conceding.
After the first 4 wins a day the value goes down drastically.
Minmataro Aug 18, 2023 @ 4:10am 
Originally posted by Halzar:
Originally posted by Minmataro:
Other than the 1 daily quest that lets you cast Spells, play lands etc. everything else in the game only rewards wins. Which i personally dont mind but it would be nice if there were more dailies that give rewards other than just winning like in other games.

An example instead of 15 daily wins we could change it to 15 games played without conceding.
After the first 4 wins a day the value goes down drastically.
Thats true. idk i see so many people crying over the way MTGA does things. for me Magic has always been about winning. You have people wanting dailies and weeklies changed, they want constructed events to be less of a gamble. idk i wanted to ask the community what yall would do differently. im sure most of yall dont mind winning being a focus either. its how magic has always been.
Night Code Aug 18, 2023 @ 6:43am 
I'd prefer if you get something for playing, especially when matches last more than 10 minutes, feels like you just wasted your time if you lost. Hell even Cuckvision and COD give you a participation reward if you lose.
kingts Aug 18, 2023 @ 9:24am 
The issue with changing what they are doing is the FORMAT of what they have created. This is not a Magic The Gathering old traditional game, it depends the mode you play.

This is a streamlined Arena Gacha game. Taking what works in other gacha card games like Marvel Snap's ability to concede and move on for example that many mistake as rage quitting. It is meant to have a mode that have fast games. That is not conducive to a caring community and it counterproductive to spending.

I disagree that MTG was about winning. The experience of two wizards facing one another with a perfect archetype template was its appeal. It you take away all the abilities on a cards, the template was well constructed, lands, creatures, sequence is fine.

It is how they have set this up to be OP card themed releases for sales. It becomes how you handle the farming, and resources in the game.
To help you, new players here is a terrific breakdown on how you should farm and get around resources, what modes to play.

https://www.youtube.com/watch?v=8tUlWWu5ocY

One thing I would do if I am this developer is create a few modes that help the new player or intermediate player. Old school MTG customers learned in schools, in colleges. There is no mode for that experience, so why would you buy, why would you stay in the game? What they have set up is whale and spenders, and players who take advantage of new players.

So they could improve a lot.
Dr.Zoidberg Aug 22, 2023 @ 10:56pm 
Not sure how they would go about implementing such thing but I would love it. Currently if you don't win you get NOTHING at all. I find it can be brutal to new players or players who want to experiment with unusual decks and not just play the meta.
Brother Alpha Aug 22, 2023 @ 11:26pm 
Originally posted by Minmataro:
Originally posted by Jamjars:
Just make it played matches and not wins. You don't get rewards if you concede.
People could rope until they have no more time outs and lose.

Exactly. If you don't get rewards if you concede, then people would be even more abusive.
Brother Alpha Aug 22, 2023 @ 11:32pm 
Originally posted by Dr.Zoidberg:
Not sure how they would go about implementing such thing but I would love it. Currently if you don't win you get NOTHING at all. I find it can be brutal to new players or players who want to experiment with unusual decks and not just play the meta.

Here's an easy way... At the end of each match, you can rate your opponent. You can say if they were fast, polite, and / or had an interesting deck. If enough people give you a thumbs up each week, you get a small reward... let's say 1,000 XP. If you maintain that throughout the month, you get a free pack. Maintain that throughout the full set, you get a free cosmetic.

Not only does it reward people for just playing, it would actually tell people being slow and rude is frowned upon. I still run into people who think roping is perfectly acceptable.
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Date Posted: Aug 17, 2023 @ 7:51am
Posts: 28