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Use client-side detection as anything else is sub-par for competitive shooters.
Use a basic cheat detection to limit the generics.
Have a kick/ban interface option.
Trust the community but police with the developers.
I don't mind leading but only when it's by design, not as the result of ping times.
What the above post said is what I'd like to see aswell, honestly.
Wait a minute, shotguns were hitscan this whole time?
Apparently, though it doesn't feel like it.
Shotguns FEEL projectile-based though since I have to lead. That's yet another reason why we should have client-side hitreg.
also feels like the tick rate is a bit high, which is why i really REALLY hate cs:go
However this is an early acces, beta if you will, if there is a time to try these things out it would be now!
TL:DR
Snipers are useless with the current ping issues.
----
Perhaps the servers are struggling to keep up, and it isn't a netcode thing at all.
Also, I live in Chicagoland, which is very close to the Human Head HQ in Wisconsin, and my sniper shots are almost never on point when I land a hit. If a person is running in a predictable path or jumping forward, I have to lead. If I'm in a sniper battle and someone is trying to dodge my sniper hits, any hit I land is a luck-shot.
This is the biggest issue on Minimum for me at the moment as the game would feel so much better if registration was both accurate and consistent.