Divine Divinity

Divine Divinity

Freely Jul 3, 2013 @ 12:56am
Software/Direct 3D Issues
Honestly have no idea what is going on, and this never happened the last time I played Divine Divinity...

Anything higher then a resolution of 1280x800 and there appears to be some of filter that overlaps all the textures in-game, and only happens outdoors. It's as if someone put a filter on my screen full of lines and tiny little squares that overlap almost everything. (This has never happened before, as I was playing at 1050 months ago)

And to boot! When playing on Direct 3D it automatically sets the game to Very High, 3D Shadows OFF and Fog OFF. Software automatically sets it so High, 3D Shadows ON and Fog OFF, and when I manually set it, it doesn't save. Honestly, I am clueless to what is going on, this has never happened before.
< >
Showing 1-15 of 16 comments
Raze_Larian Jul 3, 2013 @ 2:52am 
In the configuration program, if you check off Use AlphaBit, does that make a difference?

It is a different graphics issue, but you could try some of the suggestions in the topic Game screen greened out.
Freely Jul 3, 2013 @ 10:08am 
AlphaBit is checked off by default, and no idea what Smoothness does. Just find it odd how a game that is now re-issue with High Def support can't seem to run at the native resolution, or at least 1050 like most without that weird filter-ish overlapping verious textures. I have the same issue in one other game as well.

I'll look at those other suggestions, though.
Freely Jul 3, 2013 @ 10:27am 
Hmmm... odd. Loading an older save enabled 3D Shadows and Fog, and going back to my new save disabled them. Yet in Performance I have everything set to "ON" and Very High...

Anywho I managed to do something about the lines, may have made them worse. Now it looks like a bunch of rectangles ovarlapping almost all textures, aside from roads/paths/walkways. Black rectangles just overlapping.. I just don't get it.

Also, I just noticed something a bit off with the colours. When I don't move my character the game is quite bright. Example would be the grass, It's a rather light shade of green. When I move the character the grass changes to a darker shade of green, and the game just seems to darken a lot of colours.
Last edited by Freely; Jul 3, 2013 @ 10:32am
Raze_Larian Jul 3, 2013 @ 1:23pm 
Did you try unchecking AlphaBit? It is a compatibility option when the video card or drivers don't properly support colour keying (which meant older or lower tier graphics even when the game was original released).

I'm not sure what would cause the change of lighting when moving... One person reported something similar (Ground becomes bright[www.larian.com]), but it occurred sometimes when they were standing near walls underground.
Freely Jul 3, 2013 @ 1:55pm 
I have it unchecked, also checked it once and still nothing.

Anywho, I "fixed" the issue with 3D Shadows and Fog not being enabled in-game, even when I manually set it. I have two saves, one being a much older once from sometime last year. The version of that save is V1.0061A and the newer save is V1.0062A. The newer one has the issue of not having 3D Shadows and Fog enabled, but the older version does.

Problem is when I go to save now the version appears a 2A and not 1A.

I also seemed to minimize the odd rectangle lines that such that overlap verious textures by playing in 1600x900 instead of 1920x1080 or 1050.

And It's not as bad as that link you sent. It just seems that when moving certain textures darken slightly, as opposed to staying still.
Last edited by Freely; Jul 3, 2013 @ 1:56pm
Freely Jul 3, 2013 @ 2:17pm 
Aside from these small issues which could just be my GPU, as I have the same thing happen in FFXIV - I'm loving the hell out of this game. It's aged insanely well, and no idea why I never even heard of this gem until last year.
Raze_Larian Jul 3, 2013 @ 6:24pm 
The 1.0062A update fixed a bug with the music possibly not updating properly when changing areas above ground (like when leaving Aleroth, for example). I don't know why that would effect 3D fog or shadows, though.

What is your monitor's native resolution? Maybe there is an issue with scaling at higher resolutions? If a 16:9 resolution works better than 16:10... that probably still doesn't mean anything if lower resolution 16:10 aspect ratios were fine.
Freely Jul 3, 2013 @ 9:10pm 
32" HDTV so 16:9 1080p.

Well, I created a new save with the character I had made a while back, and saved to the newest version and all the visuals are there. Weird...

Now I just need to figure out why playing at a res higher then 1600x900 has these rectagles overlapping textures, like someone put a fine filter on my screen.
Freely Jul 5, 2013 @ 1:32pm 
I forgot to mention that the screen also flickers when moving about. Standing still is perfectly fine, but once you move the character the screen flickers, and that's also where these odd lines come. I'm not sure if It's my 32" TV, do I need a monitor? (I'd rather not) but I also notice some of these in other games, but most don't.

Any idea on that?
Raze_Larian Jul 5, 2013 @ 11:33pm 
Maybe a refresh rate problem? Try turning vsync on (or off it is already, and see if it makes a difference).

I know you specified the TV is 1080p, but have you tried a 1080i resolution with the game? If the game is fine at lower resolutions but not higher, maybe an interlaced scan would work at higher resolutions.
Freely Jul 6, 2013 @ 1:23pm 
I culd set a profile for the game to run at 1080i and see if that does anything.

Interlaced scanning? just for this game? Everything else runs fine at 1080p. Hmmm... May have to for most older games, if I know how to.
Raze_Larian Jul 6, 2013 @ 5:40pm 
Someone else had a problem with the game starting at 1080p but it worked at 1080i, but I don't know if the TV itself in that case was only 1080i.
Freely Jul 6, 2013 @ 5:46pm 
I just tried, and it still has more flicker and those lines and rectangles all over textures when your outside. Everything is great when indoors/dungeons. Playing at 1600x900 kinda helps with the flicker and lines, though.
Freely Jul 5, 2014 @ 11:14pm 
Holy hell! I am so trying this! Until someone recreates Divine Divinity with that Divinity Engine!
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Jul 3, 2013 @ 12:56am
Posts: 16