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Alchemy at level 2 will allow you to create health potions from the red mushrooms as long as you can aquire small empty flasks from the traders in aleroth.
It's a good game, I really like the old school RPG feel to it. It's deep and there's so much there that you just don't get in games these days but I really can't play something so unforgiving and brutal.
The orcs to the north, east and west of Aleroth are weaker and in smaller groups than if you go too far south.
Tips and Tactics.
Learn 1 level of alchemy, you'll be able to combine hp and mp potions to get 1 restoration, it's way more efficient and it'll keep you in the fight longer. Also learn 1 lvl of repair, you won't need more but it's critical to be able to repair your gear without having to run back.
Also learn 1 protective skill, like the phisichal def aura from the mage skill tree (I think you need a couple more levels to learn it).
In short, do the quests, and enjoy the stories and the atmosphere (some of the best I've ever seen in a game), don't focus on the grind, and if some area is too difficult for you, just try to discover all the earlier areas, there are many side quests that will give you much more xp than grinding for hours.
I'm primarily in the warrior tree at the moment. I have repair, Augmented defence(?) which helped a lot, elven sight and Axe Mastery(Which did a lot for damage given how Axes are the only items I can use right now!). I'm too low to learn anything else(Level 5).
Did I miss a big chunk of content here or what? I took care to take my time exploring the village and doing each quest aswell as doing the catacombs.
Learning traps is very useful and alchemy as well. Using the scorpion trap in a room full of mobs is really nice.
When you progress into the world you will be surprised at times and encounter mobs which will kill you instantely. For me, its part of the charm of the game. I like that it's not linear and predictable. Some areas you simply have to revisit later. Quicksave is your friend though.
The easiest place to kill him would be in the small cemetery, since you have room to run away if you need to (on level 1 this would give you enough experience to get to level 3). There is less room in the cellar of his house, which is just south of the cemetery (on level 3 that would give enough experience to get to level 4).
At the beginning of the game you can rely mostly on food or sleep to heal after combat, and just use potions during. Eventually restoration potions[www.larian.com] become more effective than individual health or mana potions (when you have more than 80 hit points or mana).
At least in the disk version, there was an exploit where you could finish the axe quest but keep Slasher, by making sure that you did not have any axes at all in your inventory when you talked to the orc (if you had Slasher he would take it, if you had any axe he would test it and give it back, but if you had no axes he would act like he was given Slasher, possibly designed that way so accidentally selling the axe wouldn't break the quest).
Merchant inventories reset after about 10 or 15 minutes real time, so you can keep checking back with George to see if he has any better weapons.
If you quick save before running your mouse over an item/chest/merchant or hitting the alt key, you can identify the item or trade with the merchant, then quick load to get different stats or inventory. This can be done repeatedly to get the best stats or specific bonuses on an item (save after finding good candidates) or looking for specific items (such as spellbooks or charms) from merchants. Don't waste too much time with this, though, it really isn't necessary to get the best possible equipment (though it helps at the start of the game).
There are lots of good axes in the catacombs, but you should also have Sword Expertise on level 2 if you started with a male warrior. With one point in Sword Expertise and Augment Damage (the starting skills for the male warrior), you just have to save and re-load to get another level of each. This also works for other characters, but you have to put the first skill point in yourself (their own starting skills do not get a bonus).
Stun helps with a melee character, but I don't recall what level you need to learn it (and it doesn't kick in very often until you get it up a couple levels).
I haven't tried the warrior yet on the steam version, was wondering if the save game and loading the same file straight after (not quick loads/saves) still gave the extra piont in the male warrior starting skills, good to hear it still does! I didn't know it works for other classes though... I presume I can do this later in the game?
1) Invested 1 point into meteorstrike(combined w/ mana chugging you can kill monsters that will 1 shot you in the beginning)
2) Bought as many hp/mana pots as I could (always pause and use hp pots in battle)
3) Used quicksave/pause a lot
4) Kept 1 pyramid stone next to the starting bed to heal when I needed
Also, I skipped some of the tougher monsters and came back. There's no reason you need to kill the mini-boss monsters the second you run into them. Just keep killing skeletons in the catacombs until you can start fighting orcs. Once you can kill orcs you'll be strong enough to stand a chance against the conjurers/skeletal guardians. Also the further down you go in the catacombs the better weapons you'll find. By skipping the tougher mobs on level 1 & 2 I found a mace on level 4 that kills almost everything in 1 hit.
You scale in power REALLY quickly once you find some semi-decent items & level up. The stuff in the very beginning you buy from shop keepers is literally trash.
Also, quicksave a lot, this is one of those old school games where you might die at any time. not ideal, but easy enough to mitigate with quick save/quick load.