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AFAIK, though, the only broken skills are True Shot and the damage portion of Crosbow Expertise. I had no problem with Sword Expertise on level 5 in the original disk version or the Steam version of the game, and don't recall anyone ever reporting a slowdown in attack speed. The damage bonus from Asassin's Kiss is random; it should show the regular damage in red floating text during combat, and backstab damage in blue. Attack the same strong opponent with and without Assassin's Kiss, and you will find you need consistently fewer hits to kill it with the skill.
I didn't have a problem with Deathblow on my sword for the end of my first game (disk version). There is a problem with mixing any 2 of the passive Stun skill, Stun on a weapon and Frost on a weapon that can result in the death animation not finishing. It should finish on its own after a while, or you can force it to by casting an area effect spell that doesn't need a target (like Hell Spikes) on the opponent, or walk through it so the crosses on the mini-map overlap.
Broken barrels do more damage to opponents than whole ones.
AFAIK the escort mission isn't on a timer, but if it is not done by the time you complete any of the quests that give you an invitation to the castle, then they will move on their own (same for restoring Mardaneus' sanity and healing the 2 soldiers in Aleroth).
There is a timed quest in Verdistis, involving vandalism; if you accept the quest it must be completed that game day.
You can get a level of Alchemy as a quest reward in the Dark Forest (Free skills, and spell books you can buy[www.larian.com]), though it certainly wouldn't hurt to invest a skill point before then to make restoration potions[www.larian.com].
Early in my first game I almost invested in Elven Stamina, but as I boosted my constitution running out of stamina became much less of a problem.
The Drudanae super drug potions give +100 poison resistance, -100 spiritual resistance (temporary effect, though it lasts awhile).
The teleporter pyramids (or pads) would also help with that Resurrect trick.
Tips and Tactics.
Yes you're right about the sword skill, my bad. It doesn't slow down; it actually adds a little more speed. The problem is that level 5 drops the damage bonus completely so your swords are very fast but less powerful than they were at level 1 of sword mastery. I didn't have the game up when I wrote that so I got the bonus wrong from memory; I just checked it in game though and the damage bonus vanishes at level 5.
The "escort for the healers" quest IS on a timer; it may be a few days more than a week in the game, I never bothered to check the exact timing but if you wait long enough General Alix will send an escort without your help so you fail the mission. I have done it after running around the Farmlands and the Market but without doing any of the major quests to advance the story, and I did not go to Verdistis or the Dark Forest. I'm not exactly sure what the trigger is but it seems to be timed. It does not affect any of the quests with Mitox though so it's not a big deal you just miss some XP and reputation points from Alix if you wait too long. The healers will still move to the inn either way. It probably also expires if you get a castle invitation from someone else though.
Maybe it's just me but I NEVER saw any damage increase from Backstab with daggers, the only blue damage numbers I ever got were from poison, lightning, fire, and spirit damage. Besides that, it is very rare to find a dagger with decent killing power so I gave up on them pretty early in the game. Maybe if I had waited to get Assassin's Kiss level 4 or 5 it would have started showing some damage but at level 1 and 2 I saw no benefit from it except the word "Backstab!!!" popped up on screen sometimes when I hit enemies.
The accidentally-undead enemies I found to be caused by deathblow quite often, but on some rare occasions the freeze/stun combo also did it. That only happened to me two or three times with the freeze/stun weapon, but it was like every deathblow kill had the glitch. You still get the XP and I think you still get their loot drop... they just don't actually die for the purposes of the Resurrect skill and they sometimes remain as a red "enemy" dot on your minimap. With freeze/stun it seems like you just have to wait a minute or two and they will eventually die, but with deathblow the effect is permanent. So this problem is not going to mess up anything important but it is something to be aware of when you decide which weapons to use and which weapon skills to upgrade. If you like to use Resurrect a lot, then try to avoid using weapons with Deathblow. If you don't care about Resurrect, then you can use Deathblow without fear of any major problems. (For those who don't know, deathblow is the move that causes the screen to shake and instantly kills an enemy regardless of how much health it has left. The skill level of Deathblow determines the percent possibility of doing a deathblow with each attack.)
There must be a timer on the escort quest as well as an automatic advancement if you do any of the main plot quests that give you an invitation to the castle.
Maybe at low levels, with daggers that didn't do much damage, the backstab bonus was too low to list? (rounded down to zero, or absorbed by the opponent's armour) I checked it at level 5, just to maximize the chance of it hitting.
The game is biased towards swords, with only one potentially very good dagger consistently in the game. Even with Assassin's Kiss maxed, a good dagger wouldn't match the damage of a decent sword.
My Sword of the Gods had Deathblow(3) on it, and I didn't notice a problem, but then it wasn't triggered that frequently and I wasn't trying to resurrect any opponents at the end of the game. I didn't like the screen shake effect, so had it happened more often I would have reloaded a save before getting the sword, or just switched back to my holy sword.
Raubrey, I started the series with Ego Draconis and am only just now playing DD because I wanted to know the back-story there. You're right it is a fun game.
A few things I've discovered:
oo EVERY bookshelf is capable of giving you a spellbook, if the bookshelf has multiple independently highlightable shelves, each shelf can give you a spellbook. The trick is not to mouse-over any portions of the bookshelf or any of the individually highlightable shelves before you save, then reload and check same bookcase or individual shelf again (and only it) until a spellbook appears. Do each individual shelf separately, a 3-shelf bookcase can yield 3 spellbooks. (This can take a lot of reloads but, on Hard, it could really help you make it through the Aleroth dungeon.) I got an Aura of Guarding from one of Joram's shelves (house you start game in) and it was fantastic help in the dungeon.
oo Spellshield is awesome! It protects against poisoners, all spiders, snakes, stinging insects and zombies, as well as obvious magic users. It also helps protect against flaming arrows.
oo Mardaneus is a great vendor, he gives you the best prices when selling your loot, even if your Trader's Tongue isn't that high. Sometimes he can have quite a bit of gold, but I save before starting the trade with any vendor, since the amount of gold and what items vendors hold are random and change with each reload.
oo Life Leech on a weapon is great on Easy or Normal, but not as helpful on Hard. Frost, on the other hand, is always invaluable. Frost (especially 3 or above) can save your life, even against a really bad baddie. If you need to, you can whack 'em frozen and run for it. Frost on a weapon works on ALL enemies, the Freeze and Energy Cage spells won't. Undead are immune to both those spells, but Frost on a weapon will even freeze a ghost.
oo If you've befriended the kitty in Aleroth, don't let it near you when you use your teleporter pyramid, it could wind up teleporting with you to a very bad-for-kitties area.
oo Paying the performer standing outside the mage shop in Rivertown to recite some poetry is worth big XPs, plus you make instant friends with the mage shop owner.
oo Snakes don't like undertakers.
oo Before you save the lost kid, make sure to go up the road toward Verdistis and encounter the Knight (who's fighting trolls), he'll ask you to explore Dark Cave too. Extra quest, extra XP, Bless spell reward from him. Be prepared, saving the kid costs you 2 or 3 Stat-points, random(?), 1 each from 2 or 3 of your 4 Stats.
oo There are 2 quests that give Restoration as a reward, so don't spend your points past 3 on that skill... and remember you could also find ANY of the spells in a bookcase, including Restoration.
oo If you're playing as a Mage, be prepared for humiliation when you're forced to be Lord Protector. Magic's negated in the castle, so you just stand there (even if you're pretty good with a bow) while Janus kills all the orcs.
oo ALWAYS save before mousing over special items, one-of-a-kind rings, necklaces, weapons and armor (that includes items that start out in your backpack... ring, bow, helm, Holy Weapon). That way if you don't like the stats on the item you can reload and try for something better.
Paying him also gives you a brief opportunity to loot the back of the shop, without being teleported away.
About the lost kid north of Ars Magicana;
Saving him does result in a random loss of stat points, from 1 to 4, but most commonly 3. There are many more bonuses for stats and levels that can easily make up for that, though.
"Many more bonuses for stats and levels"?! Really?! Guess I missed those. Should I talk to more NPCs? Must be missing some quests. If they're not legal that could be why... play as a goodie-two-shoes.
Did the Holy Weapon quest once, but hated the Fame hit I had to take (Fame is how I keep score, 54 is my best so far). Got the Sword of the Gods shortly after anyway.
You can get a random +5 or -5 bonus to a stat from the Shrine of Good and Evil, just SW of the dwarven village.
There is a +5 or +10 bonus to the stat of your choice from the Wishing Well, with a donation of 1k or 10k, respectively. Alternately, you can get enough experience to reach the next level (same reward whether you donate 1k or 10k), which is arguably the better choice.
Finnigan's magic lockpick has a +20 agility bonus.
There is a level bonus from a jug in the bee/wasp garden and a 5 level bonus after the Blessing Ceremony.
For equipment bonuses, at the end of my first game I had a total of 106 primary stat points from equipment (and a single charm), on top of my base value of 307 combined. While I did save and reload for the dragon set pieces, etc, even if you take whatever drops or shows up at merchants, you can still easily get significantly more than 4 bonus stat points.
For the holy item quest
I went for the sword, as well my first game, only to be replaced not long after by the Sword of the Gods. I was tempted to get the amulet, but switching to a one handed sword allowed mt to start using the dragon shield, so at the time it seemed the better upgrade. I don't really care about the reputation hit required to complete the quest; IIRC I ended my first game at 51. You should be able to get to 56: Reputation-list-spoiler[www.larian.com].
I walk a good bit in RPGs even when I don't have to do so, but man when that Imp took those away my feelings of despair showed me I had become addicted to high-speed transportation in games. In any case, I love the teleport system in Divine...it's got a nice balance to it.
Keep up the good work Pax with the fluffy friends. Me, I'll do them a favor and keep a distance. I'm a master of friendly fire.
Get yourself a frog statuette if you want to travel fast without the teleporters.