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Durability 24
Charm Quality 1
Damage 71-100
4 Strength
6 Agility
6 Intelligence
4 Constitution
4 Offence
100 Vitality
60 Magic
DeathBlow(3)
LifeDrain(5)
That Sword of the Gods was for the char I finished the last game with, when I was playing thru on Normal. Seems stats aren't so generous on Hard, so doubt I'll find anything that great this time. The Wastelands are still a long way off. Right now I'm spending a lot of time running for my life from Lizards in the Verdistis Sewers and have yet to go to the castle. (grin) Definitely no kiddie-ride for me on Hard Level, those Lizards are MEAN, especially the Mages.
Worried I may be on the verge of the Imp-glitch, the mosquitos behind Ducal Inn didn't attack me, but the bees still did. Keeping my fingers crossed.
It took me several reloads to get a truly great Sword of the Gods, simply because my Nobleman's Sword was already great and I wanted to finish the game with a sword that perfectly fits my role as the Divine.
Durability: 35
Charm Quality: 3
Damage: 71-100
+ 4 Constitution
+ 10 Offense
+ 20 Vitality
+ 20 Magic
Fire Damage (2)
Frost (5)
Lightning Damage (4)
Death Blow (5)
Life Drain (3)
By the way, I found the Death Blow buff pretty funny. The shaking of the screen doesn't bother me and it's great to kill the tougher enemies with one hit, though it occurs rarely even if it's on level 5.
But now I'm playing on Hard, I had to rethink my armor choices, the baddies really ARE baddies, and under-armored is over-dead... at least for me. (grin) Just got the Armor of Barchus Stormcaller and immediately put it on, doubled my armor rating, but still under 200.
If you're willing to spend the time and do repetitive tasks, reload-farming the bookshelves could mean you never have to spend points on spells. Found up to Lvl5 Meteorstrike that way.
One aspect I didn't really like about DD were the randomly generated stats for equipment. It's a good idea, generally, but it's frustrating when you want to play the game like it's intended to be played - without reloading, but taking everything as it comes - and then get legendary Dragon Armor gloves with 20 armor and 8 durability. That's NOT epic and it more or less forces you to reload again and again until you're more or less happy with the stats. However, using that technique to try and get as many spell books as possible was not an option for me - you either got luck or not, like in real life, and I always try to play RPG's as authentical as possible. Hope you know what I mean ;)
You're right about Hard Level, it's WAY past Normal. Told Raze in another thread the levels should be renamed Easy, Pretty Easy and Journey Through Hell. LOL
Well, in the end that's what "hard" is all about, isn't it? It has to be challenging, and taking your words into account Larian did a perfect job here. ^^
I'm absolutely envious of everyone who had the privileg of witnessing the rise of the gaming industry. But I'm glad that the graphics are by no means the most important part of a game to me and thus I'm able to enjoy "old" jewels like DD who shine with a great storyline and the lifeblood the developers put into it.
Played through most of the great old titles like Hitchhiker's Guide, Zork, Might&Magic, Wizardry. Odd thing was, all-text then later minimal graphics weren't a problem, you built the visual part in your head. (grin) Don't get me wrong though, what they've done with graphics these days is amazing, but can't beat Old-School hand-drawn for replayability.
hmmm... now I feel very, very old... LOL
By the way, what we discuss here is absolutely off-topic. Maybe we should create a thread and give it the name "Why DD is so much better than Call of Duty"?
By the way, I certainly enjoyed that little dialogue of ours.