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I just used Joram's house at the start of the game (with chests upstairs and down), and then moved to a different location later. There are a couple abandoned houses in Aleroth you can take over.
I had one chest for crappy and broken items to trade with, one for equipment I needed to repair before selling, one for full durability equipment ready to sell when I found merchants with more gold (or more expensive items to trade for), one for spare potions, stuff I might use or quest items I was done with but didn't want to get rid of, etc.
There is an inn where you can rent a room, but when the time runs out, if you left any stuff in the chest there, you would need to re-rent the room to get it back.
There is a house you can buy in Verdistis, if you complete a certain quest, but it isn't in that convenient a location, so I just did so for the experience points. Don't use it for storage before being able to buy the house; completing the quest that puts it on the market also locks it and resets the contents, and I don't think buying the house restores anything you stashed there.
Verdistis is a town in a different map area. You'll find a place with a teleporter pad and traders before then, but both will be a while if you aren't skipping stuff in and around Aleroth.
PLUS THE GAME ISNT UP ANYMORE!
Was it just a random creature, or something unique?
Try verifying local files: in the Steam library, right click on the game and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.
There is a known issue some people have run into with random static sounds, which can be avoided by running the game on a single CPU core. If the problem with the sound when taking damage reoccurs, maybe you could try that fix and see if it helps. The easiest way to have the game run on a single core is to set it to run in Win 95/98/ME mode (right click on the ..\SteamApps\common\divine_divinity\div.exe file, select Properties and switch to the Compatibility tab).
but it was just a giant heavy orc :P
If you want lots of room, consider the Cursed Abbey (after you've cleared it out, probably at a character level in the high teens or early twenties); it has a teleporter pad in the courtyard.
In the disk version of the game you could resurrect opponents, leave the area or teleport away so they become hostile, then return to kill them again for more experience. That was fixed in the download version, but even with the disk version, opponents give less experience as you level and the experience required for each goes up as the cube of the level, so diminishing returns would limit how useful that technique was. I used it a bit to make sure I hit a new level just before getting level bonuses (one is in an area you can't leave and return to, and another at a late game event where there may not be any opponents left if you don't deliberately leave some). When I first tried Resurrect I farmed some loot from a strong opponent that always dropped something, near a set of small teleporter pads (so I could teleport back and forth), but the novelty wore off quickly.
Most people finish the game at a character level in the mid forties to low fifties.