Divine Divinity

Divine Divinity

GandGolf Dec 7, 2016 @ 4:30pm
1.62a version history?
What exactly are all the changes between version 1.62a and 1.4? The readme file only mentioned up to 1.4
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Raze_Larian Dec 7, 2016 @ 10:19pm 
There were some compatibility updates added for Win 7, and the higher resolution support had to be re-added, due to issues with the backups of the previous GOG version of the game.
The ability to right click to minimize the UI interface at the bottom of the screen was also removed (it wasn't really necessary at higher resolutions, and most people discovered this feature by accidentally right clicking the UI and assumed it was some kind of bug).

Other than that, there are very minor differences between 1.5 and 1.6.

The '2' in the version number fixed a bug in the 1.5/1.6 where some music would not change properly when moving between different outdoor areas (such as leaving the initial town), or would not play in certain regions (like the taverns).

The 1.5 update on GOG fixed a new problem introduced in 1.4, but also accidentally reverted a couple of changes mentioned in the patch notes. True Sight is still broken, as is the damage portion of Crossbow Expertise; the fixed range damage expertise bonuses were not all changed to percentages; scorpion traps are still over-powered.
Last edited by Raze_Larian; Dec 7, 2016 @ 10:23pm
GandGolf Dec 29, 2016 @ 12:15pm 
Is there any plans to make any more patches to fix any bugs that were reintroduced in the GOG version?
Raze_Larian Dec 29, 2016 @ 9:09pm 
No, there are no plans for more patches.
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Date Posted: Dec 7, 2016 @ 4:30pm
Posts: 3