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I put a couple points into Evade Trap, but never tried disarming any (don't recall if I noticed any areas glowing red, if I happened to mouse over any a low enough level I could detect).
Playing a warrior, most of the time I didn't find them dangerous enough to do anything special to try to disarm them. Early in the game the spider mines can be easily avoided if you react once the sound effect goes off, and mid game I was using Aura of Guarding and Spell Shield (maxed from purchased spell books); late game I lots of hit points, resistances and restoration potions.
There are traps downstairs in the Cursed Abbey. With Evade Traps at level 2 or higher, when you first enter there are a series of large rectangular trigger areas which highlight in red when you mouse over them (though not if you are holding the left mouse button down to move the character). The areas stay red once highlighted, and the traps can be disarmed by clicking on them.
At the entrance to the next section, the character will grunt, but not take any damage. after that, there are 2 pairs of lines making a rough X in the next room, then there is a long rectangular trap area just after you enter room to the west, and another just after that. There aren't any traps in the area to the south of there, where you have to go to pull the levers to open the door to the room with the engineer.
All of the polymorph traps in the game should have been removed when the effect was made permanent, but 2 were missed, in the Verdistis sewers. A spiritual resistance of about 20 will protect from the effect (15 will not, 25 will).
http://www.gamebanshee.com/divinedivinity/locations/ferolsouthoverview.php
(the chest is at number 36 - the house is at number 35)
Hope this helps. Unfortunately, I had to restart my game do a quest bug so it will probably be some time before I can get to the chest again.