Divine Divinity

Divine Divinity

GandGolf Nov 28, 2016 @ 8:26pm
How do I disarm traps?
How do I disarm the traps dropped by the ghouls? The manual says "Click on
the red area to disarm the trap" And while I can see the traps on the ground I see no red area around them and getting too close (IE clicking nearby) only causes them to go off.
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Showing 1-14 of 14 comments
Raze_Larian Nov 28, 2016 @ 8:54pm 
Can you attack the traps with a ranged weapon? Are they traps or mines?

I put a couple points into Evade Trap, but never tried disarming any (don't recall if I noticed any areas glowing red, if I happened to mouse over any a low enough level I could detect).
Playing a warrior, most of the time I didn't find them dangerous enough to do anything special to try to disarm them. Early in the game the spider mines can be easily avoided if you react once the sound effect goes off, and mid game I was using Aura of Guarding and Spell Shield (maxed from purchased spell books); late game I lots of hit points, resistances and restoration potions.
Last edited by Raze_Larian; Nov 28, 2016 @ 9:03pm
GandGolf Nov 29, 2016 @ 3:00pm 
They may be mines. When I get too close they make a sproinging sound and start hopping around and chase me until they explode. Are there traps in the basement of the cursed abbey that can be disarmed? When I went down there I noticed that I would occasionally take damage
Raze_Larian Nov 29, 2016 @ 6:33pm 
Yes, those are spider mines.

There are traps downstairs in the Cursed Abbey. With Evade Traps at level 2 or higher, when you first enter there are a series of large rectangular trigger areas which highlight in red when you mouse over them (though not if you are holding the left mouse button down to move the character). The areas stay red once highlighted, and the traps can be disarmed by clicking on them.
At the entrance to the next section, the character will grunt, but not take any damage. after that, there are 2 pairs of lines making a rough X in the next room, then there is a long rectangular trap area just after you enter room to the west, and another just after that. There aren't any traps in the area to the south of there, where you have to go to pull the levers to open the door to the room with the engineer.
GandGolf Dec 20, 2016 @ 1:38pm 
What about trapped chest? Does the skill also work on those? I found a chest with a spell book, but when I open it I get poked with spikes. Too bad telekinesis didn't work on it when I tried it, I was thinking maybe open it from a safe distance.
Last edited by GandGolf; Dec 20, 2016 @ 2:38pm
Raze_Larian Dec 20, 2016 @ 6:42pm 
I don't recall where that chest is, but level 3 of Evade Traps prevents the polymorph trap in the Verdistis sewers from being triggered when you open that chest (at least the one in the enclosed area you need to use the teleporter pyramids to reach).

All of the polymorph traps in the game should have been removed when the effect was made permanent, but 2 were missed, in the Verdistis sewers. A spiritual resistance of about 20 will protect from the effect (15 will not, 25 will).
GandGolf Dec 28, 2016 @ 1:49am 
It's a chest near the Eastern edge of the Rivertown world map and is slightly north of the Dwarven Bread Inn and contains a poison cloud spell book.
Last edited by GandGolf; Dec 28, 2016 @ 1:53am
Raze_Larian Dec 29, 2016 @ 2:32am 
Where is it in relation to the cave entrance, camp site or small house there?
GandGolf Dec 29, 2016 @ 11:00am 
It's just to the North-East of a small house with no doors.
Last edited by GandGolf; Dec 29, 2016 @ 11:01am
Raze_Larian Dec 29, 2016 @ 9:20pm 
Define 'just': visible, in the trees, etc. How far is it, say, compared to the distance from the house to the 'hollow tree' to the east?
GandGolf Dec 30, 2016 @ 6:51am 
There is a map that shows the location of the chest in relation to the house at:
http://www.gamebanshee.com/divinedivinity/locations/ferolsouthoverview.php
(the chest is at number 36 - the house is at number 35)
Hope this helps. Unfortunately, I had to restart my game do a quest bug so it will probably be some time before I can get to the chest again.
Last edited by GandGolf; Dec 30, 2016 @ 10:33am
Raze_Larian Dec 30, 2016 @ 11:35pm 
Level 4 Trap Detection will let you open that chest without taking any damage.
rubyismycat May 27, 2017 @ 11:26pm 
disarming trap skill is pointless put your skills elsewhere
GandGolf May 28, 2017 @ 3:44am 
What I did was invest 1 point and then got a bunch of evade trap skill items. Now when I go to the abbey I will be ready.
Last edited by GandGolf; May 28, 2017 @ 3:44am
GandGolf Jun 4, 2017 @ 11:37pm 
Something I discovered is that when in software mode when you mouse over an area the whole screen goes red. However when you switch to direct 3D only the rectangle where the trap is turns red.
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Date Posted: Nov 28, 2016 @ 8:26pm
Posts: 14