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Hmm good question! We've got concrete plans for at least another ship or two, at least 1-2 more pilots (probably several more) and at least 1 more weapon, and at least one more complete world (this will be the first major content update). If the game keeps selling well, we'll keep adding content :)
Right now though, we're thinking we'd like to focus on making the core experience feel more varied from run to run, and also thinking about new ways to play the game. There's a new category of choices for the randomized upgrades we're working on that should make each run feel *much* more unique, and a "challenges" system that's basically a list of short pass/fail challenges that you'll access from a different menu. We'll have more to share soon!
1. Any plans to add more variety to the settings? OMG, if we could get a Corneria-like level in here....
2. Any date on campaign mode?
3. Didn't see coop on the feedback form, but any plans here? If not, how about in your upcoming open world title in 2024?
Yeah. The new zones help. But maybe variances in the enemy types or waves you see. Going to a new zone still had the same enemy/wave patterns.
Though, the minibosses to help a ton for mixing it up. Game is cool. Scratches that starfox itch, but needs a bit more randomness to really shine. And maybe a couple more cat puns