Whisker Squadron: Survivor

Whisker Squadron: Survivor

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aaronflippo(Flippfly)  [developer] Aug 21, 2023 @ 8:42am
The game is out! Here's what's next
Hey all, thanks for checking out Whisker Squadron: Survvivor.

This is an Early Access launch, so we're planning for frequent updates over the next few months at least. Our first update will include a 3rd level. We'll post a more detailed roadmap in about a week with our plans for the first few updates.

In the meantime, feel free to ask questions here and I'll do my best to monitor this thread. Thanks!
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Showing 1-11 of 11 comments
cnaude Aug 21, 2023 @ 10:52am 
No questions yet, just excited to finally download this and try it out tonight. Listening to the soundtrack now while I work.
zetto156 Aug 21, 2023 @ 12:30pm 
Are you still interested in feedback on gameplay/mechanics/etc at this phase of development? I'd love to contribute my thoughts if they're welcome.
aaronflippo(Flippfly)  [developer] Aug 21, 2023 @ 2:07pm 
Originally posted by zetto156:
Are you still interested in feedback on gameplay/mechanics/etc at this phase of development? I'd love to contribute my thoughts if they're welcome.
Of course! There's actually a "Feedback" button right in the game for this :)
飯綱 Aug 21, 2023 @ 11:28pm 
Apologies if this isn't the right spot to report it, but I've encountered several bugs involving the level up screen and active visual effects -- when a level-up occurs simultaneously with some of the visual effects it renders the subsequent choice overlay partially or fully obscured: https://steamcommunity.com/sharedfiles/filedetails/?id=3023992136
aaronflippo(Flippfly)  [developer] Aug 22, 2023 @ 8:44am 
Originally posted by 飯綱:
Apologies if this isn't the right spot to report it, but I've encountered several bugs involving the level up screen and active visual effects -- when a level-up occurs simultaneously with some of the visual effects it renders the subsequent choice overlay partially or fully obscured: https://steamcommunity.com/sharedfiles/filedetails/?id=3023992136
Thanks for the report!
Briggs Aug 25, 2023 @ 5:04pm 
Is there a road map? This game looks fantastic, and I just about bought it, but a game in EA game without a well-defined public plan, no matter how amazing, is a hard no for me.
smilesnr Aug 27, 2023 @ 2:26am 
It is a very interesting game and I look forward to updates. Do you have any plans to add Japanese to the supported languages?
ngwoo Aug 27, 2023 @ 3:27pm 
Any ballpark estimates of how many ships/weapons/stages/pilots you expect there to be when the game leaves early access or reaches the end of active content development?
aaronflippo(Flippfly)  [developer] Aug 28, 2023 @ 12:38pm 
Originally posted by ngwoo:
Any ballpark estimates of how many ships/weapons/stages/pilots you expect there to be when the game leaves early access or reaches the end of active content development?

Hmm good question! We've got concrete plans for at least another ship or two, at least 1-2 more pilots (probably several more) and at least 1 more weapon, and at least one more complete world (this will be the first major content update). If the game keeps selling well, we'll keep adding content :)

Right now though, we're thinking we'd like to focus on making the core experience feel more varied from run to run, and also thinking about new ways to play the game. There's a new category of choices for the randomized upgrades we're working on that should make each run feel *much* more unique, and a "challenges" system that's basically a list of short pass/fail challenges that you'll access from a different menu. We'll have more to share soon!
DeadPixelRefund Sep 27, 2023 @ 3:12pm 
Being an old school Starfox and Roguelite fan, this game is pretty much heaven. Just a few questions:
1. Any plans to add more variety to the settings? OMG, if we could get a Corneria-like level in here....
2. Any date on campaign mode?
3. Didn't see coop on the feedback form, but any plans here? If not, how about in your upcoming open world title in 2024?
AwesomeDave Nov 26, 2023 @ 2:30pm 
Originally posted by aaronflippo(Flippfly):
Originally posted by ngwoo:
Any ballpark estimates of how many ships/weapons/stages/pilots you expect there to be when the game leaves early access or reaches the end of active content development?

Hmm good question! We've got concrete plans for at least another ship or two, at least 1-2 more pilots (probably several more) and at least 1 more weapon, and at least one more complete world (this will be the first major content update). If the game keeps selling well, we'll keep adding content :)

Right now though, we're thinking we'd like to focus on making the core experience feel more varied from run to run, and also thinking about new ways to play the game. There's a new category of choices for the randomized upgrades we're working on that should make each run feel *much* more unique, and a "challenges" system that's basically a list of short pass/fail challenges that you'll access from a different menu. We'll have more to share soon!

Yeah. The new zones help. But maybe variances in the enemy types or waves you see. Going to a new zone still had the same enemy/wave patterns.

Though, the minibosses to help a ton for mixing it up. Game is cool. Scratches that starfox itch, but needs a bit more randomness to really shine. And maybe a couple more cat puns
Last edited by AwesomeDave; Nov 26, 2023 @ 2:30pm
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