Stronghold: Definitive Edition

Stronghold: Definitive Edition

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religion
after winning almost everything in this game on very hard difficulty, id like to know from some pro if religion is ever useful

the investment is just massive and unlike inns, it takes a lot of time to get at least some bonus AND it doesnt even stay that way.... ive never used that, not in a single mission combat or economics... is that so useless or am i missing something about it?
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It's not too bad. I forget the ratio of churches to houses, but if you have your churches in your suburbs, then your priests will have an easier time blessing the population.
I think the ratio, for a good population popularity boost, was either
1 church : 2 houses
or
1 church : 4 houses

I put over a hundred hours in the original game, off steam, and beat most of the game on Very Hard.
The benefits of churches are that they don't require resources, after the initial investment, to keep going, and their popularity boost acts as a different slot, compared to the inn, so you can combine them for a higher maximum.
Also, churches are more effective in punishment (evil) castle layouts, compared to good. Evil castles make your priests move quicker, and bless faster. Inns, too.
Evil = Economy buffs
Good = Military buffs
PCMaker Mar 23 @ 9:22am 
Originally posted by Joe da Immortal:
It's not too bad. I forget the ratio of churches to houses, but if you have your churches in your suburbs, then your priests will have an easier time blessing the population.
I think the ratio, for a good population popularity boost, was either
1 church : 2 houses
or
1 church : 4 houses

I put over a hundred hours in the original game, off steam, and beat most of the game on Very Hard.
The benefits of churches are that they don't require resources, after the initial investment, to keep going, and their popularity boost acts as a different slot, compared to the inn, so you can combine them for a higher maximum.
Also, churches are more effective in punishment (evil) castle layouts, compared to good. Evil castles make your priests move quicker, and bless faster. Inns, too.
Evil = Economy buffs
Good = Military buffs
priests are faster with evil buffs? i know that in crusader u get movement bonus aswell, but i havent noticed it in regular stronghold
You only need to make better churches when the population demands it. The actual blessing ratio can be fulfilled with chapels.
Originally posted by PCMaker:
Originally posted by Joe da Immortal:
It's not too bad. I forget the ratio of churches to houses, but if you have your churches in your suburbs, then your priests will have an easier time blessing the population.
I think the ratio, for a good population popularity boost, was either
1 church : 2 houses
or
1 church : 4 houses

I put over a hundred hours in the original game, off steam, and beat most of the game on Very Hard.
The benefits of churches are that they don't require resources, after the initial investment, to keep going, and their popularity boost acts as a different slot, compared to the inn, so you can combine them for a higher maximum.
Also, churches are more effective in punishment (evil) castle layouts, compared to good. Evil castles make your priests move quicker, and bless faster. Inns, too.
Evil = Economy buffs
Good = Military buffs
priests are faster with evil buffs? i know that in crusader u get movement bonus aswell, but i havent noticed it in regular stronghold

Yes, I did that when I played the Snake mission that requires religion percentages. Forget what the number was, but I had to have... I think a population of 100, and blessed percentage of 75, on Very Hard.

So I'd make districts of subdivisions, with like... two or three chapels lined up, and houses on either side of them, near big production zones of the castle. The priests do get sped up with Evil buildings.
On the same vein with positive Buildings, all the people gather around these so priests can bless many on the same spot if you keep those buildings in one spot instead of sprinkle around
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