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And that is okay. there are way how to counter it, which is a bit difficult and require tactic but possible:)
Only thing which I would welcome, but not sure if its possible, I think it is, to set up an option for MP to play match without catapults at all, only ladders :)
Moreover if this option would be a real deal, ONLY then you would have real opportunity to build castle in MP match:)
dude, this is CASTLE simulator!
If you see your enemy has a lot of catapults you have to counter it, and that means definitely not to sit on walls/towers, but on foot.
You can counter it, but with you walls, but combination of army and maybe ballista on towers (a lot of them:)
To make walls somehow "stronger" would not be that easy, and would I think look also weird ingame.
#2 you just can't kill catapults if it's more than 50+, your army will be just destroyed..
#3 walls can give you significant advantage, if you just gonna siege the castle with light troops, this is just a way more fun to play.
#4. 10 catapults even 20 is not that problem. But 50+ this is insane
I got a game yesterday and if to compare the number of catapults you got nothing.
It just pissed me off
The only thing that could possibly take out walls or towers were trebuchets, particularly the war wolf, because those could actually fling sizable enough stones from a decent distance. Catapults can't.
That being said I've always wished to see a 5 catapult limit or just a heavy nerf to them by not allowing them to out range archers/crossbowmen/ballista on round towers as well as damage nerf. The concept was to allow fast troops like Knights and Macemen be able to sally forth and shock them but it's not viable because they out range everything. Crusader 2 tried to double down on this by giving units special abilities, like Knights having a Charge Attack that speed them up and gave their first hit a massive damage boost while also giving PIkemen the ability to dig in their pikes to the ground and massively damage charging cavalry, but made them immobile. So the idea was to build catapults and trebuchets then protect them with Pikemen
In any case, for DE, they wanted it to be Stronghold 1 without balance changes. I do agree if it could be modded, a balance mod for the game would've been fantastic.
So if you see someone making that much catapult, then do the same. + some separate Horse men to push em quickly in the all sides, might be good enough to change the battle end issue.
MP in stronghold games have always been full of meta players. I mean i remember so much crusader MP i did back in the days, the meta was pushing hard economy at start, making 500+ woodcutters until the end of the dead time, make em ZZzz and create 500+ horsebows/mantlets + assassins. in few seconds, to quickly attack.
But if 2 players are using the same mechanics, the fight turn really interesting and PURE RTS feeling. With castle building more viable etc.
This is not as you play in campaign, but this is more like pro/meta/exploit gameplay. If you dont enjoy it, maybe try to find peoples like you, that are ready to play slowly and more "conventionnal" !
Problem is not the game itself, its what people do with it. I like the both type of gameplay, for example, now im no longer playing MP, but i know most of the ai exploit/or strong defenses etc, but i play the more legit i can, because i like the slowy game. I know i can put 200 archers in the same tower, but i dont do it, because this is less fun against AI imo.