Stronghold: Definitive Edition

Stronghold: Definitive Edition

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gaff Nov 10, 2023 @ 2:35am
ASAP! Set a limit on the catapults.
Hey there,
The reason why i posted it here because it's gonna be the end for this game!
We have some OP troops, like crossbow, but you can at least use some rush tactics and may have some tiny chance to win.
But man, 40!! catapults this is bullsh*t. the guys didn't have nothing but like 5 knights and сatapults. How can u play then? Catapults destroy units faster than any troops in this game.
This is not the BALANCE. I think 10 of it is enough for siege!
Whad do you think about it?
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Showing 1-15 of 15 comments
yo Nov 10, 2023 @ 2:42am 
If your enemy has many catapults you need to have more catapults. If true catapults is the end game meta.
Zizo Nov 10, 2023 @ 2:56am 
Building castle is something for campaign:) Or playing against AI in Crusader. Not MP, bulding a walls and castle have little use in MP, because clever player will come with 10/20 catapults and put you tower full of archers on one two shots, before you are able to realize it.

And that is okay. there are way how to counter it, which is a bit difficult and require tactic but possible:)

Only thing which I would welcome, but not sure if its possible, I think it is, to set up an option for MP to play match without catapults at all, only ladders :)
Moreover if this option would be a real deal, ONLY then you would have real opportunity to build castle in MP match:)
Last edited by Zizo; Nov 10, 2023 @ 3:00am
gaff Nov 10, 2023 @ 2:59am 
Originally posted by Zizo:
Building castle is something for campaign:) Not MP, bulding a walls and castle have little use in MP, because clever player will come with 10/20 catapults and put you tower full of archers on one two shots, before you are able to realize it.

And that is okay. there are way how to counter it, which is a bit difficult and require tactic but possible:)

Only thing which I would welcome, but not sure if its possible, I think it is, to set up an option for MP to play match without catapults at all, only ladders :)

dude, this is CASTLE simulator!
Zizo Nov 10, 2023 @ 3:01am 
Originally posted by gaff:
Originally posted by Zizo:
Building castle is something for campaign:) Not MP, bulding a walls and castle have little use in MP, because clever player will come with 10/20 catapults and put you tower full of archers on one two shots, before you are able to realize it.

And that is okay. there are way how to counter it, which is a bit difficult and require tactic but possible:)

Only thing which I would welcome, but not sure if its possible, I think it is, to set up an option for MP to play match without catapults at all, only ladders :)

dude, this is CASTLE simulator!
Well but MP is something different:) Just take AoE :) There are walls, but who used them in MP? It is sign of beginners:) They are useless. The almost same thing apply for Stronghold, walls are okay, to block player to rush you from a side with troops, but not to actually defend you :)

If you see your enemy has a lot of catapults you have to counter it, and that means definitely not to sit on walls/towers, but on foot.
Last edited by Zizo; Nov 10, 2023 @ 3:07am
Hi11Zone Nov 10, 2023 @ 3:06am 
so buff walls problem solved. U know how long it took a catapult to destroy a wall in medieval times alot....
Ty svab Nov 10, 2023 @ 3:08am 
just refund man, and give money to charity, FireFly doesnt care about you, if they did they would make def edition totally different
Zizo Nov 10, 2023 @ 3:08am 
Originally posted by Hi11Zone:
so buff walls problem solved. U know how long it took a catapult to destroy a wall in medieval times alot....
Nah, catapults are OP in S1, Crusader, or S2. It is legit tactic to bring down a player castle or AI castle with about 40 catapults on few shots like a charm:) And still it is not always that easy, if player or best AI lord do something about it:)

You can counter it, but with you walls, but combination of army and maybe ballista on towers (a lot of them:)

To make walls somehow "stronger" would not be that easy, and would I think look also weird ingame.
Last edited by Zizo; Nov 10, 2023 @ 3:10am
Hi11Zone Nov 10, 2023 @ 3:12am 
Originally posted by Zizo:
Originally posted by Hi11Zone:
so buff walls problem solved. U know how long it took a catapult to destroy a wall in medieval times alot....
Nah, catapults are OP in S1, Crusader, or S2. It is legit tactic to bring down a player castle or AI castle with about 40 catapults on few shots like a charm:) And still it is not always that easy, if player or best AI lord do something about it:)

You can counter it, but with you walls, but combination of army and maybe ballista on towers (a lot of them:)

To make walls somehow "stronger" would not be that easy, and would I think look also weird ingame.
well either a mod, or u make an agreement in mp only 10 catapults make it more interesting.
Zizo Nov 10, 2023 @ 3:17am 
No limit :) just catapults ON or OFF. If you choose off you will be able to recruit only ladders and shields, no ram, no towers, no trebuchets. That would be good choice. not to limit to random number 10/20 it does not make sense :)
Last edited by Zizo; Nov 10, 2023 @ 3:19am
Kenniej Nov 10, 2023 @ 3:30am 
You're just not a very good invader Gaff, my catapults did their job :P
gaff Nov 10, 2023 @ 4:23am 
#1. My army was destroyed with catapults, I got 210 crossbows. ABOUT WHAT WALLS ARE WE TALKING?
#2 you just can't kill catapults if it's more than 50+, your army will be just destroyed..
#3 walls can give you significant advantage, if you just gonna siege the castle with light troops, this is just a way more fun to play.
#4. 10 catapults even 20 is not that problem. But 50+ this is insane
gaff Nov 10, 2023 @ 4:25am 
Originally posted by Kenniej:
You're just not a very good invader Gaff, my catapults did their job :P
Nah man, I'm not talking about today's round.
I got a game yesterday and if to compare the number of catapults you got nothing.
It just pissed me off
Gungar Nov 10, 2023 @ 4:37am 
Just host a game with invincible walls.
Judeo-communism Nov 10, 2023 @ 4:37am 
Originally posted by Hi11Zone:
so buff walls problem solved. U know how long it took a catapult to destroy a wall in medieval times alot....
Catapults couldn't destroy walls at all in medieval times. At best they may take out a merlon on the rampart or top of a tower. They actually weren't very useful nor used much in history.

The only thing that could possibly take out walls or towers were trebuchets, particularly the war wolf, because those could actually fling sizable enough stones from a decent distance. Catapults can't.

That being said I've always wished to see a 5 catapult limit or just a heavy nerf to them by not allowing them to out range archers/crossbowmen/ballista on round towers as well as damage nerf. The concept was to allow fast troops like Knights and Macemen be able to sally forth and shock them but it's not viable because they out range everything. Crusader 2 tried to double down on this by giving units special abilities, like Knights having a Charge Attack that speed them up and gave their first hit a massive damage boost while also giving PIkemen the ability to dig in their pikes to the ground and massively damage charging cavalry, but made them immobile. So the idea was to build catapults and trebuchets then protect them with Pikemen

In any case, for DE, they wanted it to be Stronghold 1 without balance changes. I do agree if it could be modded, a balance mod for the game would've been fantastic.
Nov 10, 2023 @ 4:53am 
In multiplayer, you need to see what's the opponent is doing. You can't make your army / castle without geting an eye on him. This is a total non sense.
So if you see someone making that much catapult, then do the same. + some separate Horse men to push em quickly in the all sides, might be good enough to change the battle end issue.

MP in stronghold games have always been full of meta players. I mean i remember so much crusader MP i did back in the days, the meta was pushing hard economy at start, making 500+ woodcutters until the end of the dead time, make em ZZzz and create 500+ horsebows/mantlets + assassins. in few seconds, to quickly attack.
But if 2 players are using the same mechanics, the fight turn really interesting and PURE RTS feeling. With castle building more viable etc.

This is not as you play in campaign, but this is more like pro/meta/exploit gameplay. If you dont enjoy it, maybe try to find peoples like you, that are ready to play slowly and more "conventionnal" !

Problem is not the game itself, its what people do with it. I like the both type of gameplay, for example, now im no longer playing MP, but i know most of the ai exploit/or strong defenses etc, but i play the more legit i can, because i like the slowy game. I know i can put 200 archers in the same tower, but i dont do it, because this is less fun against AI imo.
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Date Posted: Nov 10, 2023 @ 2:35am
Posts: 15