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Also, it's cheaper to buy a weapon than it is to repair it. Generally speaking you want a good weapon (possibly upgraded) for emergencies, a starter weapon that you use for most of the challenging engagements and a broken starter weapon that you use for trivial combats in your inventory, with the 4th/5th slots for backups for any of those.
T2 starts with 3 dmg more than T1 without being too cost prohibitive. Was following this post. But yeah repair cost and income farmability is absurd in this game if you don't know to stick with T2.
You can easily salvage your run by getting your money back with Cheat Engine. (Enter how much money you have, buy/sell something, re-enter money, conveniently only one memory address shows up.)
Or at least some tutorial hint/conversation where they say that these fancy shiny powerful weapons are too much for their purses to fix and that they need to be super careful with their spendings.
Or even outright chapter locked repair progression so that high level stuff would be repairable only late game when its affordable. Easy to explain story wise that they simply have no tools or skills to fix really good stuff. I don't like this one too much though because it dumbs down the survival part.
The thing is about management where you should kill enemy in most efficient manner in terms of cost.
Save up good weapons for boss fight only. For grinding, just use lowest weapon and you don't have to OHKO the mobs, so just tank few hits. You got free potion after all, so why not use it?
As long as you're finding all the loot on the field (bronze, silver, and gold ingots), you shouldn't have a problem with money. I only had a problem with money in the second to last chapter, but that just meant I could basically just sell off all the accessories I found that I wasn't going to use since they go for 500 a pop. You'll also basically NEED to upgrade weapons to +2 or +3 in order to survive the last 2 chapters.
Until then though, I never had to upgrade anything at all and just kept cycling between weapons, using my weaker ones for finishers, and that seemed to get the job done. Never skirmished either. I finished the game at level 35-36.
Upgrading the second weapon you receive and the first/second critical weapon should be more than sufficient to take you to the end game without running into durability or money issues. I did the same thing with selling off accessories at the end game since I bought all of the stat boosters cause I got cocky/stupid with $5K in my bank account.
While it's true that it's not really necessary as there's sufficient money for it not to be necessary, it's perfectly reasonable for some of your characters to switch to broken weapons when you can calculate that you don't need their attacks to clear the current fight. Sarah and Karren in particular generally have way more hit than needed, and they can proc support attacks even if they do 0 damage or miss anyway. They also burn through durability quite rapidly due to their Doublestrike abilities.
There were plenty of times when there's one or couple enemies left that didn't require everyone to attack where I intentionally swapped to a broken starter weapon and simply relied on lots of 0-durability attacks to get through, sometimes reserving a real weapon attack in case of too many misses. It's just a matter of checking the damage required and hit rates.
If you absolutely have to skirmish to make ends meet, I think you have bigger problems to worry about than broken weapons, tbh. I didn't skirmish at all throughout my entire playthrough and the only time I even had a money problem was on chapter 28 or so which is when I decided to sell off all the accessories I wasn't using anyway.
If you play smart, you'll be fine. Broken weapons shouldn't be a concern at all. You should always have a relatively weak weapon you can use as a finisher for trash mobs, then just save your more powerful stuff to one shot or focus the stronger enemies. When you start suggesting to keep broken weapons around, needing to skirmish, etc. it just reminds me of that Noisy Pixel review where the dude complained about money problems (which isn't even a thing until you're almost done with the game anyway), lack of healing (again, was never a problem), and unable to upgrade their weapons (you don't even need to until the last 2 chapters anyway and by that point, you can afford to bump a few key weapons to +2 and +3, so it's moot complaint anyway).
I don't mind people giving advice, but it just kinda makes me groan when people start peddling misinformation and claiming you have to play a specific way just to clear missions or beat the game. There's literally only 3 things you need to do.
- Use Urs as your tank and have him bait units, then jump them when they move forward.
- Whenever you attack an enemy, make sure you're linking attacks (even if it's something as simple as attacking first, THEN moving your unit to another enemy you know you'll be striking next so they can combo with your next unit).
- Be patient. 9 times out of 10, your deaths will come from overextending with a unit. There's no need to rush. It's not a race. The bonus exp you obtain from good grades is just that. Bonus. I finished the game at level 34-36 and got a C rank on most of the stages because I took longer to clear them due to being patient with my kills.
The whole discussion on broken weapons was how to use them most efficiently. Everyone was offering suggestions and brainstorming. In fact, most of us were clear that using broken weapons isn't a go-to strategy and not that recommended. But, that there are certain situations where they might be a viable tool. We were exploring those conditions. I'm not sure how all of the above translated in your brain to "peddling" misinformation and insisting that you "have" to use those mechanics. What are you even talking about?
I am considering at some point doing the challenge again on hard mode, with just the starter weapons, and never repairing them. So a broken weapon run on hard mode.