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[Internationalization]
culture=ko
[/script/engine.gameusersettings]
bUseVSync=False
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=141.000000
DesiredScreenWidth=2560
bUseDesiredScreenHeight=True
DesiredScreenHeight=1440
LastUserConfirmedDesiredScreenWidth=2560
LastUserConfirmedDesiredScreenHeight=1440
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000
LastConfirmedFullscreenMode=2
[ScalabilityGroups]
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=3
sg.ShadowQuality=3
sg.PostProcessQuality=3
sg.TextureQuality=3
sg.EffectsQuality=3
sg.FoliageQuality=3
sg.ShadingQuality=3
[ShaderPipelineCache.CacheFile]
LastOpened=RedemptionReapers
I'm pretty sure the framerate is unlocked by default.
My overlay shows a locked 60 fps on a 120 Hz screen whether VSync is on or not. Not sure if I'm just doing something wrong though! Not that above 60 fps would necessarily be that meaningful for this game or anything, I was just mostly curious if it could be done.
https://imgsli.com/MTU3NTIz
Thank you so much ! It's definitively better ! The blurred / dirty / disgusting effect disapear and things are really better defined. I really don't understand how they can publish a game without adding basic graphic option... lot of critical review because of that and look like it is very easy to fix... I'm starting to think they don't wanna sell their game x)
I think this topic must be pinned as important :)
Again thank you !
However, the cinematics are stretched instead of letterboxed. The cinematics are normally in 21:9 when you play 16:9, so at a wider aspect ratio, they get stretched and also have black bars. I think they're pre-rendered, so they're just video files.