Blue Protocol

Blue Protocol

KingKrouch 2023년 6월 17일 오전 11시 30분
Initial Impressions from the Japanese release of the game.
So here's my experience with the Japanese version of the game. The starting area with the cave seemed smooth, outside of some questionable shader compilation stutter (I'll get into this later, but UE4's DX12 mode with it's PSO caching system not really being fixed until a recent version of UE5 is part of the problem), but it becomes FAR worse later on. Any game with the Unreal Engine logo should be a warning sign on what's to come.

Real-time cutscenes are questionably locked at 30FPS, when I haven't seen any other MMO do this. Timings shouldn't be a problem with Unreal, so I chalk this down to a "creative" decision in the same way Todd Howard thinks of Starfield.

The combat is just okay, but feels like it lacks a ton of impact from an animation and effects standpoint. Interacting with characters and objects is incredibly janky as the D-Pad isn't used for targeting like in FF14, and you have to physically walk up to things and hope to god that selecting the thing you want works. But this game being a travesty should be enough to tell you that god isn't real and your praying remains unanswered.

The game is barely even cracking 60FPS in the starting inn area, and there's a ton of stutter that's not even fixed by switching the game to DX11 mode, a lot of which is exacerbated when you move into new areas. Considering even games with shader caching is facing this problem like Hogwarts Legacy (Which did get a patch that addressed the issue from what I've seen) and Returnal (Where the developers gave up and said it was an issue even on PS5), it's likely the engine's asset streaming system causing this problem, and UE5 on PC still hasn't been updated to support DirectStorage (Which is out already). There's quite a few areas where the game will dip to 10FPS, and this is at 1080p on an RX 6800XT, something which handles other games like a champ. Changing graphics options and resolution even to their lowest possible doesn't fix this at all. I'm using an NVME and fast RAM alongside a Ryzen 9 on top of that, why am I facing these weird performance problems? It also has black bars on 16:10 and ultrawide monitors just like the benchmark, and despite it being an MMO, because no Unreal developer can actually be bothered to optimize their games on PC lol. The benchmark runs WAY better and it's performance metrics is incredibly misleading compared to the actual game. Makes me wonder if 90% of the game was coded in Blueprints. The game's performance begins and ends at the title screen, and YandereDev has met his match. lol.

Now onto the game's controller support, while PlayStation prompts are supported via a dropdown box option in the settings menu, there is no native support for either PS4 or DualSense controllers, you have to use DSX to emulate an Xbox controller to even get it to work. A majority of UE games have this problem (in a way where it just works while also not conflicting with SteamInput) outside of Days Gone. And even then, the menu navigation is similar to Destiny where they didn't even bother optimizing it for a controller (But the mouse movement it emulates has stutter, dragging sliders for options is incredibly slow and tedious, and you cannot adjust certain settings using dropdown boxes using a controller for some reason). A and B are reversed even with the Xbox controller setting, so I better hope you have a PlayStation controller to play.

This game simply isn't good enough on either a gameplay or technical standpoint, and the time gap between the Japanese and worldwide version is going to cause a divide and delay on game content. Pair that with Amazon's censorship and constant screwing up of their MMOs (and even Twitch), and this is just 90's game localization tier nonsense all over again. Five years since the initial announcement, this game needed six more. Reeks of announcing too early or being stuck in development hell.

I'm so glad I don't get hyped for games anymore or go in with absolutely zero expectations of a working and coherent end product. I was initially hyped, but after hearing everything with Amazon, that was enough reason for the hype to die. Literal goyslop that's everything wrong with gaming nowadays, not even Japan is safe.

EDIT: Reducing the Player Count to 10 while improves performance a little bit, still has dips and stutter in areas. It's not exactly a silver bullet fix.

EDIT 2: Another thing worth mentioning, the game is NOT DPI aware like most Unreal Engine games. You have to manually adjust the compatibility settings for the game executable to "controlled by application" in order to have it appear with the correct resolution if you are playing on a TV, handheld, or on a monitor with a high DPI percentage. On another note, the framerate is higher on a 6900XT and i5-13600K desktop setup at 2560x1440, and with the suggested changes (NPC distance set to 2, and player count set to 10), I get around 80-100FPS in the hub area, but the stuttering and framedips are still an extremely noticeable issue. CPU utilization is only hitting 8% while GPU utilization is at 60%. There's clearly a game related bottleneck going on.
KingKrouch 님이 마지막으로 수정; 2023년 6월 18일 오후 12시 02분
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TOTTO 2023년 6월 19일 오전 12시 24분 
YuGames님이 먼저 게시:
TOTTO님이 먼저 게시:

like i say up, if u consider an MMO a game with 30 player up on the same open world then cod is an MMO, ARPG action role play game, MMO massively multiplayer online, the only point where Blue Protocol is massively multiplayer online is the city/lobby.

i'm playing JP version and when i do a boss world i see at max 10 player and no more and also Blue Protocol don't have channel change so u are locked in the same istance/channel until u don't exit from the game or try to change it in some way,not like LA where u can change it every time u want.


The first game considered a mmorpg, or the father of all MMORPG was 1985´s "Island of Kesmai" which only supported a total of 100 players ENTIRELY.

Neverwinter Nights, the first proper MMORPG with graphics, had a capacity of 50 PER SERVER.

Your understanding of the genre is laughable and so is your take on what words mean, but then again, unlike several of us, you were not actually there to experience it.

ok go play your ♥♥♥♥♥ mmo being that your opinion is laughable, 30 player channel an MMO tck what a joke.

i can literally play cod with 30 player in the same map, and you have completely contradicted yourself saying 50/100, BP 30 player max for the real gameplay,

well actualy where u can only see 30 player is the boss raid but is strange because the boss ride to me sound like a match of cod where people search the same match to do the same thing.
TOTTO 님이 마지막으로 수정; 2023년 6월 19일 오전 12시 31분
YuGames 2023년 6월 19일 오전 12시 29분 
TOTTO님이 먼저 게시:
YuGames님이 먼저 게시:


The first game considered a mmorpg, or the father of all MMORPG was 1985´s "Island of Kesmai" which only supported a total of 100 players ENTIRELY.

Neverwinter Nights, the first proper MMORPG with graphics, had a capacity of 50 PER SERVER.

Your understanding of the genre is laughable and so is your take on what words mean, but then again, unlike several of us, you were not actually there to experience it.

ok go play your ♥♥♥♥♥ mmo being that your opinion is laughable, 30 player channel an MMO tck what a joke.

The only joke here is you.

Have you even stopped for five minutes, to think that the term "Massively" was coined in the 80s and early 90s, back when being able to talk to 10 people at once was mind-blowing?

You are trying to apply your (extremely limited) logic and view on things that were born and we played way before you were even conceived lmao
TOTTO 2023년 6월 19일 오전 12시 32분 
YuGames님이 먼저 게시:
TOTTO님이 먼저 게시:

ok go play your ♥♥♥♥♥ mmo being that your opinion is laughable, 30 player channel an MMO tck what a joke.

The only joke here is you.

Have you even stopped for five minutes, to think that the term "Massively" was coined in the 80s and early 90s, back when being able to talk to 10 people at once was mind-blowing?

You are trying to apply your (extremely limited) logic and view on things that were born and we played way before you were even conceived lmao

ok then why every call of duty is not considered an MMO if can have 30 player in the same space like u say?
TOTTO 2023년 6월 19일 오전 12시 34분 
GhostBear님이 먼저 게시:
The phrase MMO genre I feel has been butchered hard. Worse offender being games like World of Tanks which people argue it's because "the data is stored by the server and has progression" but then that makes games like CounterStrike GO a "MMO" too.

I remember it being about players only. And that monthly subscription was needed to have the 24/7 servers that had the specs to manage that many players to be maintained and ran. I don't know about Neverwinter Nights but if 64 player server games weren't out at the time then I see it. If not then eh... I don't see why anyone would call that a MMO? Especially later on when you have MMOs like Planetside and Eve Online.

planetside 2 is the real meaning of an MMO 2k player in only one map.
TOTTO 님이 마지막으로 수정; 2023년 6월 19일 오전 12시 34분
YuGames 2023년 6월 19일 오전 12시 41분 
GhostBear님이 먼저 게시:
The phrase MMO genre I feel has been butchered hard. Worse offender being games like World of Tanks which people argue it's because "the data is stored by the server and has progression" but then that makes games like CounterStrike GO a "MMO" too.

I remember it being about players only. And that monthly subscription was needed to have the 24/7 servers that had the specs to manage that many players to be maintained and ran. I don't know about Neverwinter Nights but if 64 player server games weren't out at the time then I see it. If not then eh... I don't see why anyone would call that a MMO? Especially later on when you have MMOs like Planetside and Eve Online.

Because the term was coined in another time, when things were different.
You guys are trying to squeeze logic to something was literally born as a publicity stunt.

The first usage of the MMO commercially was in 1995 for the beta of the game CONFIRMED KILL, it was just a fancy word to make online games seem exciting.

Once again, it is not any different from what Namco does with their tales of games, where every entry has it´s own "Genre" that they literally pull out of their behinds.

Tales of Symphonia, for instance, is supposed to be a (君と響きあうRPG, Kimi to Hibikiau RPG) or "Rpg that you can resonate with"

Stop trying to find five legs to the cat lmao.
YuGames 2023년 6월 19일 오전 12시 46분 
TOTTO님이 먼저 게시:
YuGames님이 먼저 게시:

The only joke here is you.

Have you even stopped for five minutes, to think that the term "Massively" was coined in the 80s and early 90s, back when being able to talk to 10 people at once was mind-blowing?

You are trying to apply your (extremely limited) logic and view on things that were born and we played way before you were even conceived lmao

ok then why every call of duty is not considered an MMO if can have 30 player in the same space like u say?

That is precisely the point, that at the time of the creation of the term MMORPG, there was not a specific amount of people you had to have in order to join the club.

You are, from our modern day an age, trying to establish a barrier of entry to what is considered "massive" or what is not, based exclusively on what you, in the modern day and with modern technology, consider actually massive, without understanding that there was never any established minimum requirement in order to be called massive when the term was coined, and thus, you have no powers, right or sense to add a minimum number now.

MMORPG was just a fancy word for "Online rpg you can play with others" it was never meant to be anything else, why are you trying to add extra limits, definitions and gatekeeps now?

The word was being used before you were born, stop trying to take ownership of it now lmao
TOTTO 2023년 6월 19일 오전 12시 48분 
YuGames님이 먼저 게시:
GhostBear님이 먼저 게시:
The phrase MMO genre I feel has been butchered hard. Worse offender being games like World of Tanks which people argue it's because "the data is stored by the server and has progression" but then that makes games like CounterStrike GO a "MMO" too.

I remember it being about players only. And that monthly subscription was needed to have the 24/7 servers that had the specs to manage that many players to be maintained and ran. I don't know about Neverwinter Nights but if 64 player server games weren't out at the time then I see it. If not then eh... I don't see why anyone would call that a MMO? Especially later on when you have MMOs like Planetside and Eve Online.

Because the term was coined in another time, when things were different.
You guys are trying to squeeze logic to something was literally born as a publicity stunt.

The first usage of the MMO commercially was in 1995 for the beta of the game CONFIRMED KILL, it was just a fancy word to make online games seem exciting.

Once again, it is not any different from what Namco does with their tales of games, where every entry has it´s own "Genre" that they literally pull out of their behinds.

Tales of Symphonia, for instance, is supposed to be a (君と響きあうRPG, Kimi to Hibikiau RPG) or "Rpg that you can resonate with"

Stop trying to find five legs to the cat lmao.

nah, he's just right it's just your people that changed the meaning of MMO, like i say COD is an MMO for u if u still call BP an MMO 30 player zone/channel, COD u are officialy an MMO congratulation.
TOTTO 2023년 6월 19일 오전 12시 54분 
YuGames님이 먼저 게시:
TOTTO님이 먼저 게시:

ok then why every call of duty is not considered an MMO if can have 30 player in the same space like u say?

That is precisely the point, that at the time of the creation of the term MMORPG, there was not a specific amount of people you had to have in order to join the club.

You are, from our modern day an age, trying to establish a barrier of entry to what is considered "massive" or what is not, based exclusively on what you, in the modern day and with modern technology, consider actually massive, without understanding that there was never any established minimum requirement in order to be called massive when the term was coined, and thus, you have no powers, right or sense to add a minimum number now.

MMORPG was just a fancy word for "Online rpg you can play with others" it was never meant to be anything else, why are you trying to add extra limits, definitions and gatekeeps now?

The word was being used before you were born, stop trying to take ownership of it now lmao

yes MMO born before me 1900 something, then what? now it's mid 2023 we literally have the technology to make a game with more then 30 player like COD, if bandai don't call BP an MMO is not considered as one and also because is not, just to remember u again 30 player cap is not an MMO.
YuGames 2023년 6월 19일 오전 12시 54분 
TOTTO님이 먼저 게시:
YuGames님이 먼저 게시:

Because the term was coined in another time, when things were different.
You guys are trying to squeeze logic to something was literally born as a publicity stunt.

The first usage of the MMO commercially was in 1995 for the beta of the game CONFIRMED KILL, it was just a fancy word to make online games seem exciting.

Once again, it is not any different from what Namco does with their tales of games, where every entry has it´s own "Genre" that they literally pull out of their behinds.

Tales of Symphonia, for instance, is supposed to be a (君と響きあうRPG, Kimi to Hibikiau RPG) or "Rpg that you can resonate with"

Stop trying to find five legs to the cat lmao.

nah, he's just right it's just your people that changed the meaning of MMO, like i say COD is an MMO for u if u still call BP an MMO 30 player zone/channel, COD u are officialy an MMO congratulation.

Reality :

The word MMO was first commercially used for an online 5v5 PVP game.
The game that created the MMORPG genre had a maximum of 100 players whole.
The first visual/modern MMORPG had only 50 people per server

Totto´s Reality:

NAH MAN YOU LIKE CHANGED THE MEANING LIKE IF THE GAME DOES NOT HAVE SEVERAL HUNDREDS OR THOUSANDS OF PEOPLE IN ALL INSTANCES OF GAMEPLAY ITS NOT A REAL MMO WHY IS HELLO KITTY SUMMER ADVENTURES NOT A MMO??????

Do you even read yourself?
Are you able to understand anything beyond your own thoughts?

Every thread you do the same and it´s hilarious.
TOTTO 2023년 6월 19일 오전 12시 58분 
YuGames님이 먼저 게시:
TOTTO님이 먼저 게시:

nah, he's just right it's just your people that changed the meaning of MMO, like i say COD is an MMO for u if u still call BP an MMO 30 player zone/channel, COD u are officialy an MMO congratulation.

Reality :

The word MMO was first commercially used for an online 5v5 PVP game.
The game that created the MMORPG genre had a maximum of 100 players whole.
The first visual/modern MMORPG had only 50 people per server

Totto´s Reality:

NAH MAN YOU LIKE CHANGED THE MEANING LIKE IF THE GAME DOES NOT HAVE SEVERAL HUNDREDS OR THOUSANDS OF PEOPLE IN ALL INSTANCES OF GAMEPLAY ITS NOT A REAL MMO WHY IS HELLO KITTY SUMMER ADVENTURES NOT A MMO??????

Do you even read yourself?
Are you able to understand anything beyond your own thoughts?

Every thread you do the same and it´s hilarious.

are u still living in th 1900 or something? because it looks like that to me

edit: i remember when IGN call BP the new amazon MMO knowing nothing about the game and instantly after call it ARPG and not an MMO.

and also now u literely cringe man 5v5 an MMO wow, so now i can call CS GO,overwatch,LOL an MMO thx
TOTTO 님이 마지막으로 수정; 2023년 6월 19일 오전 1시 02분
YuGames 2023년 6월 19일 오전 1시 02분 
TOTTO님이 먼저 게시:
YuGames님이 먼저 게시:

Reality :

The word MMO was first commercially used for an online 5v5 PVP game.
The game that created the MMORPG genre had a maximum of 100 players whole.
The first visual/modern MMORPG had only 50 people per server

Totto´s Reality:

NAH MAN YOU LIKE CHANGED THE MEANING LIKE IF THE GAME DOES NOT HAVE SEVERAL HUNDREDS OR THOUSANDS OF PEOPLE IN ALL INSTANCES OF GAMEPLAY ITS NOT A REAL MMO WHY IS HELLO KITTY SUMMER ADVENTURES NOT A MMO??????

Do you even read yourself?
Are you able to understand anything beyond your own thoughts?

Every thread you do the same and it´s hilarious.

are u still living in th 1900 or something? because it looks like that to me

The word was created back then, you do not get to change what it means to suit your personal preferences on who has the right, or not, to use it and for what.

What you are literally saying is:

"The people and games who created the genres that we are discussing were wrong, and so was everyone else who has been playing them for the last 40 years, the real meaning of the word is the meaning that makes sense to me today, according to my own personal logic and view on the matter"

The level of EGO is insane.
TOTTO 2023년 6월 19일 오전 1시 03분 
YuGames님이 먼저 게시:
TOTTO님이 먼저 게시:

are u still living in th 1900 or something? because it looks like that to me

The word was created back then, you do not get to change what it means to suit your personal preferences on who has the right, or not, to use it and for what.

What you are literally saying is:

"The people and games who created the genres that we are discussing were wrong, and so was everyone else who has been playing them for the last 40 years, the real meaning of the word is the meaning that makes sense to me today, according to my own personal logic and view on the matter"

The level of EGO is insane.

yes 2 player game is an MMO right get lost dude go play amazon MMO version go go u dont hve time to waste, a right is not out ops my bad dude, i was so distracted playing BP jp and have a lot of fun sorry im really sorry
TOTTO 님이 마지막으로 수정; 2023년 6월 19일 오전 1시 05분
YuGames 2023년 6월 19일 오전 1시 10분 
TOTTO님이 먼저 게시:
YuGames님이 먼저 게시:

The word was created back then, you do not get to change what it means to suit your personal preferences on who has the right, or not, to use it and for what.

What you are literally saying is:

"The people and games who created the genres that we are discussing were wrong, and so was everyone else who has been playing them for the last 40 years, the real meaning of the word is the meaning that makes sense to me today, according to my own personal logic and view on the matter"

The level of EGO is insane.

yes 2 player game is an MMO right get lost dude go play amazon MMO version go go u dont hve time to waste, a right is not out ops my bad dude, i was so distracted playing BP jp and have a lot of fun sorry im really sorry
First of all, i also play the JP version so your attempt at mockery is laughable.

Secondly, as i mentioned before and you can research, the first usage of the word MMO was for a 5v5 pvp game.

But do not worry, as soon as i invent a time machine, i will go back in time and i will tell the creators of the genre to use a different name, because a loli lover from 2023 is not happy with the usage of the word.

I am going to block you now, you are a literal waste of time and breath.
TOTTO 2023년 6월 19일 오전 1시 12분 
YuGames님이 먼저 게시:
TOTTO님이 먼저 게시:

yes 2 player game is an MMO right get lost dude go play amazon MMO version go go u dont hve time to waste, a right is not out ops my bad dude, i was so distracted playing BP jp and have a lot of fun sorry im really sorry
First of all, i also play the JP version so your attempt at mockery is laughable.

Secondly, as i mentioned before and you can research, the first usage of the word MMO was for a 5v5 pvp game.

But do not worry, as soon as i invent a time machine, i will go back in time and i will tell the creators of the genre to use a different name, because a loli lover from 2023 is not happy with the usage of the word.

I am going to block you now, you are a literal waste of time and breath.

do u see 5v5 game still called MMO now day?

the answer is no, stop talking like u are the one who know everything of everyone

edit: we are in 2023 wake up dude, not 1900

edit2: o u block me pathetic try to defend amazon and now play JP version because can't wait a year or more what a pathetic person u are.

now day CO-OP game are MMO guys is confirmed by YuGames Date 19/06/2023 10:20.

edit3: o sorry also im not a loli lover but im a neko lover. MMO word lover.
TOTTO 님이 마지막으로 수정; 2023년 6월 19일 오전 1시 24분
TOTTO 2023년 6월 19일 오전 1시 49분 
and to answer to the main post i use an i5 8400 16gb ram and 1060 6gb i hit 90 fps everywhere in all high settings except asterleeds and boss raid going even to hit 20 fps but for me is normal i mean u have to load a lot of 3D player model+ the city and for boss raid is 30 player + all the player ability, this is why i set effect to 0.

also the benchmark lie to me because when i did it with all setting put to high was going to 60/70 fps while on release hit 90. but yes at 100% BP is not well optimized.
TOTTO 님이 마지막으로 수정; 2023년 6월 19일 오전 1시 52분
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