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Meanwhile, Amazon has absolutely ruined any chance they've got to break into the gaming industry. New World was mediocre and melted GPUs at launch, Lumberyard (their version of CryEngine) was a technical mess and they later handed it's code down to the Linux foundation to maintain, Most of their games were stuck in development hell, Lost Ark is Lost Ark (plus the changes they made to the game), Twitch is on fire right now, and now everything with this game. Apple, Amazon, and Google should frankly stay away from gaming, as they'd screw the already dying corpse.
It's okayish once everything loads in properly but considering how often you need to change maps it's just and endless circle of stutters even on decent rigs.
Combat at the very least felt "fluid" despite the fact I was connecting to a VERY far away server.
Oh, you mean the area with 200 players around you ? Yes thats scandalous, you should have at least 120 fps
In every mmo there are crappy/lower fps in the big hubs because there's a ton of people, npc and buildings.
Beyond that, you got 100+ fps in the outside areas and dungeons with RTX 3/4
BP is well optimized, especially for a young game that has just been released.
Actually the true problem of this game is its content which is very weak, quickly repetitive and lacking in depth.
Worth mentioning that gameplay logic at least in the context of UE's Blueprints system is single-threaded and there is a single thread for gameplay related stuff (unless you manually multithread), so it's entirely possible that the game is CPU limited, and other actions are being done on the same thread as everything else. This would ring true with what I've heard from others where they've reported that their CPU is barely getting any utilization, and that's more of a game optimization thing in general (that even affects consoles).
The benchmark results are incredibly misleading in this regard, as the later segments have a lot more that's going on compared to the main hub area, and still runs at a way higher framerate.
As for the second setup that I tested on:
The point is give you the illusion of playing an mmo because you see tons of players around you so devs can tag the game as mmo and fanboys can call it an mmo too.
Which is obivously fake because outside the hubs the game is heavily instanced with mostly small groups content (besides raids).
Its more like a multiplayer a-RPG than a real mmo to be honest.
Also, the engine can handle it, T&L proves that.
But BP is not made for that purpose because devs chose another direction.
in fact i still don't understand why people still call Blue Protocol an MMO when bandai literally say everytime is an ARPG and not an MMORPG, some western people now day think if a game have a lot of player in a istance they can call it an MMO, so if they think this i can call battlefield an MMO because can take 128 player in the same map in only one istance.
why Ark is not considered an MMO if they can have 100 player in the same map or even more then 100 if editing some settings?
just to say if 30 player in the same open world is considered an MMO then cod with 32 player mode in an MMO.
Well, game instancing has been around for quite some time, but all players share the same server. It's a persistent world, and there are no barriers except for zone changes and channels.
This is the same model used, for example, in Guild Wars 2 (although, with the remaining population, everything might fit on one channel now), Neverwinter, and probably others. However, these are still considered MMOs, or at least presented as such.
But yes, I can imagine that if we were to strictly define an MMO, not many games would fit into that category.
i couldn't have said it better, anyway how was Blue protocol for u until now?
Dude, MMORPG literally stands for "Online rpg with a lot of people in it" so of course that a rpg that is online and has a lot of people in it is a MMORPG even by definition.
Bandai and Namco are famous for wanting to differentiate their games from other similar games by giving them some ♥♥♥♥♥♥♥♥ lateral denomination, does not mean it´s actually true.
I still remember when people started calling the "Tales of" series "Action Jrpg" to differentiate them from the turn based classics, and Namco was all:
No no, our game is "Bonds-of-friendship-teaching-RPG" and then continued giving weird titles to each tales of game after that, as if each tales game was it´s own genre.
Blue Protocol looks like a mmorpg, plays like a mmorpg, has all the social systems of a mmorpg, has a mmorpg progression system, and in every single way and facet of it´s content plays and behaves like a mmorpg down to the last details.
Action RPG and MMORPG are not mutually incompatible, both things can be true at once lmao, it does not matter if the devs want to call it a basketball game.
like i say up, if u consider an MMO a game with 30 player up on the same open world then cod is an MMO, ARPG action role play game, MMO massively multiplayer online, the only point where Blue Protocol is massively multiplayer online is the city/lobby.
i'm playing JP version and when i do a boss world i see at max 10 player and no more and also Blue Protocol don't have channel change so u are locked in the same istance/channel until u don't exit from the game or try to change it in some way,not like LA where u can change it every time u want.
people now day consider the name MMO with game where u grind and see some player around when the real representation of MMO is to see a lot of player in the same space/zone doing the same thing
The first game considered a mmorpg, or the father of all MMORPG was 1985´s "Island of Kesmai" which only supported a total of 100 players ENTIRELY.
Neverwinter Nights, the first proper MMORPG with graphics, had a capacity of 50 PER SERVER.
Your understanding of the genre is laughable and so is your take on what words mean, but then again, unlike several of us, you were not actually there to experience it.