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Second sliding. I get the frustration with sliding and i know its annoying, (ive crashed out too) but sliding still drains stamina and if you sprint while pressing push, it's and easy shove. i feel you are giving sliding too much credit, especially when you start getting into higher lobbies.
also i had virtually no crashing up until 12-2 am central time with the deadline at 3am on monday for me. I've never had so much hope on the devs doing their thing and i feel like they definitely will do their thing!!
Might be CPU issues, then. I've noticed the game hogging a lot of my processor once, but I can't really confirm that's the case since I didn't really monitor it. Still, it should be a bit more stable. I've had a lot of people DCing from my games, and I find it hard to believe all of them where quitting - specially when the game was 1/nil or whatever.
I get where you're coming from, but then again - in my opinion it would be healthier to the game if they were to add more dribbles and intricate mechanics than just leaving these 'as be'. But it's great to have other people's perspectives on these takes. Cheers!
i agree
same problem
Mate all your issues with gameplay ie. rainbow flick and slide tackles are a new player problem from people who dont know the game mechanics. Rainbow flick is so easy to defend because once the player flicks it in the air he does not have possesion and you can just take the ball off him. Slide tackling is the same you just touch tap past the diving in player or 1st time pass away or actually rainbow flick over the tackle .
Everything else is too padded room for my liking or a skill issue.
This game is in Beta; expect, major changes to format of play. Rematch is not ready for release, the Private Beta is not to create hype. This is an important part of development we the testers offer feedback and ideas guiding the developmental founders. Who want the people to have long lasting entertainment, and the ability to learn and grow as a generation. The movement and Defending Interaction is under constant re-work during this stage. Expect one full year before the game-play is near a professional competitive format that is worthy of mainstream sponsor support.
Under the circumstance all <Cheaters Access is banned> and Professional play will I would have active <Ref's> I would support a Competitive >Monetization<subscription service. In all seriousness Cheating and I'm Bashan the league.
<Skill Based Stat building> <Similar to Escape From Tarkov's System> <Traits is also a major missing format>
~Support ICYFYR5 for Creative Development in Format Building.
no stats, no abilities , no traits, all players are equal and this is a skill based game none of them will ever be added. It releases in 8 weeks...full release.