REMATCH

REMATCH

Kuroo Apr 21 @ 11:57am
Beta
go ahead and open it back up lil bro...

in all seriousness this game is awesome I wouldn't know how to stop cherry picking which is always a issue in soccer like games (Rocket League/Omega Strikers) but over time ppl will naturally play as a defender and realize to stop that one cherry pick guy and boom hes useless now.

As for dribbling I say its fairly balanced I see some ppl complain about the rainbow flick but you can easily stop someone spamming it by hitting v or stepping back then ctrl space-bar I think of it as a rps match each time plus stamina bars actually mean something which is sick.

I do think however extra effort SHOULDN'T kick the ball away and out of control when you have possession like if you're free and activate it sometimes ball will go in the side direction of where you sprint its kinda awk and clunky at times (I am sure devs already realize this).

PASSING IS SO BAD (not really could be a skill issue) but ok i see my teammate in a better spot I turn my camera to see him and line it up and get ready to float a nice pass over (I like using the scroll wheel and right click to softly float it over) AND MY GUY SAYS NAH ACTUALLY IMA KICK IT SOFTLY TOWARDS THE GOAL keep in mind my camera and body are shifted to my teammate its just so goofy to pass you need to like stop completely and turn your WHOLE body to get the right pass. I get that its kinda semi realistic but surely I can pass with my camera and body slightly shifted to the desired target and not have my character pass it to the goalie. TBH I had a easier time SHOOTING my passes because it follows the camera and not body its so weird but again still loads of fun.

For ppl complaining about off the wall bank shots they are super easy to defend as keeper you jump to the dot of where the ball will land and youll win every exchange I am glad keeper is op cause it forces ppl to dribble and COORDINATE rather than spam a cheap easy move.

I also cant wait for button mapping ctrl and v are my worse nightmare for my hands mouse buttons will fix that tho (Saw in options that mapping options are on its way so not complaining).

Also game should 100% NOT BE F2P give theses devs your money its worth it even if game dies out in popularity in 6 months think of it like this a night out you spend damn near 100 bucks and thats 1 night 30 bucks for 6 months IS SO WORTH IT. PLUS with it costing money noticed how beta the battle pass was basically free and used in game currency from when you just played/level up I dont want this to be a micro transaction hell scape to buy funny items for my guy.

Overall the game is a ton of fun Bluelock fans are kinda cringe and annoying (I am a bluelock fan but not naming myself Shoei Baro or acting like it) but its still fun and glad to see a game not be taken as competitively yet....(I know in 1 month after release ppl will be complaining about balances and screaming at teammates...yippie...) but was actually nice to play a game and ppl not be as serious for once.

9/10 on beta alone.
Last edited by Kuroo; Apr 21 @ 12:03pm
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Showing 1-5 of 5 comments
OOPablo Apr 21 @ 12:14pm 
Extra effort losing ball possession is certainly a preference thing but I think it's fine. It's meant to make it more difficult to just run ahead of everyone while you have the ball so the other team can catch up to you and force you to engage with the dribbling, pushing, and passing mechanics.

Passing is not based on your cross hairs or necessarily the direction your player is facing, passing is based on movement keys / stick. So when you hit the pass button you get like half a second or a second where you stop and the pass direction is controlled by wasd / left stick, this allows you to pass 360 in any direction without your character needing to face that direction. This is why calling for the ball is actually extremely useful because even if your teammate is off screen and you can't turn to look at them you can still pass to them because calling for the ball gives the ball holder a line straight to the teammate enabling you to make consistent passes to teammates behind or to the side of you.
Kuroo Apr 21 @ 12:18pm 
imo the blue lines felt buggy at times though which is normal cause its beta but still the ball would end up going just whatever way it felt like imo I still just found it easier to shoot my passes cause shooting follows the the aim
OOPablo Apr 21 @ 12:23pm 
Originally posted by Kuroo:
imo the blue lines felt buggy at times though which is normal cause its beta but still the ball would end up going just whatever way it felt like imo I still just found it easier to shoot my passes cause shooting follows the the aim
I spent some time in freeplay and came to understand it pretty quick but admittedly actually executing it correctly mid match wasn't always as easy but the same goes for almost all mechanics in a skill based game like this just gotta spend some time learning. Although it does seem like you play mouse and keyboard in which case the directions you can pass are more limited due to using wasd for passing so I'm sure that made it feel a lil more janky.
juandavid3sq Apr 21 @ 12:24pm 
Originally posted by Kuroo:
go ahead and open it back up lil bro...

in all seriousness this game is awesome I wouldn't know how to stop cherry picking which is always a issue in soccer like games (Rocket League/Omega Strikers) but over time ppl will naturally play as a defender and realize to stop that one cherry pick guy and boom hes useless now.

As for dribbling I say its fairly balanced I see some ppl complain about the rainbow flick but you can easily stop someone spamming it by hitting v or stepping back then ctrl space-bar I think of it as a rps match each time plus stamina bars actually mean something which is sick.

I do think however extra effort SHOULDN'T kick the ball away and out of control when you have possession like if you're free and activate it sometimes ball will go in the side direction of where you sprint its kinda awk and clunky at times (I am sure devs already realize this).

PASSING IS SO BAD (not really could be a skill issue) but ok i see my teammate in a better spot I turn my camera to see him and line it up and get ready to float a nice pass over (I like using the scroll wheel and right click to softly float it over) AND MY GUY SAYS NAH ACTUALLY IMA KICK IT SOFTLY TOWARDS THE GOAL keep in mind my camera and body are shifted to my teammate its just so goofy to pass you need to like stop completely and turn your WHOLE body to get the right pass. I get that its kinda semi realistic but surely I can pass with my camera and body slightly shifted to the desired target and not have my character pass it to the goalie. TBH I had a easier time SHOOTING my passes because it follows the camera and not body its so weird but again still loads of fun.

For ppl complaining about off the wall bank shots they are super easy to defend as keeper you jump to the dot of where the ball will land and youll win every exchange I am glad keeper is op cause it forces ppl to dribble and COORDINATE rather than spam a cheap easy move.

I also cant wait for button mapping ctrl and v are my worse nightmare for my hands mouse buttons will fix that tho (Saw in options that mapping options are on its way so not complaining).

Also game should 100% NOT BE F2P give theses devs your money its worth it even if game dies out in popularity in 6 months think of it like this a night out you spend damn near 100 bucks and thats 1 night 30 bucks for 6 months IS SO WORTH IT. PLUS with it costing money noticed how beta the battle pass was basically free and used in game currency from when you just played/level up I dont want this to be a micro transaction hell scape to buy funny items for my guy.

Overall the game is a ton of fun Bluelock fans are kinda cringe and annoying (I am a bluelock fan but not naming myself Shoei Baro or acting like it) but its still fun and glad to see a game not be taken as competitively yet....(I know in 1 month after release ppl will be complaining about balances and screaming at teammates...yippie...) but was actually nice to play a game and ppl not be as serious for once.

9/10 on beta alone.

Based.

only thing id say im on the fence is sprinting. maybe having the ball push would be needed to ensure theres a counter, but hopefully once the game is out, the ball isnt as wonky and doesnt feel as janky like you are saying.

Cheers!
Kuroo Apr 21 @ 12:25pm 
Originally posted by OOPablo:
Originally posted by Kuroo:
imo the blue lines felt buggy at times though which is normal cause its beta but still the ball would end up going just whatever way it felt like imo I still just found it easier to shoot my passes cause shooting follows the the aim
I spent some time in freeplay and came to understand it pretty quick but admittedly actually executing it correctly mid match wasn't always as easy but the same goes for almost all mechanics in a skill based game like this just gotta spend some time learning. Although it does seem like you play mouse and keyboard in which case the directions you can pass are more limited due to using wasd for passing so I'm sure that made it feel a lil more janky.

True again that's what I love about this game and as I said control mappings are on the way so that'll make it easier imo less hands everywhere and more precision
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