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Agreed, the more I play the more I see the players doing it, a bit too easy to do imho.
You can even preempt it and grab the ball before players can volley.
If you're getting fooled on the rebound, then it doesn't matter where the shot is aimed.
Normally, you'd be able to dive/attempt to block it because if they weren't accurate in hitting the goal, you wouldn't have to worry about the ball bouncing right back into play and them kicking it to the opposite side you dove for.
It's just an opinion, but I really do think it's going to be a problem when people start getting really good. Especially with team work and when it starts being done with angles.
In Rocket League you don't control the ball the same way, you can't just spam it like it's spammed in this game. Maybe it's too early, but it's really everywhere all the time to the point some people just try to do that instead of playing together.
They'll have to decide and adjust where those zones are around the goal and how much arc and how far away it bounces. Or simply make everything random along with the direction.
Either way, I think there should be some randomness so you can't calculate shots and passes off of the walls that surround the goal. Something needs to be done.
But that's just my opinion and one of the only things I don't like about this game. I'm pretty bad at it, but this is simply something I noticed.
Fair opinion, and time will definitely tell. But I disagree because there's so many angles you can use, the amount of wall you can use around the entire goal, and that you can bounce it off of the wall as many times in a row as you want. There's just far too much creativity that can be made. It's far too unbalanced against the goalie. In my opinion.
EDIT: Also add in the fact the the camera of the offense is facing the wall. So they have a better view of how it's going to bounce most of the time.
1) If you're the GK, just look for the ball's landing area and attack that. You get priority to grabbing the ball vs any other actions taken by the offense; and if you know a wall bounce is coming, it is very easy to setup and take the ball away.
2) If you're on the field, just head the ball away. Headers jump higher than volleys, which means you can knock the ball away before anyone can attack.
This tactic is only good against players unfamiliar with it. But once you've seen it a few times, it becomes pretty weak.
No I dont think so. Goalie is OP in general at the moment. A decent player in goal 9/10 times will win the 1 on 1 with the striker. With the rebounds in specific. ignore the initial rebounding shot. Check for the handy marker indicating where the ball will land and close down that area as quick as possible. If you see an opponent trying to shoot dont wait for the shot, dive at them and get as close as possible.
9/10 times this is an auto save by just being so close to them and in the dive animation. The second the shot leaves their foot its in you hitbox. I've literally caught the ball run off and thrown it before the guy finished his shooting animation.
genuinely think there should be some even harder skills for shooting that could make shots more potent. As i said if the keeper is decent and you shoot from anything that isnt a 1 on 1 or a cross from another player they will save it 100% of the time. In ranked its a pretty feelsbad when you time an interception perfectly, follow the ball into a 1 on 1 with the keeper knowing that you basically need him to screw up in order to score. Outside the box, sure the keeper should probably be able to save everything otherwise you will have insanely good players scoring guaranteed goals. But inside the box 1 on 1 is very silly right now.
I personally think slide tackling is the most broken thing right now. You recover from sliding so quick that you can just try again before the other guy can get out of your range. Also when you are slide tackled you also recover way too quick leading to moment where you successfully slide tackle an opponent, only for them to get up and slide tackle you back before you can get enough distance between you and them. It also means that even if you rainbow flick to avoid the tackle, you are now stuck in an endless loop of needing to rainbow flick because the guy sliding around on the floor every 3 seconds is keeping up with you.
Also i know theres no fouls for the sake of fun but the amount of times someone who cant even get close to the ball executes you from behind while chasing is very annoying.
Yeah I think slide tackles are a bit strong. But rainbow flicks are also crazy good, so that's probably why slides are the way they are with recovery and stamina used etc.. If they nerf slides, they need to do something about rainbow flick somehow. I could be wrong, but the early part of rainbow flicks seem to be invulnerable.
And I'll always disagree (respectfully) with the walls around the goalie being ok the way it is at the moment,
EDIT:
However, I'm not naive enough to not know that it's still early and all or some of my thoughts may change.