REMATCH

REMATCH

Using wall above goalie OP?
I think bouncing/kicking the ball against the wall above the goalie to set up the next shot is a bit of an over powered (OP) move to have.

I guess you could argue that the goalie should have the awareness to know if the ball is going to be high, but I still think it's a bit much.

Only fix/balance I can think of at the moment is to have the ball bounce with more of an arc if it hits the wall above the goalie to give the goalie time to land again and defend the counter shot.
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Showing 1-15 of 22 comments
Originally posted by Medina_Rico:
I think bouncing/kicking the ball against the wall above the goalie to set up the next shot is a bit of an over powered (OP) move to have.

I guess you could argue that the goalie should have the awareness to know if the ball is going to be high, but I still think it's a bit much.

Only fix/balance I can think of at the moment is to have the ball bounce with more of an arc if it hits the wall above the goalie to give the goalie time to land again and defend the counter shot.

Agreed, the more I play the more I see the players doing it, a bit too easy to do imho.
Just don't react to the initial bounce and it's easy to deal with.
You can even preempt it and grab the ball before players can volley.

If you're getting fooled on the rebound, then it doesn't matter where the shot is aimed.
Last edited by View The Phenom; Apr 18 @ 8:00pm
Yeah you could just not attempt to defend, but. Honestly, I predict the few meters around the entire goal is going to be a problem. I've never played FIFA, but I assume this is supposed to be a fast paced game since there's no out of bounds and no fouls, but. Being able to bank the ball off of the walls all around the goal is pretty wild. Wether passing it to yourself or other teammates.

Normally, you'd be able to dive/attempt to block it because if they weren't accurate in hitting the goal, you wouldn't have to worry about the ball bouncing right back into play and them kicking it to the opposite side you dove for.

It's just an opinion, but I really do think it's going to be a problem when people start getting really good. Especially with team work and when it starts being done with angles.
Last edited by Medina_Rico; Apr 18 @ 10:40pm
Selvis Apr 19 @ 5:51am 
It's too early to say imo. I remember that I used to feel the same way about wall bounces in rocket league until i just got better at the game. I get what you mean though, in this game it's impossible to get any idea about the direction the shot will be going at and it sounds like legitimate concern.
Originally posted by Selvis:
It's too early to say imo. I remember that I used to feel the same way about wall bounces in rocket league until i just got better at the game. I get what you mean though, in this game it's impossible to get any idea about the direction the shot will be going at and it sounds like legitimate concern.

In Rocket League you don't control the ball the same way, you can't just spam it like it's spammed in this game. Maybe it's too early, but it's really everywhere all the time to the point some people just try to do that instead of playing together.
I'd be up for even testing having the walls all around the goal (left, right and above) make the ball bounce with an arc and bounce in a random direction.

They'll have to decide and adjust where those zones are around the goal and how much arc and how far away it bounces. Or simply make everything random along with the direction.

Either way, I think there should be some randomness so you can't calculate shots and passes off of the walls that surround the goal. Something needs to be done.

But that's just my opinion and one of the only things I don't like about this game. I'm pretty bad at it, but this is simply something I noticed.
Last edited by Medina_Rico; Apr 19 @ 5:37pm
fishle Apr 19 @ 8:11pm 
Not OP at all. Its very easy to stop as goal keeper. Once people learn how to play youll probably never see wall bounce that often, thats how easy it is to stop
Originally posted by fishle:
Not OP at all. Its very easy to stop as goal keeper. Once people learn how to play youll probably never see wall bounce that often, thats how easy it is to stop

Fair opinion, and time will definitely tell. But I disagree because there's so many angles you can use, the amount of wall you can use around the entire goal, and that you can bounce it off of the wall as many times in a row as you want. There's just far too much creativity that can be made. It's far too unbalanced against the goalie. In my opinion.

EDIT: Also add in the fact the the camera of the offense is facing the wall. So they have a better view of how it's going to bounce most of the time.
Last edited by Medina_Rico; Apr 19 @ 9:41pm
If you want specific solutions to this tactic:

1) If you're the GK, just look for the ball's landing area and attack that. You get priority to grabbing the ball vs any other actions taken by the offense; and if you know a wall bounce is coming, it is very easy to setup and take the ball away.

2) If you're on the field, just head the ball away. Headers jump higher than volleys, which means you can knock the ball away before anyone can attack.

This tactic is only good against players unfamiliar with it. But once you've seen it a few times, it becomes pretty weak.
Oppenhimer Apr 20 @ 12:04am 
Originally posted by Medina_Rico:
I think bouncing/kicking the ball against the wall above the goalie to set up the next shot is a bit of an over powered (OP) move to have.

I guess you could argue that the goalie should have the awareness to know if the ball is going to be high, but I still think it's a bit much.

Only fix/balance I can think of at the moment is to have the ball bounce with more of an arc if it hits the wall above the goalie to give the goalie time to land again and defend the counter shot.
as a goalie, it becomes predictable. have better defence, or beter goalie. it comes down to a skill issue
snickii Apr 20 @ 12:12am 
I use the wall most times but most left or right.
N0rmaN Apr 20 @ 12:56am 
Originally posted by Medina_Rico:
I think bouncing/kicking the ball against the wall above the goalie to set up the next shot is a bit of an over powered (OP) move to have.

I guess you could argue that the goalie should have the awareness to know if the ball is going to be high, but I still think it's a bit much.

Only fix/balance I can think of at the moment is to have the ball bounce with more of an arc if it hits the wall above the goalie to give the goalie time to land again and defend the counter shot.

No I dont think so. Goalie is OP in general at the moment. A decent player in goal 9/10 times will win the 1 on 1 with the striker. With the rebounds in specific. ignore the initial rebounding shot. Check for the handy marker indicating where the ball will land and close down that area as quick as possible. If you see an opponent trying to shoot dont wait for the shot, dive at them and get as close as possible.

9/10 times this is an auto save by just being so close to them and in the dive animation. The second the shot leaves their foot its in you hitbox. I've literally caught the ball run off and thrown it before the guy finished his shooting animation.

genuinely think there should be some even harder skills for shooting that could make shots more potent. As i said if the keeper is decent and you shoot from anything that isnt a 1 on 1 or a cross from another player they will save it 100% of the time. In ranked its a pretty feelsbad when you time an interception perfectly, follow the ball into a 1 on 1 with the keeper knowing that you basically need him to screw up in order to score. Outside the box, sure the keeper should probably be able to save everything otherwise you will have insanely good players scoring guaranteed goals. But inside the box 1 on 1 is very silly right now.

I personally think slide tackling is the most broken thing right now. You recover from sliding so quick that you can just try again before the other guy can get out of your range. Also when you are slide tackled you also recover way too quick leading to moment where you successfully slide tackle an opponent, only for them to get up and slide tackle you back before you can get enough distance between you and them. It also means that even if you rainbow flick to avoid the tackle, you are now stuck in an endless loop of needing to rainbow flick because the guy sliding around on the floor every 3 seconds is keeping up with you.

Also i know theres no fouls for the sake of fun but the amount of times someone who cant even get close to the ball executes you from behind while chasing is very annoying.
Last edited by N0rmaN; Apr 20 @ 1:02am
Originally posted by N0rmaN:
Originally posted by Medina_Rico:
I think bouncing/kicking the ball against the wall above the goalie to set up the next shot is a bit of an over powered (OP) move to have.

I guess you could argue that the goalie should have the awareness to know if the ball is going to be high, but I still think it's a bit much.

Only fix/balance I can think of at the moment is to have the ball bounce with more of an arc if it hits the wall above the goalie to give the goalie time to land again and defend the counter shot.

I personally think slide tackling is the most broken thing right now. You recover from sliding so quick that you can just try again before the other guy can get out of your range. Also when you are slide tackled you also recover way too quick leading to moment where you successfully slide tackle an opponent, only for them to get up and slide tackle you back before you can get enough distance between you and them. It also means that even if you rainbow flick to avoid the tackle, you are now stuck in an endless loop of needing to rainbow flick because the guy sliding around on the floor every 3 seconds is keeping up with you.

Also i know theres no fouls for the sake of fun but the amount of times someone who cant even get close to the ball executes you from behind while chasing is very annoying.

Yeah I think slide tackles are a bit strong. But rainbow flicks are also crazy good, so that's probably why slides are the way they are with recovery and stamina used etc.. If they nerf slides, they need to do something about rainbow flick somehow. I could be wrong, but the early part of rainbow flicks seem to be invulnerable.

And I'll always disagree (respectfully) with the walls around the goalie being ok the way it is at the moment,

EDIT:
However, I'm not naive enough to not know that it's still early and all or some of my thoughts may change.
Last edited by Medina_Rico; Apr 20 @ 4:09pm
TheYete Apr 24 @ 7:35pm 
The Wall above and to the sides of the of the goal should just act like the cross bar on goal and bounce the bar far. Its weird that you get punished more for being close to target but rewarded for hitting the ball no where near the goal
Maizel Apr 25 @ 4:12am 
It tells you where the ball drops. if you stand there as GK, you get the ball
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