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Multiplayer games always have the following rule:
A game costs money = there are fewer cheaters.
Especially in the beginning, when smaller studios are just launching their IP.
Not every game needs to be free, I agree. But a 5vs5 arcade football game with no additional content but skins and battle passes is not worth 29 dollars. Its criminal comparing this game to Schedule 1 which is being developed by one person and is still in early access. Don't be childish or offensive, you are the one that started this conversation on the pricing of this game. I want the game to succeed since i am a fan of Sifu but it will struggle at this price point.
Also who the hell am i insulting by comparing a games fun-price ratio. Im complimenting Schedule 1 how am i insulting them. Its £17 and its a fun game so it succeeds, this game is £20 and its a fun game. Rocket league another take on fictional arcade soccer was £20 and a fun game so guess what... it succeeded.
Another fantasy sport game that recently came out which did everything the total opposite was Quidditch Champions, the Harry Potter IP is HUGE and it bombed hard. They went for a more expensive price of £35 and changed all their gameplay from the private tests which was being extremely well received as it was a very competitive high skill ceiling game. Then literally 2 months from release shifted the game into being a casual experience making it 3v3 with bots instead of the original 5V5. They did one last test with these changes and everyone cancelled pre-orders in droves the discord went from about 30 thousand to only around 6,000. The game was no longer remotely fun, not even making that game F2P would bring people back.
Literally this exact conversation was being had when Rocket League was coming to steam and people was having little temper tantrums over it, but people picked the game up and they enjoyed it, this game has 1 thing rocket league didn't have at launch and that is being on Gamepass. I myself don't use Gamepass but im sure you and your friends do, this game is made by a small indie studio of around 60-80 employees it being free to play wouldn't work it's MTX's wouldnt be enough to keep the lights on, theres no real way to monetise this game post launch, though im sure they'll try because mOdErN gAmInG. Rocket League could do it because of the cars, paint jobs wheels, boost trails all these fancy shiny doo-dads what got all the simpletons tiktok brain juices flowing
You really think people are gonna get equally as excited about some new football shoes, socks or a little hat for their character. People are gonna feel way more silly to buy that from a cosmetic store for $10, $15 or more than to buy a new rocket car with boost trails for you $10 if you're the kinda moron that's into that stuff. So as much as this game will have a store front they know full well they can't lean on that anywhere near as heavily to make them money post launch compared to a game like Rocket League.
this game is DOA cause of its price point, why else do you think so many other people think this will happen as well? its pretty fkn obvious a game releasing by an indie studio with 0 marketing and the game being a 10 year later version of rocket league without cars except it costs 30€ WITH a battlepass in game is a surefire recipe for a disaster.
basically every multiplayer competitive team based game nowadays releases as F2P for obvious reasons, its not that people are broke its just to attract more players and when you attract these new players you can easily make a profit by selling in game content like skins and cosmetics or whatever, so instead of having 10k players on release you would have 200k and of those 200k at least half would stay for a while and probably invite their friends to play this F2P game.
You forgot the rule about it dying a month later also.