Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
...okay, let's tackle one thing at a time here.
Firstly, I would strongly recommend that you check out the training mode/tutorial. You can do that by interacting with the wooden dummy in the Wuguan.
Secondly, I'll shamelessly shill my guide that should give you all the basic knowledge you need when starting out: https://steamcommunity.com/sharedfiles/filedetails/?id=2949828935
You shouldn't confuse dodging and avoiding. You also shouldn't confuse deflecting and parrying.
- Dodging is done by pressing the Shift button. It's purely a repositioning tool - to not let yourself get surrounded, or prevent yourself from getting cornered/pushed up against a wall. It has invulnerability frames, but it won't allow you to counterattack.
- Avoiding is done by holding Spacebar and doing directional inputs (ASD for high attacks, W for low attacks). This restores your structure (the yellow bar at the bottom) - which allows you to block more attacks - and it also allows you to actually punish/counterattack your enemies. This is the bread & butter of your defensive options.
- Deflecting is done by timing the Spacebar right before the attack hits you. This builds the enemy's structure bar - the thing that allows you to do takedowns. It also doesn't break your own structure, even when the bar is completely maxed out. Worth noting that it doesn't interrupt the enemy.
- Parrying is the same as above, but it interrupts the enemy and momentarily opens them up for a punish.
All attacks can be avoided, all attacks can be deflected (except for throws). Specific attacks can only be punished by avoiding, specific attacks can only be punished by parrying. Both options have their own properties that affect you or the enemy. When to use what is up to you to discover.As mentioned above, all attacks can be avoided/deflected, and that also goes for all weapons, regardless of their type, so it depends on the situation. If you want to restore your structure, go for an avoid. If you want to go for structure damage, do deflects/parries.
Blocking against bladed weapons isn't recommended, though - you'll still get chip damage'd. (Unless you are also holding a weapon)
They're just stronger attacks with more damage. They're a good example of the type of attack you can only punish with one specific defensive option, though.
I think this question stems from you being confused by terminology, so I'll skip over it. Again, play the tutorial.
.That, uh, depends on what you're trying to counter. Using it in the middle of an enemy's combo seems very risky though - you should use it as they begin to attack you.
Pretty much, yeah! To permanently unlock a skill, you need to unlock it 5 times. If you get a game over, or play levels out of order, you'll lose any skills that you haven't permanently unlocked. You never lose any of your detective board stuff.
Thank you, looked at your guide a bit, but another 1-2 quick questions. The first boss has this jump machete attack in phase 2, when he leaps out of the bamboo at you and I could not figure out how to deal with it. Dodging did not seem to work and neither did blocking or anything. I wonder if I mistimed it and just took chip dmg?
Also what you mean unlocking something 5 times? Like if I were to reply the game or restart over and over and just keep buying same skill 5 times it will perma unlock? So you can have everything ready to go outside of those upgrades you do at dragon statues? Speaking of which, not quite understanding the age ones, like more life regain on take down, maximum age 40. What does that exactly mean? Also that one did not seem to even take xp.
Blocking that attack isn't recommended — if your structure bar is too small, it'll just bypass it and stun you instantly. Besides, chip damage exists. You could try deflecting it, though, but the benefits from that are negligible.
Kinda? In the skill tree, in the bottom right corner, you can see that there's five bars, indicating how many times you need to buy the skill before it gets unlocked permanently. You can do it over the course of the game, or by replaying the levels, either method works.
Once you go past that age, that shrine bonus can no longer be obtained. You gotta stay young if you want to get it. (Once you got it, though, aging doesn't matter).
Also, yeah, of course, why would it take XP? It's not from the XP category. For the ones in the Age and Score category, those metrics just act as thresholds/checks to make sure that you're eligible for those rewards. XP acts as a currency for the rewards in its respective category.
Ah, makes sense. Past 40 you no longer regen life or hair. Again, thank you, gotta try it again once work lefts off a bit.
I feel like I should also point out that both regular kills and takedowns heal you. That shrine bonus buffs the heal trom takedowns specifically.
When it is fine, it is fine. However, not all attacks can be blocked (and I think same goes for parry by extension). In other words: there will be attacks later on that you must dodge as there is no other defense. Dodging is also easier than the timing of parry(imo), and you can use it to position yourself better.
EDIT: also as others said, blocking wears down your structure, so you cant keep doing it indefinitely.
Lets say that the game gets progressively harder the further you travel into it. First map is really quite easy.
Probably not. The enemies have attack strings similar to yours, and mostly you cant interrupt them. Defend against the whole thing until you can counterattack imo.
No, it has fixed maps (that sometimes have alternate routes tho). Knowing and remembering the map helps. For repeated content there is an arena mode, but I havent tested it yet.
ps. Im not a master, but Ive finished first 3 maps. I stopped at the skyscraper because both the map and the boss felt boring to me.. I dont like monochromatic color schemes.
pps. If you die a lot in the beginning, I recommend restarting the whole level until you dont die.
One small suggestion - I'd recommend getting a good multiple button mouse with decent placement of those (e.g. rival 500 (eol sadly) or roccat kone xp or anything similar - I listed those two as they have good large thumb button(s) that can be pressed down, I'm still waiting for a mouse that has real MMB though ...) and then completely rebind the game to your preferences once you get more used to its mechanics.
Overall I recommend that in every action combat game, instead of sticking to subjectively horrible wasd. YMMV