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You should be able to block it even barehanded, provided that your structure isn't too high. Having a weapon in hand always helps though, as blocking with a weapon massively reduces the structure damage that you take.
Correct, the leg sweep is very hard to avoid, I'd recommend not trying to do that. As far as deflecting goes (a parry is an interrupt), it's just a matter of learning to recognise its animation, as well as when Fajar can use it. It may not seem like it, but he does have a limited number of patterns. Don't fret, and try to note what moves he uses in what order, and in what proximity to you.
A small trick I like to use is to hold down the Focus button (which slows down time) in order to read the animation. After that, just release the button and avoid accordingly.
P.S.
you're*
It's best to just not try to avoid his leg sweep unless you really want to, it's good practice for reflexes and all that but it can be a frustrating way to lose, especially if you try to avoid a leg sweep and instead get kicked in the chest for your troubles lol.
If you're new to the game, you will/should adjust to the speed, the flow of the fight should make more sense, and the patterns of the enemy will make it all a lot easier to react to, if you even choose to play reactively.
ye first playthough on master, thanks for the advice though!
took me 7 hours to finally beat fajar lmao, also thanks for the advice aswell.
The situation is a little better in Phase 2 - he has more avoid-punishable attacks, there's lots of weapons around to save your structure and prevent chip damage from his blade, but still. The Focus trick really helps in this one.
Just one question, What counts as a deflect? I keep on trying to time it right but even against normal enemies I seem to get it by luck, How close does the hit need to be for a perfect deflect?
I'm afraid there isn't anything more specific than just "right before an attack hits you". As mentioned previously, don't hesitate to spend some time grinding the timings in training mode.
A deflect is communicated via a specific sound and a white flash at the point of contact. You'll know because a block has a much duller sound and produces no visual effects.
Deflects and parries both require the same input (pressing Guard right before an attack hits you), and both impact the opponent's structure. The difference is that Deflecting some attacks causes a Parry, i.e. an interrupt, from which the opponent can be attacked, or thrown, or whatever else. A Deflect allows you to damage the opponent's structure (and conserve some of your own), but the opponent's attack will still play out in full.