Sifu
Ruby Rose [ITA] 2 ABR 2023 a las 6:10 a. m.
Does this game have difficult combos?
I'm a souls veteran and i love the idea of a souls-like kung-fu game, but i suck at fighter games like street fighter etc. Does this game have difficult combos that i need to learn?

I'm talking about things like ↣ ↢ ⇕ ↖ ↗ A B X Y A B B A Y X B ⇅ ⇆ ↫
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Kashra Fall 2 ABR 2023 a las 6:14 a. m. 
Has some player made ones where they designed infinite combos that look silly and take advantage of a stun mechanic, other than that, no. The game is not designed around doing long combos, but rather being a back and forth between hitting and being defensive.

Most of the longer combos require the crotch punch cause it resets the combo counter and has like no recovery frames.
Ruby Rose [ITA] 2 ABR 2023 a las 6:15 a. m. 
Publicado originalmente por Kashra Fall:
Has some player made ones where they designed infinite combos that look silly and take advantage of a stun mechanic, other than that, no. The game is not designed around doing long combos, but rather being a back and forth between hitting and being defensive.

Most of the longer combos require the crotch punch cause it resets the combo counter and has like no recovery frames.

Can i still be cool as ♥♥♥♥ without long combos?
Kashra Fall 2 ABR 2023 a las 7:11 a. m. 
Publicado originalmente por Ruby Rose ITA:
Publicado originalmente por Kashra Fall:
Has some player made ones where they designed infinite combos that look silly and take advantage of a stun mechanic, other than that, no. The game is not designed around doing long combos, but rather being a back and forth between hitting and being defensive.

Most of the longer combos require the crotch punch cause it resets the combo counter and has like no recovery frames.

Can i still be cool as ♥♥♥♥ without long combos?

I honestly like to think you look cooler dodging/countering as much as you would infinitely crotch punching something. You strike until they strike back, dodge/counter into your own hits, into a knock back. Think IP man, IP man was never in complete control/dominance and had to be defensive at times. He didn't just combo something into oblivion.

Like you can hit into a knock back, into a chasing punch, into a trip to a down attack.
Or you can toss enemies into other enemies to stagger multiples, but follow the one you threw with chase attacks etc. You can look as cool as you want.
Última edición por Kashra Fall; 2 ABR 2023 a las 7:12 a. m.
Assbepis 2 ABR 2023 a las 10:09 a. m. 
No need to worry about the combo stuff, the absolute hardest they get is sweep and push being back, forward, light/heavy. Its nothing complicated that you wont get the hang off.
BEEN 2 ABR 2023 a las 11:32 a. m. 
Game is basically- you hit enemy 3 times; Game then gives enemy the ability to prevent being stunlocked; enemy hits you

Then the variation for boss fight become- you hit boss once; boss dodges every attack; boss attacks you, while the game prevents you from being able to negate any damage from attacks, even though it teaches you the mechanic to parry and dodge, doesn't matter. The boss will hit you regardless. This is what devs call "challenging the player"
WoodenMage 2 ABR 2023 a las 1:56 p. m. 
Publicado originalmente por Ruby Rose ITA:
I'm a souls veteran and i love the idea of a souls-like kung-fu game, but i suck at fighter games like street fighter etc. Does this game have difficult combos that i need to learn?
Individual attacks in this game are at most 3 inputs, ie. up, down, heavy attack.
Gameplay revolves around (freely) stringing them together to CC the enemy while also avoiding theirs.
Sifu has a parry and posture system that is pretty similar to Sekiro, parrying enemy attacks breaks their posture, blocking their attacks instead of parrying/avoiding breaks your posture. Posture broken enemies can be taken down with a special attack.

It has almost nothing to do with button mash type beatemups like Street Fighter etc.
Última edición por WoodenMage; 2 ABR 2023 a las 1:57 p. m.
Assbepis 2 ABR 2023 a las 5:29 p. m. 
Publicado originalmente por BEEN:
Game is basically- you hit enemy 3 times; Game then gives enemy the ability to prevent being stunlocked; enemy hits you

Then the variation for boss fight become- you hit boss once; boss dodges every attack; boss attacks you, while the game prevents you from being able to negate any damage from attacks, even though it teaches you the mechanic to parry and dodge, doesn't matter. The boss will hit you regardless. This is what devs call "challenging the player"
skill issue
Wormerine 3 ABR 2023 a las 8:20 a. m. 
The game has few multiple button inputs (down/up/square etc.) but it's as complex as it gets. No "360 with your stick and attack" with strict timing here.

The closes comparison would be DMC games, though it's lighter on that front, juggling more ideas within one combat system, rather than going all in on one.

You can do some neat chains, but nothing as demanding as in a fighting game. For the record I completely suck in fighters, but SIFU has been approachable and fun.
Última edición por Wormerine; 3 ABR 2023 a las 8:21 a. m.
SeeNoWeevil 3 ABR 2023 a las 10:12 a. m. 
There may not be long or complex inputs but you still need good timing, especially when punishing after a parry/avoid.
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Publicado el: 2 ABR 2023 a las 6:10 a. m.
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