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My advice, hop into the dojo tutorial course and the game will explain you there. You don't have to worry about it though, basically pressing L1 is Parry in a traditional sense :)
If you've timed your block, but the enemy is still continuing their string, that's a deflect. If they got interrupted, that's a parry. Both are accomplished with the same input, but they happen under different circumstances (only specific parts of specific attacks can be parried).
You deflect by pressing L1 at the right moment. This will make the enemy loose pose and you will not lose pose.
As the dude above rightly said not all deflect will lead to a parry.
The superman punch for example will not be a parry unless the enemy has already such low pose that he will be stunned.
Deflect is often the better option instead of dodging cause it does great pose damage.
dodge: if you dodge the every attack of the combo you get an opening to hit your oppenent. it's the most satisfying moments of the overall combats imo. dodging makes your pose lower. right times are if your pose close to break and undeflectable attacks(glowing arms) .