Sifu
Having problem with a special enemy.
I kept on training against the mini boss that uses kicks as its main attacks but I simply cannot fight them properly no matter how often I play it through.
I mean sometimes it works but other times I just cannot dodge their leg sweeps even though I kept excercising for their specific patterns.
Anything I can do to excelerate at dodging their sweeps, since I'm getting the feeling like I'm actually either burning out or even getting worse.
Originally posted by JAG:
Assuming you're talking about Flashkicks — I'm afraid there's not much to learning their patterns other than "just keep on going".

HOWEVER, they're very susceptible to attacks with a High Avoid property — those being Crotch Punch and Duck Strike. Either works, though I personally find Crotch Punch more reliable. I'm serious, you can use it on counterhit every single time, and they won't be able to do anything, since all of their strings start with a high attack. Just gotta time it right.

Edit: also, don't forget, you can always just hold Block (assuming your structure allows it) and read their current combo. Block & see the first attack, recognize the pattern, and then defend accordingly.
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The author of this thread has indicated that this post answers the original topic.
JAG Feb 3 @ 10:39am 
Assuming you're talking about Flashkicks — I'm afraid there's not much to learning their patterns other than "just keep on going".

HOWEVER, they're very susceptible to attacks with a High Avoid property — those being Crotch Punch and Duck Strike. Either works, though I personally find Crotch Punch more reliable. I'm serious, you can use it on counterhit every single time, and they won't be able to do anything, since all of their strings start with a high attack. Just gotta time it right.

Edit: also, don't forget, you can always just hold Block (assuming your structure allows it) and read their current combo. Block & see the first attack, recognize the pattern, and then defend accordingly.
Last edited by JAG; Feb 3 @ 10:43am
Originally posted by JAG:
Assuming you're talking about Flashkicks — I'm afraid there's not much to learning their patterns other than "just keep on going".

HOWEVER, they're very susceptible to attacks with a High Avoid property — those being Crotch Punch and Duck Strike. Either works, though I personally find Crotch Punch more reliable. I'm serious, you can use it on counterhit every single time, and they won't be able to do anything, since all of their strings start with a high attack. Just gotta time it right.

Edit: also, don't forget, you can always just hold Block (assuming your structure allows it) and read their current combo. Block & see the first attack, recognize the pattern, and then defend accordingly.
Yes the Flashkicks, I love em and I hate em X)
Thanks gonna try it out, since I feel like going for a good combo always helps on punishing them even more.
Originally posted by 󠀡󠀡:
Originally posted by JAG:
Assuming you're talking about Flashkicks — I'm afraid there's not much to learning their patterns other than "just keep on going".

HOWEVER, they're very susceptible to attacks with a High Avoid property — those being Crotch Punch and Duck Strike. Either works, though I personally find Crotch Punch more reliable. I'm serious, you can use it on counterhit every single time, and they won't be able to do anything, since all of their strings start with a high attack. Just gotta time it right.

Edit: also, don't forget, you can always just hold Block (assuming your structure allows it) and read their current combo. Block & see the first attack, recognize the pattern, and then defend accordingly.
Yes the Flashkicks, I love em and I hate em X)
Thanks gonna try it out, since I feel like going for a good combo always helps on punishing them even more.
only flash kick that you cannot kill instatly are dual one in musueum in raining room
all other in game you can seriously kill before they even atack you so i don't know whats the issue?

flashkick on dance floor you killing instantly with combo

flashkick in club training room before trails you can skip

flashkick in museum in raining room you can instantly kill with charged knife stab

dual flashkicks before kuroki you killing instantly with 360 spin

flashkick in tower before monitoring room is so weak you can just toss enemy at her and she will die in combo after

flashkick in conspiracy room you killing instantly with charged knife stab again

flackkick in caves is actually only one that is one you can't kill instantly but you still
can use same combo you did in club to almost kill her. Or you know you can skip her dying once.

flashkick in sanctury you can skip

flashkick in sanctury before yang you killing with tight cut


so where is issue again? there is one enemy in game you have to actively fight (only when you doing no death run DUHH lol)
all rest pose no threats so... honest question.
Last edited by 𝕊𝕠𝕡𝕙𝕚𝕒; Feb 7 @ 6:11am
JAG Feb 7 @ 7:26am 
Originally posted by 𝕊𝕠𝕡𝕙𝕚𝕒:
snip
All described instances implicitly require knowledge and/or setup to execute. You can't expect everyone to know the meta the moment they purchase the game, that knowledge is acquired either through experience or through others. If you're going to argue, at least don't argue in bad faith.
lian Feb 9 @ 6:24am 
Originally posted by JAG:
Originally posted by 𝕊𝕠𝕡𝕙𝕚𝕒:
snip
All described instances implicitly require knowledge and/or setup to execute. You can't expect everyone to know the meta the moment they purchase the game, that knowledge is acquired either through experience or through others. If you're going to argue, at least don't argue in bad faith.
jezus this community is so sensitive it's like some people never meant to have access to social media lmao.
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