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HOWEVER, they're very susceptible to attacks with a High Avoid property — those being Crotch Punch and Duck Strike. Either works, though I personally find Crotch Punch more reliable. I'm serious, you can use it on counterhit every single time, and they won't be able to do anything, since all of their strings start with a high attack. Just gotta time it right.
Edit: also, don't forget, you can always just hold Block (assuming your structure allows it) and read their current combo. Block & see the first attack, recognize the pattern, and then defend accordingly.
Thanks gonna try it out, since I feel like going for a good combo always helps on punishing them even more.
all other in game you can seriously kill before they even atack you so i don't know whats the issue?
flashkick on dance floor you killing instantly with combo
flashkick in club training room before trails you can skip
flashkick in museum in raining room you can instantly kill with charged knife stab
dual flashkicks before kuroki you killing instantly with 360 spin
flashkick in tower before monitoring room is so weak you can just toss enemy at her and she will die in combo after
flashkick in conspiracy room you killing instantly with charged knife stab again
flackkick in caves is actually only one that is one you can't kill instantly but you still
can use same combo you did in club to almost kill her. Or you know you can skip her dying once.
flashkick in sanctury you can skip
flashkick in sanctury before yang you killing with tight cut
so where is issue again? there is one enemy in game you have to actively fight (only when you doing no death run DUHH lol)
all rest pose no threats so... honest question.