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It doesn't really have anything in the way of help mechanics or being able to grind up your power level as a soft difficulty mechanic like souls games do. It even limits the amount you can credit feed, albeit pretty generously, so you might find it frustrating.
On the default difficulty level, parrying (deflecting) is indeed beneficial, but not outright mandatory. It's as simple as pressing a button before you're hit. Failing that, you can just hold a button to block attacks (not too beneficial, but better than getting hit). Alongside deflects/parries, the game also has avoiding (two directions, high and low), a mechanic with a far more forgiving timing, and the one you should probably stick to the most. It's performed by holding the block button and doing a directional input. This is what allows you to punish whiffed enemy attacks most of the time.
And yeah, cheese is plentiful, though it varies encounter by encounter.
Oh cool, I don't mind playing in easiest difficulty. Thanks.
I just got the game and went through the first level with 5 deaths, all from armed ennemies because they actually deal damage if they hit you.
Thing is if you understand that the game gives you tools to not fight fair, it becomes a lot easier. Once I understood I could instakill most mobs if there's a ledge to push them toward, steal their weapons or generally how busted crowd control is, even tough encounters become very managable. It seems tactics are far more important than simply learning parry/dodge timings, but I'll see if this stays true in later parts.
it's litterally the easiest game to do no damage because it's not level base but skill base.
and sifu is way harder
Maybe, it was more about me not finding any reason to keep playing and dying than it being difficult. I didn't even want to learn, with no xp and no loot, everything I did before the boss was just pointless and time-consuming.
Noone can help you get better at games like this and all you got to do is play over and over till you learn.Otherwise the only other option is to play on the lowest difficulty,but then that takes away partially the vision of the devs.
Were it not their vision, they wouldn't have added it into the game.
for souls clone nerds
low difficulty - 40% difficulty of battles
there is no need to learn timings and resuscitation